I noticed when joining the RSF military that the list of rules stated to not allow attacking "RSF ISA civilians." Is that a typo or are RSF military players not supposed to be stalking the ISA convoys around for supplies and fuel?
There was something I thought might be nice in the journal, but I can't remember it now. Must not've been very important. Otherwise, the journal is pretty spiffy.
If you're 32bit, you can change vmparams still and lower the min-max memory usage to 512-512 so that the game won't gladly eat up so much memory by loading big saves or mods (or often times, both)
The issue is that Java runs out of available memory space trying to load the save, so halving the available memory only aggravates it. In my case, the saves were right on the edge of playable in the last version; if I'd been playing more than around half an hour I'd have to restart the game or the memory leaks would be enough to prevent the save from loading. With the addition of three star systems and the journal it seems to have pushed above that point and now loading becoming impossible is a matter of time.
Again, I'm unsure why Java can't use 2GB of RAM on a 32bit system like everything else, but I'm sure that comes down to me not knowing anything about Java besides that most games written in it (lookin' at you, Minecraft) are much more resource hungry than other equivalents but also seem much easier to mod/interact with the code without specific developer programming.