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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638728 times)

Flare

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3915 on: May 15, 2015, 09:05:31 PM »

Did you hit the button that tells the squadron not to use supplies to refill CR?
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Quote from: Alex

The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

OOZ662

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3916 on: May 15, 2015, 09:10:28 PM »

Powered Armor (think that's the name; the one with the blue icon) gets removed along with any other mod you try to remove. For instance, clicking the - to remove Advanced Turret Gyros will remove Advanced Turret Gyros and Powered Armor.

Did you hit the button that tells the squadron not to use supplies to refill CR?

Nope. Bought it months ago from a requisition (thus it arrived mothballed), added it to fleet, flew to another planet, stored it again. Pulled it back out along with the other one I got in the requisition, unmothballed both, and only one of them showed Not Enough Crew until I restored the fleet's CR.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

mariofilho

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3917 on: May 17, 2015, 05:52:25 AM »

Hey, I just came back to playing Starsector and then I remembered how awesome your mod was (Glad its still being updated frequently :) ), but I've now gotten stuck on an abandoned sector on a mining run and have no fuel, so I would like to know if there is anything I can do to escape at all or if I should just restart the game?
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Black Crag

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3918 on: May 17, 2015, 06:52:22 AM »

I think you have to restart if you do not have console commands.  :-\
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Delta7

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3919 on: May 17, 2015, 10:50:15 AM »

i think ive seen someone post something about this problem before, but it was about a million years ago. i play ironclads with nothing else but lazy lib running, and i get a white background in battles and on the map. is this some sort of graphical error? if i'd been running shaders lib at the time, i'd have tried adjusting the settings in there, but im not because this mod doesnt even require shaders lib as far as i know
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OOZ662

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3920 on: May 17, 2015, 11:19:23 AM »

As far as I know that's generally caused by either filling up the RAM reserved by Java or overtaxing your GPU; usually the former. You can adjust the amount of RAM Java reserves by editing the vmparams file in your Starsector root folder; -Xms is the RAM reserved at startup and -Xmx is the maximum allowed. Since Java requires a contiguous block of RAM it's best to make these the same number.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

striker_ltu

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3921 on: June 18, 2015, 12:05:04 PM »

I love this mod. But recently i had non stop CTDs after loading my save, seems to crash after price update on a star system.

This is what starsector.log shows at the end:

Spoiler
115925 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at data.scripts.world.TimeManager.runWeekly$(TimeManager.java:78)
   at data.scripts.world.TimeManager.doIntervalChecks$(TimeManager.java:135)
   at data.scripts.world.TimeManager.advance(TimeManager.java:116)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
   at com.fs.starfarer.new.Òôo000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

if there is any way to fix this without having to create a brand new save, please tell.  :-\
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Black Crag

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3922 on: July 09, 2015, 03:54:59 PM »

Does it make a difference if you use shaderLib (uses the better shaders) or does it not work with it?
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Midnight Kitsune

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3923 on: July 09, 2015, 09:10:47 PM »

Does it make a difference if you use shaderLib (uses the better shaders) or does it not work with it?
I'm pretty sure that ShaderLib doesn't work with it
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Black Crag

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3924 on: July 10, 2015, 10:25:09 AM »

Is there any way to become allies with the black widow faction? It seems that it would be atleast neutral when you choose to play as a pirate.
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Pushover

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3925 on: July 10, 2015, 12:07:49 PM »

I'm fairly certain you can get to at least friendly by unloading a lot of goods with their hideout. Killing fleets near their system might also give you +rep.
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Central

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3926 on: July 11, 2015, 12:00:51 PM »

For the life of me I can't seem to figure out where to download this mod.
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saqib126

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3928 on: July 25, 2015, 06:29:14 PM »

Fatal: null error!

I keep getting a fatal: null error on ironclads, even using only ironclad, ironclads with shaderlib and lazylib, etc, and the vprams fix, it doesn`t work and crashes out before i even get to the menu screen,The log should be in the attachments. Any ideas how to fix this, i`m using 0.65.2a.


Edit: for some reason i`m not allowed to post an attachment and my browser crashes when i try to paste my log into something like pastebin.
Any idea how to get the forum to allow me to post attachments?

Moar edits: apparently the only patch/ add-on known to work(on the main post, page 1) caused me this error, I do not know why, though still, why wasn`t i able to have an attachment, anyone know?
« Last Edit: July 25, 2015, 06:46:22 PM by saqib126 »
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saqib126

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3929 on: July 25, 2015, 06:49:36 PM »

Where did the missions go?

On the last version of ironclads i used there were a chunk of missions to do like a Xian(sorry if the name`s wrong) fleet attacking a giant bug, and other missions, I checked back now an there is only the 2 randomized fleet battle missions, where did the missions go? Are supposed to be gone? If so, why did the dev get rid of them?
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