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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1338048 times)

Jonlissla

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #345 on: May 19, 2012, 04:30:21 AM »

Looks great, although I think the RSF ships are way too dark. The red colour creates a fine contrast but all those grey bolts in combination with the pitch black makes it look a bit messy. Have you tried another colour scheme?

ISA ships however looks incredibly clean and very professionally made. Kudos to you.
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DNAz

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #346 on: May 19, 2012, 07:31:20 AM »

Looks great, although I think the RSF ships are way too dark. The red colour creates a fine contrast but all those grey bolts in combination with the pitch black makes it look a bit messy. Have you tried another colour scheme?

ISA ships however looks incredibly clean and very professionally made. Kudos to you.
Soviet (or even now) Green or Blue (particularly the shades on planes) with the red would be cool.
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Okim

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #347 on: May 19, 2012, 07:49:43 AM »

Crude and plated Ironclads VS clean and light high-tech ships. Nothing is going to be changed here.

Jonlissla

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #348 on: May 19, 2012, 11:17:10 AM »

Crude and plated Ironclads VS clean and light high-tech ships. Nothing is going to be changed here.

I think you misunderstood, what I'm talking about is not the setting nor the ship design, but the colour scheme of the RSA.
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Okim

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #349 on: May 19, 2012, 11:28:07 AM »

Red + Dark is my vision of crude and plated :)

Green/blue is for fansy high-techy ships.

Sunfire

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #350 on: May 19, 2012, 11:29:29 AM »

Red + Dark is my vision of crude and plated :)

Green/blue is for fansy high-techy ships.

looks fine to me, and definantly fits the feel you were going for
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IIE16 Yoshi

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #351 on: May 19, 2012, 12:49:47 PM »

In rust, we trust.
 :P

Internet hug if anyone gets that.
I think the Hegemony gets that, judging by their Onslaught flagships.
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Upgradecap

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #352 on: May 19, 2012, 12:58:44 PM »

In rust, we trust.
 :P


In shields, we survive. ;D
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IIE16 Yoshi

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #353 on: May 19, 2012, 01:05:08 PM »

I agree, shields are the way to go, people!
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DNAz

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #354 on: May 19, 2012, 04:36:06 PM »

Red + Dark is my vision of crude and plated :)

Green/blue is for fansy high-techy ships.
Really? Green/Blue on soviet tanks and planes are not high tech especially if there is grime and rust.
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rada660

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #355 on: May 19, 2012, 09:14:25 PM »

In rust, we trust.
 :P

Internet hug if anyone gets that.
I think the Hegemony gets that, judging by their Onslaught flagships.

Minmatar ftw.....

fear the
N
A
G
L
F
A
R

vertical design... oh yea...

here... take a duct tape roll
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IIE16 Yoshi

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #356 on: May 19, 2012, 10:16:46 PM »

*gives everyone in the thread a complimentary roll of duct tape*
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Okim

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #357 on: May 20, 2012, 11:18:17 PM »



That ship turned out to be far too large...

It has 800 OPs (just enough to fit all the weapons + some mods), it has 2 large missile launchers (to deal with support ships), 16 large mounts and tons of medium mounts. No small at all. Launch bay can support up to two fighters/wings.

There will be a single mission where you as ISA strike fleet commander are up against that monster with a few escorts. It will also be available in campaign as a SDF fleet with no respawn.
« Last Edit: May 20, 2012, 11:24:33 PM by Okim »
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IIE16 Yoshi

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #358 on: May 20, 2012, 11:24:11 PM »

No respawn?  :'(
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Okim

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Re: Project Ironclads, version 2.6 (0.52a with campaign)
« Reply #359 on: May 20, 2012, 11:26:31 PM »

One more thing. This ship has NO shields at all. So you can`t overload it. This also means that it is very vulnerable against missiles, especially Tiger Sharks and Whale Sharks.
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