Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 29 30 [31] 32 33 ... 281

Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638384 times)

Anysy

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #450 on: August 14, 2012, 02:27:02 PM »

I seem to be having issues leaving combat after my flagship has been destroyed, it always seems to crash for me.

Additionally, I seem to occasionally get an error that no matter how many supplies I have, the game claims I do not have enough to finish repairs at a station. This may or may not be related to requiring 50 supplies a day to maintain makeshift hangar space (with a cargo capacity of 35..)

Logged

Okim

  • Admiral
  • *****
  • Posts: 2161
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #451 on: August 14, 2012, 02:52:20 PM »

1. mission? campaign? simulation? what ship? what loadout? be more specific, please.

2. i didn`t mess with stations since their creation, so i doubt that Ironclads have anything to do with it. IIRC i heard about vanilla having some issues with repairs, though i`m not sure.

Anysy

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #452 on: August 14, 2012, 03:12:31 PM »

Campaign, didnt seem ship dependent, both of the stock starting ships, in their stock configurations, with some mig-99 things (the groups of 5), against pirates (both of their frigate types) and aliens. Ill make sure its easily reproducible in a minute

fairly simple steps to reproduce; Start game, buy mig-99 wing, get in a fight, tell the mig to hide, die, hit esc, yes. seems to work 100% of the time.

contents of a starfarer log for doing this once https://dl.dropbox.com/u/3569927/starfarer.log
« Last Edit: August 14, 2012, 03:20:50 PM by Lancefighter »
Logged

Okim

  • Admiral
  • *****
  • Posts: 2161
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #453 on: August 14, 2012, 09:36:44 PM »

That`s odd. I see no errors in the log.

Seems like a bug related to dying in campaign. Can you reproduce this in vanilla by buying a wing and doing the same things?

Anysy

  • Commander
  • ***
  • Posts: 225
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #454 on: August 14, 2012, 11:22:14 PM »

Doesnt look like I can (tried twice, once with vigilant + talon, once with tanker +talon)
Logged

Okim

  • Admiral
  • *****
  • Posts: 2161
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #455 on: August 14, 2012, 11:41:21 PM »

Tried to reproduce. Indeed the game crashes. Have no idea why.
« Last Edit: August 14, 2012, 11:44:52 PM by Okim »
Logged

Okim

  • Admiral
  • *****
  • Posts: 2161
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #456 on: August 15, 2012, 09:29:14 AM »


Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #457 on: August 15, 2012, 09:31:06 AM »

Is this a new Faction? Also, the fighters look really good
Logged

Okim

  • Admiral
  • *****
  • Posts: 2161
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #458 on: August 15, 2012, 09:45:51 AM »

Yes it is. Ideas who those might be? :)

Hint: they are called XLE.

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #459 on: August 15, 2012, 09:51:31 AM »

Yes it is. Ideas who those might be? :)

Hint: they are called XLE.

Reptile people!
Logged

hadesian

  • Admiral
  • *****
  • Posts: 2058
  • It's been one of those days...
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #460 on: August 15, 2012, 10:06:28 AM »

Is your avatar anything related?

It looks like a Zoanthrope
Logged
Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

Okim

  • Admiral
  • *****
  • Posts: 2161
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #461 on: August 15, 2012, 11:06:45 AM »

Nope, not reptile people.

And that`s has nothing to do with the Tyranids (it not a Zyanthrope, its a Tyrant - an old Forgeworld model).

FalseDead

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #462 on: August 15, 2012, 11:12:11 AM »

Love the new ships, though they do look a little bright  and festive for Ironclads.



Question though...

Will other "nations" ever make a appearance? Even if only in ship descriptions?

For example a independent freighter made by the 11th French Republic, or a Cruiser by Prussian Imperium?




« Last Edit: August 15, 2012, 11:16:00 AM by FalseDead »
Logged

FalseDead

  • Ensign
  • *
  • Posts: 49
    • View Profile
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #463 on: August 15, 2012, 11:18:26 AM »

Yes it is. Ideas who those might be? :)

Hint: they are called XLE.

With all the snake related names is it....


"a ruthless terrorist organization determined to rule the world!" ;D
Logged

Okim

  • Admiral
  • *****
  • Posts: 2161
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #464 on: August 15, 2012, 11:25:53 AM »

Alex took his precious time to pin point the crash bag reported by LancerFighter.

Here is a fixed hulls file: http://www.okim.nickersonm.com/SF/ship_data.csv

Put it into ACM/data/hulls/  This should do the trick.
Pages: 1 ... 29 30 [31] 32 33 ... 281