The Chaser truly emphasizes what gunships are about, with 2 flaks and the medium beam weapon whose name currently evades me I can be all over the battlefield and take out any frigate/fighter/missile in the game, UIN can be an exception in certain situations thou it doesnt matter as I have speed over anything and range over almost anything.
Things go wrong when bigger military grade ships or flight decks come into play, but thats natural. I can almost bloody the nose of a Kursk with it before I have to bail because of CR, but its by no means a feasible way to take out military destroyers and onward which I think is just what you wanted.
The lack of shields doesnt even matter once you get better with the flak cannon.
The ISA missile *** can be a pain as precious seconds on the timer are spent swatting down rockets that may instantly kill me, but thats one of their things so its okay.
Can you imagine - it took me some time to recall what is this "Chaser" ship you are talking about...
Chaser is the fastest ship in the mod and indeed that is the only defense it has. Catching a single missile (especially EEL) means death, engaging fighter wings - means death. Getting a flame out = death. Pretty cool ship, isn`t it?
UIN ships are closest to my hearth ATM like the France and Hungary. The first because of the flexibility and potential devastation it can cause and the second because of the merciless drones and support capabilities.
Bulgary and Austria also rock for providing the same things in smaller and faster packages.
I like UIN ships mainly for their looks. They are so far the best ones that I managed to draw (well, except for AI and Fly, of cause). I don`t like fortress shields - both when flying UIN ships and when engaging them. I just can`t apprehend the mechanics of FS and how to best utilize them.
RSF are the enforcers, dominators and onslaughts of Ironclads, shields are a weakness that must be removed for them even if it means more pd than usual.
By the lore the 'Powered Armour' hull mod was prototyped and put to production exactly by RSF R&D.
Also I think the energy RSF cruiser could use the auxiliary thrusters hull mod by default as it can be easy to avoid 3 of its 4 heavy weapons, could balance or overpower the ship, your call.
Barnaul-class CR is an attempt to create an assault energy-based ship. It is effective in combat, but mainly against something as slow and large as itself. Its not supposed to hunt destroyers and surely not suited for killing frigates (though it`s medium and large E-turrets can be useful here).
As a matter of fact this can be said about all factions, all of their ships could be more dangerous if they didnt field exclusive weaponry.
That's actually made to provide players with some choice and goals. RSF ships with UIN or XLE large ballistics will be superior to any foes, ISA ships utilizing RSF devastating missiles or XLE rockets - will also benefits greater than RSF\XLE. Kursk mk.3 with ISA Assault drivers and XLE kinetic rockets - death to everything. Kansas with AI pulsars - even more certain death to absolutely everything. There are more examples, but the main idea is that this works fine and provides a lot of combinations for player to experiment with.
Lastly I think the game could use more missions just for the lulz, playing as the AI, more police enforcers missions from various factions and opponents, an aliens mother ship mission ( please let me go on a power craze with that monster even if it means going alone against the sector).
There are some limitations with AI, Rock Flies and Aliens in the game. Mostly due to their unique nature (exotic hull mods, weapons and etc). More enforcers and standard encounter missions I can make. In fact I`m trying to come up with a mission where you are assault a pirate asteroid base, but I can`t figure out how to make the base sit still and be put in the middle of the map...
And speaking of the AI, unlike the Aliens with their mother ships, the AI seem to lack a central command, or do their destroyers act as that.?
AI and FFS (and Rock Flies and Aliens) and other encounters will get more love once we can make custom station graphics and get a bit more space on the galaxy map. This will include hidden Rock Fly nests, AI re-translators, Alien gates, FFS far posts and etc.