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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638537 times)

Okim

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #420 on: August 07, 2012, 11:25:28 PM »

Hah. Yeah, i can`t trace the origins of my green+purple aliens, but i think it came from Star Control. I liked fighting green Ur-Quans with purlpe Androthyn and cyan Arilou. Both fights we fast and perhaps the colours blended in my mind :)

Aren`t aliens look great in those colours?

silentstormpt

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #421 on: August 08, 2012, 07:01:39 AM »

hum how did u made those cool looking blue missiles for the aliens, i still need to make the Photon torpedoes and they are pretty much what u made in red
« Last Edit: August 13, 2012, 05:20:50 PM by silentstormpt »
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Okim

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #422 on: August 08, 2012, 08:07:20 AM »

CUSTOM engine glow + simple blob sprite.

hadesian

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #423 on: August 08, 2012, 08:13:36 AM »

Eridian?
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Changes as of May 24, 2013
  • Reinvented Starsector.
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Okim

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Talkie Toaster

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #425 on: August 08, 2012, 03:05:59 PM »

Huh?
It's the name of the alien weapons(' manufacturer) in Borderlands. They're purple/white and vaguely similar to your aliens, I guess, but more in a "Similar inspirations" way.

The idea of using drones to make a bomber wing with an automatic escort is pretty sweet.
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Okim

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #426 on: August 08, 2012, 09:31:02 PM »

Quote
The idea of using drones to make a bomber wing with an automatic escort is pretty sweet.

You haven`t seen the mothership yet :)

Quote
It's the name of the alien weapons(' manufacturer) in Borderlands.

I see. Played it a bit, got no aliens while playing. Only nasty monsters and gangs. Got bored at some point.

n4rf

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #427 on: August 09, 2012, 09:29:22 AM »

Any eta on this becoming 53a compatible or did i miss something...

Don't take this as pushy, I just don't get to play games much and just actually got interested in this mod, so I'd like to play it  :D
« Last Edit: August 09, 2012, 09:35:57 AM by n4rf »
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Okim

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #428 on: August 09, 2012, 10:14:10 AM »

Quite soon. Before 16th of August :)

Okim

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #429 on: August 09, 2012, 11:48:52 AM »

ISA Military Development Center proudly presents a new state of the art combat ship of the future!
This high tech project nicknamed 'Phase Skimmer' has no analogues in the universe! The new dimension shift technology makes this ship virtually undestructable as its powerful on-board electronics predicts and evaluates the threat and 'teleports' the ship away from the danger.

Phase Skimmer has just completed all of the tests and experiments and right now in this very momnet is being launched for mass production!

ISA shall prevail!


Skimmer is called Denver in current version. It has 4 small universal hardpoints, 1 medium universal hardpoint and a single ballistic turret on top of it. Skimmer uses almost the same characteristics as Colorado Energy Frigate, but is slightly more durable and has only forward shield instead of omni.

There are two variants: assault with a plasma gun (suited for fighting other frigates and DE) and strike with a torpedo launcher with 7 torps (that is used against CRs and capitals).
« Last Edit: August 09, 2012, 11:54:02 AM by Okim »
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WarStalkeR

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #430 on: August 12, 2012, 10:26:40 AM »

Still no intentions on giving ISA a Supercarrier to match against RSF Dreadnought and Alien Mothership? ;D
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Okim

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #431 on: August 13, 2012, 08:34:55 AM »

Everything is in its time :)

Okim

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #432 on: August 13, 2012, 03:29:35 PM »

Soooo...

Here we are! Ladies and gentlemen! Hail to the mighty mother of destruction!

Spoiler



This ship has no shields, its PD is quite limited. It has plenty of missile launchers and lots of anti-capitalc weapons. Platforms and drones are its only PD defence. Getting those destroyed will render the mothership highly vulnerable to bomber strikes and missile attacks. The problem is just to take those drones of...


[close]
« Last Edit: August 13, 2012, 03:35:43 PM by Okim »
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CrashToDesktop

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #433 on: August 13, 2012, 03:51:58 PM »

...
:O
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Sunfire

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Re: Project Ironclads, version 2.7 (0.52.1a with campaign)
« Reply #434 on: August 13, 2012, 07:41:40 PM »

Oh my lord! Can we have one in a mission to fly and fight?
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