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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1379130 times)

ZeroGman

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2985 on: September 16, 2014, 10:05:04 AM »

(Edit)  Of course after posting this I went back and read that the trading exploit is being removed in the next version. So I guess there goes one of the pros and one of the cons cause I sometimes enjoy trading over fighting.

Love this mod, but I must say that trading makes it a tad easy.  Mind you, these are just my own opinions.

Pros:
  • Feels brand new over Vanilla and Uomoz's mod
  • Freighter's are finally using a logical amount of logistics (no pun intended)
  • Trading!
  • Sector map that matches star color to faction ownership

Cons:
  • Very exploitable economy
  • You run out of ammunition very quickly it feels like
  • Many guns look and sound the same as others, just with slightly different stats
  • The hyperspace background makes it really hard to see your range finders, and frankly bright green makes my head spin.

The whole trading thing is great, but at the same time without supply and demand it becomes too easy.  I reached several million credits, level 42, have about 10 Civilian freighters and haven't really left Achiles and Centronom since you can trade between them and gain a ridiculous amount of levels with no risk.  Also never bought a single ship either, would just click on the lottery about 20 times really fast, would get around 2 ships most times and a few weapons and some Storage passes, but never really lost money in the lottery once you can buy dozens of tickets at once and not worry about it.
« Last Edit: September 16, 2014, 10:11:53 AM by ZeroGman »
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ZeroGman

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omatkoicorko

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2986 on: September 18, 2014, 08:07:02 AM »

hi,

i assume that this mode is not compatible with mod that adds faction ?
i have Hiigarans on my mind.
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RandomnessInc

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2987 on: September 18, 2014, 12:46:20 PM »

im always getting a white background
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ZeroGman

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2988 on: September 18, 2014, 01:45:55 PM »

im always getting a white background
When are you getting this background?  When you load starsector or when you start a new game?
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ZeroGman

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Setuna

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2989 on: September 18, 2014, 05:27:28 PM »

Where is the vmparams in the root folder? I can't seem to find it !
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OOZ662

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2990 on: September 18, 2014, 06:08:03 PM »

Where is the vmparams in the root folder? I can't seem to find it !

Wherever you installed the game, on Windows at least. Same folder the executable is in. It may not exist if you've never run the game before. If you don't run the game as an administrator on Windows Vista or newer, Windows has likely quarantined it in the Virtual Store.
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Setuna

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2991 on: September 18, 2014, 06:20:25 PM »

Ah I found it now, now the problem I have is when I extract the zip I get some errors. I also can't see the folder in the starsector mods list
« Last Edit: September 18, 2014, 06:25:24 PM by Setuna »
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RandomnessInc

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2992 on: September 18, 2014, 07:01:37 PM »

im always getting a white background
When are you getting this background?  When you load starsector or when you start a new game?
when i start a new game
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Delta_Com

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2993 on: September 22, 2014, 10:50:43 AM »

I absolutely love this mod, but was wondering who the FFS is I noticed them raiding in UAN space. I'm in the ISA military, and they seem to be neutral to me. Will I get kicked out of the military if I attack them because they are neutral?
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Sabaton

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2994 on: September 22, 2014, 11:09:47 AM »

I absolutely love this mod, but was wondering who the FFS is I noticed them raiding in UAN space. I'm in the ISA military, and they seem to be neutral to me. Will I get kicked out of the military if I attack them because they are neutral?

 No, FFS have nothing to share with ISA and vice versa, there's no penalty for attacking them.
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ZeroGman

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2995 on: September 23, 2014, 03:24:07 AM »

im always getting a white background
When are you getting this background?  When you load starsector or when you start a new game?
when i start a new game
Your log file should give you an error, does it still turn white when you start a new game with no mods selected?  Do you have any other mods other than Ironclads that are also being used?
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ZeroGman

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RandomnessInc

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2996 on: September 24, 2014, 03:28:55 PM »

im always getting a white background
When are you getting this background?  When you load starsector or when you start a new game?
when i start a new game
Your log file should give you an error, does it still turn white when you start a new game with no mods selected?  Do you have any other mods other than Ironclads that are also being used?
yeah just the essentials lazylib, shaderlib (also im not sure if your actually getting this, i mean the game loads up but the usually black background is all white)
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Okim

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2997 on: September 24, 2014, 09:46:23 PM »

Shaderlibs and lazylibs are not supported by Ironclads. And while the last one just lurks behind the scene doing nothing - the first one may cause problems.

RandomnessInc

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2998 on: September 25, 2014, 12:39:44 PM »

Shaderlibs and lazylibs are not supported by Ironclads. And while the last one just lurks behind the scene doing nothing - the first one may cause problems.
ah thanks EDIT: nope still not working
« Last Edit: September 25, 2014, 12:43:32 PM by joebob1337 »
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Okim

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Re: Project Ironclads TC 7.2 (7/8/2014) [for 0.6.2a]
« Reply #2999 on: September 25, 2014, 11:46:02 PM »

Hm...

Try to redownload the archive, remove the Ironclads entirely, unpack the archive and see if you get any new errors.
Ironclads don`t change hyperspace bg and any of the gui elements, so if you have a white bg instead of original hyperspace one - that`s not the mod`s issue.

hi,

i assume that this mode is not compatible with mod that adds faction ?
i have Hiigarans on my mind.

Nope - that`s a total conversion and it wont work with any mod that we have now. Even lazylib and shaderlib wont provide anything useful to Ironclads.
On the other hand mods such as radar should work with it.
Shaderlibs and lazylibs are not supported by Ironclads. And while the last one just lurks behind the scene doing nothing - the first one may cause problems.
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