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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1335784 times)

HELMUT

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4125 on: June 12, 2016, 05:20:25 AM »

I haven't touched Project Ironclads in a long time, but it's still sad to see it disappear alongside the other total conversions.

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Sabaton

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4126 on: June 14, 2016, 10:59:53 AM »

Quote
Ok, guys.

If there is anyone willing to take over the Project Ironclads mod`s development - step up and say so.

Unfortunatelly, i don`t have neither interest nor time to continue the mod and will gladly give the source files and my permission to anyone i`ll consider worth providing this privilege to.

Post here or PM me if you wish to.



I thought this mod is staying here forever, permanently updated since ages and just an amazing piece of work. First SS+ in its original form and now ironclads...


Nothing lasts forever.
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quarantinetimer

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4127 on: June 20, 2016, 06:15:15 AM »

Tech Support Request: As it is improbable to sift through the thousands of responses to find solutions to my problems, please take a look a help me decide a suitable course of action.

When starsector is started with ironclads, it will soon crash and windows will report that java(tm) platform se binary is not responding. Here are the logs.

99331 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/UIN/uin4-cr-germany.png (using cast)
99345 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/RSF/rsf4-cr-novgorod.png (using cast)
99346 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/ISA/isa1-f-mq90.png (using cast)
99350 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/FTG/ftg4-trn-lizard-f.png (using cast)
99351 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/MARAUDERS/pir1-f-harpoon.png (using cast)
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_AI-gunbot2_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_AI-gunbot_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_escort_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id DRONE_alien_platform_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id cryoflux_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
99389 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id phasecloak-xle_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_pirate_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_few_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_mining_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_pd_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id fly-spawn_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UINx3_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_devastator_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_devastator2_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id emp-uin_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_mining_SHIP_SYSTEM not found
99390 [Thread-4] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_XLE_SHIP_SYSTEM not found
99397 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
99461 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
99461 [Thread-10] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
99476 [Thread-8] INFO  sound.return  - Creating music buffer #1
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Pushover

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4128 on: June 30, 2016, 12:31:19 AM »

Ok, guys.

If there is anyone willing to take over the Project Ironclads mod`s development - step up and say so.

Unfortunatelly, i don`t have neither interest nor time to continue the mod and will gladly give the source files and my permission to anyone i`ll consider worth providing this privilege to.

Post here or PM me if you wish to.

Have you thought about putting all the code somewhere like GitHub? I don't think I have the experience to support the mod fully, but I'd love to work on some parts of this mod.

I'd be interested in playing around with the source code, but I don't have much experience modding, and about 0 art skills.
« Last Edit: June 30, 2016, 01:38:59 AM by Pushover »
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Weltall

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4129 on: July 13, 2016, 01:52:06 PM »


Quote
Also, is there anyway to get any of the older versions, or older version sprites?

Older versions - no. Old sprites, however, might be archived somewhere - need to check.

I hope it is ok to share the links here, but sure older links can be found. Links down to 9.1 are the still active ones from Okim. 9.0 and older ones are uploaded by me.

If it is not ok to post these, I will take down the post.

For 0.7.2a: 10.4 and 10.3
For 0.7.1a: 10.2, 10.1 and 10.0
For 0.6.5.2a: 9.1 and 9.0
For 0.6.5.1a: 8.6 and 8.4.1

Even if 8.6's mod_info.json says 8.5, I am sure it is 8.6 and the readme seems to support what I remember. Sadly I do not have any Ironclads 7 for 0.6.2a, if that was needed.
« Last Edit: July 13, 2016, 01:56:02 PM by Weltall »
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Ignorance is bliss..

Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4130 on: July 18, 2016, 10:04:15 AM »

So, first it is planet surveys and procedural sectors, now it is salvage operations and exploration. Next it would be ship customisation and shipyard orders. 

Guess Ironclads has finally lived it`s purpose :D

Weltall

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4131 on: July 18, 2016, 12:16:13 PM »

Even if I played it towards the final versions, 9.1 was a perfect game that no matter what can be considered playable even if the game version is older. I say it is still fine to keep the lights on for it, even if you will not continue. But I am guessing with the new update, the mod will break further.
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Ignorance is bliss..

mad

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4132 on: July 26, 2016, 02:42:22 AM »

Irorclads TC 10.4
The fleet does not consume fuel in hyperspace, how to fix ?

[attachment deleted by admin]
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SpacePoliticianAndaZealot

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4133 on: October 30, 2016, 01:18:17 PM »

So, any news? I would really like to see the mod development continue, but I'm sadly ignorant on the finer workings of Java (for now, at least). Best I can do is play around with .csv files.  :(
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ChaseBears

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4134 on: December 09, 2016, 06:24:51 PM »

Imma not commit to anything, but once 0.8a comes out i'm at least going to take a stab at porting the assets with re-done balance.
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If I were creating the world I wouldn’t mess about with butterflies and daffodils. I would have started with lasers, eight o’clock, Day One!

Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4135 on: December 10, 2016, 12:22:31 AM »

Much appreciated, ChaseBears!

Was thinking to completelly rework the factions, but not sure if i`ll have the time. It seems that ships, weapons, mods and factions are the only stuff to update since the new update basically has everything that Ironclads has.

TrashMan

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4136 on: April 21, 2017, 12:52:47 AM »

Now that 0.8 is out, I *MIGHT* (no promises) take a shot at making IC work in it (with my add-on)

Unless someone else or Okim has different ideas/plans?
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Okim

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4137 on: April 21, 2017, 01:15:57 AM »

Hm.

I waited for this day. And i guess i`ll have to dive into it again.
From what i can see - there is a lot of things that Ironclads will have to cut out since they are now in the official game.

SCC

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4138 on: April 21, 2017, 02:01:59 AM »

OH BOY
Great news! It's also nice that if you want to just port it you have less work to do (because some features are in the base game).
Also, since you're back - why XLE ships have mostly armour=hull*0.2, but RSF is hull*0.15? If anything I'd think it's the other way. It's a minor complaint since frigates have short lifetime anyway, but it's somewhat bad that all other factions' frigates can tank a bit without consequences (shields) but RSF don't really have that option. Not to mention AI being trigger-happy when armed with missiles and facing shieldless ship.

Mealstrom

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.2] Huge Randomised Universe
« Reply #4139 on: April 21, 2017, 10:47:44 AM »

have you thought of also adding ironclads to the corvus map? would be great!
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