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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638635 times)

Barracuda

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #825 on: October 16, 2012, 07:57:13 PM »

When the author stops posting updates for a while, You KNOW something big is coming. StarFarer in a NutShell.
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Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #826 on: October 16, 2012, 10:04:28 PM »

Hahah. You are such an optimist! :)

XCOM is the reason of missing updates.

Shoat

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #827 on: October 17, 2012, 09:21:18 AM »

Hahah. You are such an optimist! :)

XCOM is the reason of missing updates.

Ahhh, XCOM.
Just like the Skyrim release: Suddenly a third of the gamer population vanishes and is not seen by their friends and relatives for weeks.
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dogboy123

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #828 on: October 17, 2012, 09:56:40 PM »

 love My russian carrier, nothing can beat Me. :D
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"I'm expecting an all-out tactical dogfight... followed by a light dinner.

FalseDead

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #829 on: October 19, 2012, 10:59:17 AM »

love My russian carrier, nothing can beat Me. :D


Yeah nothing can beat it ;D

So why don't you go after that Alien Mothership and its escorts......... :D
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dogboy123

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #830 on: October 19, 2012, 11:59:56 AM »

love My russian carrier, nothing can beat Me. :D


Yeah nothing can beat it ;D

So why don't you go after that Alien Mothership and its escorts......... :D
I can never catch up to any alien fleets :( I wanna fight them though.
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"I'm expecting an all-out tactical dogfight... followed by a light dinner.

Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #831 on: October 23, 2012, 12:21:14 PM »

Hi guys.

Just coming to say hi and show some recent ISA sprites.



I`m slowly getting back to modding, but i`m still visiting these forums a bit seldom. So if someone will notify me with 054 release - i`ll be happy as hell. Thatnks in advance :)

CrashToDesktop

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #832 on: October 23, 2012, 12:28:25 PM »

:D
New ships look nice!  What's the one all the way on the right?

And how the heck are we supposed to tell you that .54 is out if you don't come here? XD
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #833 on: October 23, 2012, 12:31:02 PM »

By posting here or PMing me. I do check my e-mail once in a while (much often than getting here).

The right one is Iowa support destroyer. Its a bit too fat for my taste and probably will get some improvements in the future...

Sunfire

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #834 on: October 23, 2012, 06:46:55 PM »

Hi guys.

Just coming to say hi and show some recent ISA sprites.



I`m slowly getting back to modding, but i`m still visiting these forums a bit seldom. So if someone will notify me with 054 release - i`ll be happy as hell. Thatnks in advance :)

Those are perfect! What's the one on the right's role?
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CrashToDesktop

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #835 on: October 23, 2012, 06:50:32 PM »

Iowa Support Destroyer.  Says it in the name, probably mainly long-range weapons and a bunch of missiles. :)
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #836 on: October 23, 2012, 09:51:38 PM »

Its a missile destroyer. Two large missile hardpoints, 2 medium missile turrets. Previous (original) version was a bit overpowered, so i reduced its firepower...

Sunfire

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #837 on: October 24, 2012, 06:50:26 AM »

Its a missile destroyer. Two large missile hardpoints, 2 medium missile turrets. Previous (original) version was a bit overpowered, so i reduced its firepower...

sweet, well it looks great!
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Tyrant

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #838 on: October 26, 2012, 07:47:00 AM »

Excellent work on the mod! 11/10

PS.

my GOD the alien mothership is OP.
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superecnate

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #839 on: October 29, 2012, 06:58:59 AM »

It says when I start Starfarer:
Fatal:Spec of class [com.fs.starfarer.loading.specs.ifsuper$Oo] with id [midlineFlare] not found

This is what I found in the log:
3964 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.ifsuper$Oo] with id [midlineFlare] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.ifsuper$Oo] with id [midlineFlare] not found
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