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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638894 times)

Okim

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It should work. The new randomising system as well as basically all fixes will be available only with new game.

Black Crag

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It should work. The new randomising system as well as basically all fixes will be available only with new game.

Okay, thank you!
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SpacePoliticianAndaZealot

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Amazing work! This is more than I could've ever possibly bargained for ;D the new features (and integration w/ the new vanilla features) are awesome!

I was always curious about the pirate factions tho, are they pretty much finished or could we expect some more content?

Also, is it intentional (and will it stay that way) that the Black Widos/Marauders always start off hostile towards you, regardless of the chosen starting options?

Cheers ;D
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Okim

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I`m working on a completelly random universe right now, so everything is subject to change very soon.

Starmap, faction colonies and their locations, faction diplomacy, pirate base locations - each new game will never be the same >:]

Black Crag

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I`m working on a completelly random universe right now, so everything is subject to change very soon.

Starmap, faction colonies and their locations, faction diplomacy, pirate base locations - each new game will never be the same >:]

That sounds epic, hope it will be done in the near future!  ;D
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HELMUT

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By the way Okim, what happened to the original post? It had pictures and all, but now... I mean, your mod is cool, but the presentation is trying really hard to repulse new players. At least show us some space Russia/'Merica ships.
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Weltall

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Yes Okim! Do it for Novaya Russia and for the people! Oh oops. Wrong game XD
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Ignorance is bliss..

Okim

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By the way Okim, what happened to the original post? It had pictures and all, but now... I mean, your mod is cool, but the presentation is trying really hard to repulse new players. At least show us some space Russia/'Merica ships.

My ftp rent ended and i kinda have no extra money for a new one :/

If you mean the recent changes - it is to prepare grounds for the next major rehaul i`m working on.

Embercloud

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Found  a bug, it's the France-class UIN destroyer that is causing it.

212786 [Thread-4] INFO  data.scripts.plugins.SectorScans  - Prober script initiated...
214150 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [faction_pirate_encounter_02_hostile.ogg]
214150 [Thread-10] INFO  sound.H  - Playing music with id [faction_pirate_encounter_02_hostile.ogg]
214167 [Thread-8] INFO  sound.return  - Creating music buffer #3
217247 [Thread-4] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 76, FP2: 61, maxFP1: 110, maxFP2: 90
218512 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_pirate_encounter_02_hostile.ogg]
218652 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [CatastrophicSystemsFailure.ogg]
218670 [Thread-10] INFO  sound.H  - Playing music with id [CatastrophicSystemsFailure.ogg]
221300 [Thread-4] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
221301 [Thread-4] INFO  sound.O  - Cleaning up music with id [Blackrock.ogg]
221306 [Thread-8] INFO  sound.O  - Cleaning up music with id [CatastrophicSystemsFailure.ogg]
221505 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
   at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
   at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
   at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
   at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
   at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
   at com.fs.starfarer.title.C.o0oO$Oo.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
221671 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [Relics.ogg]
221671 [Thread-10] INFO  sound.H  - Playing music with id [Relics.ogg]

In short, the game crashes due to a missing texture or shader when I try to deploy the "france" into battle.
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Okim

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Found  a bug, it's the France-class UIN destroyer that is causing it.

212786 [Thread-4] INFO  data.scripts.plugins.SectorScans  - Prober script initiated...
214150 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [faction_pirate_encounter_02_hostile.ogg]
214150 [Thread-10] INFO  sound.H  - Playing music with id [faction_pirate_encounter_02_hostile.ogg]
214167 [Thread-8] INFO  sound.return  - Creating music buffer #3
217247 [Thread-4] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 76, FP2: 61, maxFP1: 110, maxFP2: 90
218512 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_pirate_encounter_02_hostile.ogg]
218652 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [CatastrophicSystemsFailure.ogg]
218670 [Thread-10] INFO  sound.H  - Playing music with id [CatastrophicSystemsFailure.ogg]
221300 [Thread-4] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
221301 [Thread-4] INFO  sound.O  - Cleaning up music with id [Blackrock.ogg]
221306 [Thread-8] INFO  sound.O  - Cleaning up music with id [CatastrophicSystemsFailure.ogg]
221505 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.settings.B.getTextureId(Unknown Source)
   at org.dark.shaders.util.ShaderLib.renderForeground(ShaderLib.java:1098)
   at org.dark.shaders.util.ShaderLib.isForegroundEmpty(ShaderLib.java:634)
   at org.dark.shaders.light.LightShader.drawLights(LightShader.java:948)
   at org.dark.shaders.light.LightShader.renderInWorldCoords(LightShader.java:943)
   at org.dark.shaders.util.ShaderHook.renderInWorldCoords(ShaderHook.java:135)
   at com.fs.starfarer.title.C.o0oO$Oo.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
221671 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [Relics.ogg]
221671 [Thread-10] INFO  sound.H  - Playing music with id [Relics.ogg]

In short, the game crashes due to a missing texture or shader when I try to deploy the "france" into battle.


Mod is incompatible with ShaderLibs.

Embercloud

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Yeah, disabling it solved it
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Okim

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Ironclads version 11 (15.04.2016) is available: https://yadi.sk/d/9284bCG1qzpuv
!!!WARNING!!! Testing prototype!

1. random universe
1.1. 96 completelly randomly generated systems + 4 preset systems
1.2. random colony redistribution for all factions in their respective sectors
1.3. random amount of colonies per faction
1.4. random markets for each colony depending on planet type
1.5. random targets for rock flies, ai and aliens in their regions
1.6. randomly redistributed pirate bases all over the map (amount of bases is also random)
2. huge starmap with the size of -30000 to 30000 for x and y
3. marauders and black widows now have limited amout of colonies

Note - releasing this version (relatively stable) to collect feedback on these things:
- general market balance and stability (exploitable high prices, abscence of certain market conditions/commodities and etc.)
- faction destribution (amount and position of colonies, market conditions, planet types and etc.)
- ai/alien/rock fly fleet generation and target selection
- procurement mission availability and rewards
- personal bounties (how far the fleet is spawned, rewards-composition)
- faction hostilities towards each other (isa-rsf peace if happens, isa-uin war or xle-rsf war)
- planet surveying and salvaging of stations/ships
- compatibility with Ironclads addon mods
« Last Edit: April 14, 2016, 03:17:50 PM by Okim »
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Ahne

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.3] Huge Randomised Universe
« Reply #4092 on: April 14, 2016, 03:40:22 PM »

Super cool!
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Black Crag

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.3] Huge Randomised Universe
« Reply #4093 on: April 16, 2016, 12:49:21 PM »

Just a a question here, is the Alien mothership in this version of the mod?
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SpacePoliticianAndaZealot

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Re: Project Ironclads TC 11 (15/4/2016) [0.7.3] Huge Randomised Universe
« Reply #4094 on: April 16, 2016, 03:52:18 PM »

Just a a question here, is the Alien mothership in this version of the mod?
Yes it is.


Some quick initial feedback for the pirate start:
  • Kindof superficial to adress, but the Dagger is still the best starting ship, hands down. Also, there's no point in assigning a point in the Navigation skill (by choosing the autoassign skills option during char creation) anymore.
  • The new randomised universe is looking very neat already, despite requiring some more polishing. In my universe, Marauders have a noticeable number of colonised star systems, Black Widows only one, and the generic Pirates are scattered about in unclaimed systems.
  • Pirate fleet generation is looking very good, pretty much on par with vanilla. I do kinda miss 3-5 Armadas playing cat-and-mouse with system patrols.  :D Will there be no more pirate planets in populated systems? (the ones occupied by the 4 major factions, like it was in previous versions)
  • Overall, the humongous universe really feels that way, which obviously means travelling is going to be a bit of a problem for fresh players, since fuel tanks are pretty small, and you can get jumped noticeably more easily, making hyperspace travel risky for non-pirates.
Obviously, this is prohibitively difficult for new players but overall I'm very impressed.
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