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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638752 times)

Black Crag

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3960 on: October 18, 2015, 09:38:03 AM »

Try killing enemies of theirs around their territory if it's big enough they should improve i think.
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alexng30

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3961 on: November 05, 2015, 11:22:43 PM »

Haven't played in a while. I was wondering how do you get the special ships like the RSF energy destroyer and cruiser that you used to get through turning in alien tech. Is it tied into the requisition system? I have not seen a single Barnaul Cruiser in my entire playthrough, even after getting my rep to cooperative with the RSF. Is this all cause of RNG or something else that I'm not doing? I've already check the game files and the "", that people had noticed is already removed in my version.
« Last Edit: November 06, 2015, 10:19:52 PM by alexng30 »
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Okim

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3962 on: November 20, 2015, 01:52:57 AM »

Okkkkk. 0.7 is out - time to bring back this leviaphan from it`s long slumber.

Now i just need to recall what Ironclads were all about...

Piemanlives

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3963 on: November 20, 2015, 02:22:22 AM »

Uh black magic and space whales.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

ValkyriaL

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3964 on: November 20, 2015, 03:59:50 AM »

Pretty insects and grey people in giant murder circles that drop magic pants upon defeat.
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Piemanlives

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3965 on: November 20, 2015, 04:12:45 AM »

Pretty insects and grey people in giant murder circles that drop magic pants upon defeat.

Project Dragonclads: Inquistion?

Baldur's Ironclads?

Project of Eternity: The White Ironclads?

Mount & Ironclads: Warfleets?

No Ironclads to Explain Remastered?

Brothers: A Tale of Two Ironclads?
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

ValkyriaL

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3966 on: November 20, 2015, 04:26:41 AM »

I like that first one, should use that...yup..  ;D
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Maelstrom

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3967 on: November 20, 2015, 08:32:22 PM »

hey okim
hum, can you like keep all the systems this time because when you last updated the game to 0.62.5 there were only like 10 systems it was boring :(
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Okim

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3968 on: November 20, 2015, 10:54:59 PM »

Hah. I really have no idea where to start looking for mod`s compatibility issues...

It was so long ago when i coded for this one - i can`t remember a thing :D

Hopelessnoob

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3969 on: November 20, 2015, 10:57:51 PM »

I hope you don't abandon it this mod was the best total conversion and so much fun.
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Okim

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3970 on: November 20, 2015, 11:02:41 PM »

I actually may need some help tracking the source of these current issues :)

Toxcity

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3971 on: November 21, 2015, 08:31:00 PM »

I haven't really played this mod since the 0.6.2a days. Hope to see it come back, especially with all the stuff added to the campaign layer.
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SpacePoliticianAndaZealot

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3972 on: November 22, 2015, 05:37:29 AM »

I haven't really played this mod since the 0.6.2a days. Hope to see it come back, especially with all the stuff added to the campaign layer.
I don't know man, the .7 changes are huge and it's gonna be a pain modifying everything :D
I say we will wait for at least two-three weeks before we see any of the mods updated.
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SCC

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3973 on: November 22, 2015, 07:39:23 AM »

Dunno, maybe check Alex's changelog and see what is potentially problematic?

TrashMan

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Re: Project Ironclads TC 9.1 (21/3/2015) [0.65.2a] - new RSF 'doctrine'
« Reply #3974 on: November 22, 2015, 10:47:28 AM »

I actually may need some help tracking the source of these current issues :)

Wish I could help, but I'm a worse coder than you. :-\
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