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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638478 times)

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #465 on: August 15, 2012, 11:29:35 AM »

Will other "nations" ever make a appearance? Even if only in ship descriptions?

Civilian fleet will be made of various old/outdated/modified/customised ships. It could well be that some French freighters would be in it.

Though originally i`ve planned only two factions - i think i`m going to bring in at least two more major space powers.



No, these are not terrorists! These are peaceful neutral people loving to trade...


EDITED (was a last post on a previous page):

Alex took his precious time to pin point the crash bag reported by LancerFighter.

Here is a fixed hulls file: http://www.okim.nickersonm.com/SF/ship_data.csv

Put it into ACM/data/hulls/  This should do the trick.
« Last Edit: August 15, 2012, 11:31:29 AM by Okim »
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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #466 on: August 15, 2012, 12:03:18 PM »


No, these are not terrorists! These are peaceful neutral people loving to trade...


I was referring to GI Joe: International heroes

http://www.youtube.com/watch?v=2A9aNtKkSwI

35 sec's in should be the relevant part

In case you never heard of it the lead villain was Cobra Commander
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Anysy

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #467 on: August 15, 2012, 01:18:32 PM »

Good to see that was fixed, what turned out to be the problem?

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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #468 on: August 15, 2012, 02:05:39 PM »

Zero armour for fighters.

Anysy

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #469 on: August 15, 2012, 02:09:32 PM »

Wait.. so if any fighter has 0 armor, it breaks the entire game? thats ridiculous.
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robokill

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #470 on: August 15, 2012, 07:27:08 PM »

thats what numder one is for
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #471 on: August 16, 2012, 01:09:25 AM »

First bunch of civilian ships.



These are RSF designed. I think that this style will replace current RSF dark+rivets one in far future.

Each ship has 20 OPs to spend for a single small ballistic weapon and hull mods. No system is used on these. Each ship has 4 variants, one cheap with only a simple weapon and 3 customised with various hull mods (including one with shields and one with augmented drives).

RSF private sector uses these ships in everyday cargo/fuel transportation in secured systems.
« Last Edit: August 16, 2012, 01:15:02 AM by Okim »
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #472 on: August 16, 2012, 05:15:12 AM »

Someone in suggestions forum proposed introduction of unique ships.

I`ve got an idea of Mercenaries who customise their ships and apply some paint work on them. Their ships are actually a set of basic RSF, ISA, Civilian vessels with minor visual differences.

For now i came out with three Merc groups:

1. Wasps. Using yellow/black strips. Have extra guns/armored guns/extra ammo.
2. Blazing Suns. Using flame paintwork. Have extra drives/thrusters/burndrive.
3. Vipers. Using green/swamp-green scales. Have extra armor/better shields/better capacitors.

Mercs are neutral to the player. They have their own business, mainly it comes in the way of escorting freighters and hunting pirates.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #473 on: August 16, 2012, 06:17:44 AM »

Here is an example. A new civilian corvette size ship (cutter) with variants per faction/merc group:

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #474 on: August 16, 2012, 06:56:03 AM »

The new ships look amazing as always

Will you be adding new ships with the "fixed" guns? or will any of the existing ships receive the new built in fixed guns?

« Last Edit: August 16, 2012, 07:12:18 AM by FalseDead »
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #475 on: August 16, 2012, 10:28:09 AM »

Yes, i`m planning a new battleship for ISA (Yeah, WarStalker, at last!) built around a massive plasma annihilator cannon.
Also some pirates will have unique Ion cannons and Aliens are going to have a DE with powerful spinal mounted Alien Beam.

What do you think about RSF cutter? I would like to make all RSF ships in this style (slightly darker and probably slightly greenish) with that tricolour as a main faction scheme.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #476 on: August 16, 2012, 11:09:32 AM »

Yes, i`m planning a new battleship for ISA (Yeah, WarStalker, at last!) built around a massive plasma annihilator cannon.
Also some pirates will have unique Ion cannons and Aliens are going to have a DE with powerful spinal mounted Alien Beam.

What do you think about RSF cutter? I would like to make all RSF ships in this style (slightly darker and probably slightly greenish) with that tricolour as a main faction scheme.

Personally I think the Tricolor cutter looks cool

The Problem is the Tricolor immediately made me think it was French and it doesn't make me think Russian Star/Solar Federation

I would recommend tinkering with the shading of the current RSF and maybe Modify the tricolor for use on French vessels

(yes, I am trying to trick you into adding the French MUHAHAHA!)

But, really this this is up to you.

However if you do change the Color's could please include a link on the Front page to the current RSF color design so I could use those instead
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #477 on: August 16, 2012, 11:28:28 AM »

Yeah, i`m having the same feeling about Frenchiness of that tricolour. Russian flag just doesn`t look Russian when applied vertically :)

Perhaps a single paint across the hull would lok better. Or i just will use the current Red + RSF + Flag scheme. Just need to test how it looks.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #478 on: August 16, 2012, 12:08:46 PM »

How about this one?



I`m still quite sceptical about green camo is space, but red + ovile looks nice.

FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #479 on: August 16, 2012, 12:19:13 PM »

How about this one?



I`m still quite sceptical about green camo is space, but red + ovile looks nice.

I think that's a keeper

but I would replace the blue on those side vents with gold and maybe add gold to the leading edge of the wings

Red and gold with that color grey seem me think RSF




My worry with that cutter is that, if my guess is correct, it is a little under-armed

2 small Ballistic and a medium universal or missile right?

I can't think of a single Ironclad vessel that has as few weapons, or any non fighter vessel that couldn't overwhelm it with ease

At the same time I really don't think it would be as interesting with more weapons

Maybe add drones?

2 drones with a small arrow missile tube and 14mm cannon would probably extend it's usefulness




« Last Edit: August 16, 2012, 01:12:31 PM by FalseDead »
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