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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638568 times)

Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4110 on: April 29, 2016, 01:18:50 PM »

By multiple requests the original post has been updated to include expanded info and screenshots about the mod.
Note - all the shots are taken in steam via 'not associated with steam' gaming options. As far as i`m aware Starsector is not on steam (yet?).

A small paypal.me link is also present there in case you have a spare coin to throw to your humble mod maker :D
« Last Edit: April 29, 2016, 01:50:04 PM by Okim »
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Schwartz

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4111 on: April 29, 2016, 06:45:15 PM »

Some of the start options seem a little tight. I picked an RSA bounty hunter with a secondary frigate. I didn't start with the crew to man them both, so CR was quite bad. Then I didn't have the funds to buy both supplies and crew, as price of supplies was a whopping 160 credits at Lomonosov and I was given only 1500 total. So effectively I couldn't play the starting ships unless I beelined to a station and sold one.
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Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4112 on: April 29, 2016, 10:10:03 PM »

Some of the start options seem a little tight. I picked an RSA bounty hunter with a secondary frigate. I didn't start with the crew to man them both, so CR was quite bad. Then I didn't have the funds to buy both supplies and crew, as price of supplies was a whopping 160 credits at Lomonosov and I was given only 1500 total. So effectively I couldn't play the starting ships unless I beelined to a station and sold one.

Yeah. Fixed in current dev build. Both the crew thingy, starting money sum and ship/commodities costs.

That`s why i`m not actively promoting the mod now - after the rehaul it needs a lot of polishing...

nitram9

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4113 on: April 30, 2016, 04:22:17 AM »

I have a problem, is there a place where you receive problems/bugs?

I cant seem to start the game a popup just appears when the game complete starts up(fail) that says Fatal: null.

Only have tried your mod since updating to 0.7.2a-RC3 and using Ironclads TC 11 (15/4/2016)

I like this mod, would love to play more of it. :)
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Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4114 on: April 30, 2016, 05:57:19 AM »

I have a problem, is there a place where you receive problems/bugs?

I cant seem to start the game a popup just appears when the game complete starts up(fail) that says Fatal: null.

Only have tried your mod since updating to 0.7.2a-RC3 and using Ironclads TC 11 (15/4/2016)

I like this mod, would love to play more of it. :)

Post the end of the log file here. The part that contains error.

nitram9

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4115 on: May 01, 2016, 08:29:16 AM »

I have a problem, is there a place where you receive problems/bugs?

I cant seem to start the game a popup just appears when the game complete starts up(fail) that says Fatal: null.

Only have tried your mod since updating to 0.7.2a-RC3 and using Ironclads TC 11 (15/4/2016)

I like this mod, would love to play more of it. :)

Post the end of the log file here. The part that contains error.

I checked the logs and troubleshooted it myself, just allocated more memory for the game. Sorry to have bothered you.
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goduranus

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4116 on: May 02, 2016, 03:07:26 AM »

There's certain "ship design not found" when repairing derelict ships.

Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4117 on: May 02, 2016, 03:27:42 AM »

Hmm. Will look into it, thanks!

striker_ltu

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4118 on: June 03, 2016, 02:29:06 PM »

Any ETA when the build with fixes will get released? Current build compared to past versions feels like hardmode++
Spoiler
  • 24 supplies after a battle to get a starter gunship to optimal CR is a bit ridiculious, the storage for the ship is only 20 and fighting a pirate gunship usually yields about 5 supplies.
  • Losing money after a fight alone isn't uncommon, therefore assisting friendlies is completely useless. The only way to earn money is to get lucky on price disparity between planets on the same system.
  • Helmsmanship as a skill is currently feels useless. That extra burn in the past helped to catch up those merchant convoys with a larger fleet or traveling between the star systems, especially right now how large the map currently is.
[close]

I love this mod. Thanks for your hard work!
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TrashMan

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4119 on: June 09, 2016, 01:13:46 AM »

Say, Okim, did you change anything that could impact working with other mods?

Just yesterday I went to update my mod, and noticed the only bigger change was the SectorGenerator file - meaning that 99% of all of my files are usable as-is.
However, once I fully updated and started testing, I keep getting a null pointer error that I've yet to narrow down.
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Orikson

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4120 on: June 09, 2016, 04:15:28 AM »

Say, Okim, did you change anything that could impact working with other mods?

Just yesterday I went to update my mod, and noticed the only bigger change was the SectorGenerator file - meaning that 99% of all of my files are usable as-is.
However, once I fully updated and started testing, I keep getting a null pointer error that I've yet to narrow down.

Which mods are you adding on with this one? I could try out some myself to help if you want.
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"A story teller and a trader. Tell me your tales and I'll tell you no lies."

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Link: https://discord.gg/eb5UC

Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4121 on: June 11, 2016, 08:19:41 AM »

Ok, guys.

If there is anyone willing to take over the Project Ironclads mod`s development - step up and say so.

Unfortunatelly, i don`t have neither interest nor time to continue the mod and will gladly give the source files and my permission to anyone i`ll consider worth providing this privilege to.

Post here or PM me if you wish to.

Toxcity

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4122 on: June 11, 2016, 08:35:31 PM »

First SS+ and now ironclads; this is going to be a long update wait. :-[

Thanks for the mod Okim, and for supporting it for so long.

Also, is there anyway to get any of the older versions, or older version sprites?
« Last Edit: June 11, 2016, 10:16:41 PM by Toxcity »
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Ahne

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4123 on: June 11, 2016, 11:16:14 PM »

Quote
Ok, guys.

If there is anyone willing to take over the Project Ironclads mod`s development - step up and say so.

Unfortunatelly, i don`t have neither interest nor time to continue the mod and will gladly give the source files and my permission to anyone i`ll consider worth providing this privilege to.

Post here or PM me if you wish to.


Okim, what happend?!

Iam so sad to hear that you want to quit the ironclads development!
I thought this mod is staying here forever, permanently updated since ages and just an amazing piece of work. First SS+ in its original form and now ironclads...
Project Ironclads is the one and only mod that actually offered a whole new universe with an complete different approach of balancing and features compared to other big mods, at least in my honest opinion. I like it so much and iam so sad right now. Nontheless i wish you the best and thank you for making such an amazing mod over such a long periode of time to entertain all of us starsector fans. Thank you for your time and dedication!

greetings
Ahne
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Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4124 on: June 11, 2016, 11:41:50 PM »

Quote
Okim, what happend?!

Family, a lot of work, little kid and a big lack of spare time that i can spent on anything rather then rest.
Sorry.

Quote
Also, is there anyway to get any of the older versions, or older version sprites?

Older versions - no. Old sprites, however, might be archived somewhere - need to check.
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