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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1642780 times)

craftomega

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #195 on: March 27, 2012, 09:57:39 PM »

Well what i could do is modify your mod to create new planets and such so so that it plays nice with other mods. But if you think that your ships need some balencing I am more then willing to wait.
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Thana

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #196 on: March 27, 2012, 11:35:44 PM »

Well what i could do is modify your mod to create new planets and such so so that it plays nice with other mods. But if you think that your ships need some balencing I am more then willing to wait.

That's assuming he (she?) is even interested in making the mod compatible with others'. Personally, I find this mod to have such a strong identity of its own that I like it better without bringing in external stuff.

In any case, we'll get multiple star systems at some point, but no idea how many releases away that's going to be.
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Okim

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #197 on: March 28, 2012, 12:33:00 AM »

The mod is meant to be a stand-alone. So yes, i`m not interested in mod combinations.

There is a mission in this mod that brings RSF forces against Hegemony fleet. That`s the only way of interactions i want my stuff to have with original ships and weapons.

Looking far into the future... well, if things get good enough and spare time will be available the mod will continue to be stand-alone with its own factions, systems and other stuff. IF everything will be ok :)

Okim

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #198 on: March 28, 2012, 05:22:31 AM »

ISA forces:




RSF forces:




ALIEN forces:




Planned:

ISA - missile frigate, cruiser, carrier, battleship
RSF - energy cruiser, battleship
ALIENS - drone, destroyer, carrier
« Last Edit: March 28, 2012, 05:30:30 AM by Okim »
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WarStalkeR

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #199 on: March 28, 2012, 07:12:07 AM »

Damn! ?ussians ar3 Coming! Run away!
Hello Okim, Good mod you're doing here :)
And, yes, nice to see you here too -_-
« Last Edit: March 28, 2012, 11:22:55 AM by WarStalkeR »
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Trylobot

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #200 on: March 28, 2012, 07:39:45 AM »

Okim! I love your latest revision! The RSF especially is incredibly varied and it is easy to tell the purpose of the ship by mentally equating them with a modern navy.

Do some super-specialized frigates next!
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Archduke Astro

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #201 on: March 28, 2012, 11:14:00 AM »

This is a really interesting and visually-varied mod. Keep up the good work! While I'm wistful that this mod won't be joining the Minimash mod compilation (or any other mod [sigh] ), I think that if you already have such a clear developmental roadmap ahead of you, you should continue to follow it.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....

Upgradecap

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #202 on: March 28, 2012, 11:17:56 AM »

Nice mod! Did you draw the ships yourself? If so, can you tell me what program you used and what technique you used? :D
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Okim

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #203 on: March 28, 2012, 01:19:18 PM »

I`m using photoshop.

The technic is simple enough:

1. use selection to create a ship`s shape
2. use gradient to make a base colour inside this selection
3. use various filters to make this colour less flat (watercolour for RSF, spoonge for ISA)
4. repeat 1-3 if you wish to have several elevation levels on the model. Make step 3 with slightly lighter colours
5. use stroke to create a border of each shape, then go a level down and use 2-4 pcx line tool to paint brights and darks on each side
6. use different levels and tools (line, selection + gradient, etc.) for various details like platings, windows etc.
7. export what you`ve got into .png and open it in photoshop. Then apply a 'sharpen edges' filter

The most problematic part is RSF rivets...
« Last Edit: March 28, 2012, 01:22:28 PM by Okim »
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Maseo

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #204 on: March 29, 2012, 03:39:58 AM »

Hey i was wondering how you were able to make Quad turrets, ive been trying to make them and someone mentioned that you might have made some.
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Okim

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #205 on: March 29, 2012, 03:44:28 AM »

Finished working on a sprite for Connecticut-class Missile Frigate. This one is a heavy modification of ISA CALIFORNIA-class frigate.



Connecticut is a recently designed ship in ISA navy. Previously for fire support needs and other tasks using missile ordnance ISA used California. But the limited amount of missiles that could be mounted on an external launcher was not enough.

Connecticut is suited for carrying additional missiles stored in its port storage chamber. It can mount a larger launcher with automated reloading mechanism or it can carry a heavy cruise missile.
« Last Edit: March 29, 2012, 03:47:08 AM by Okim »
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Okim

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #206 on: March 29, 2012, 03:45:49 AM »

Quad turrets? What are those? Multi-barrel weapons?

Maseo

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #207 on: March 29, 2012, 03:46:44 AM »

4 barreled cannons, sorry if the person i spoke to was mistaken
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Zilerrezko

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #208 on: March 29, 2012, 03:49:40 AM »

if only I could make ships look as good as those...
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Maseo

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Re: Project Ironclads, version 2.2 (0.51a with campaign)
« Reply #209 on: March 29, 2012, 03:56:26 AM »

nevermind i was able to figure it out :D
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