Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 247 248 [249] 250 251 ... 281

Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1441383 times)

Stozen

  • Ensign
  • *
  • Posts: 3
    • View Profile
    • Email
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3720 on: February 24, 2015, 03:44:03 PM »

Okim, ? ?? ??? ????????? ?????? ? ??????????? ??????????? ??? ???????,, ??? ???? ????? ?????????????, ??????? ????? ???????? ? ??????????, ?? ???? ? ?? ??????? ?????????? ???, ? ?????????? ????????, ???, ??????? ???????? ?????? ? ???? ? ??????? ????? ??????? ?? ? ????? ?????????? ??? ??????? ???????????????? ???????? ???? ? ?????? ??????, ? ??? ?????? ?????, ??? ?? ??? ??? ??????? ??????, ???? ???????? ????????? ???? ?? ?? ? ??????????, ?? ????? ?????? ????? :)
Logged

Okim

  • Admiral
  • *****
  • Posts: 2146
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3721 on: February 24, 2015, 11:17:53 PM »

No writing in Russian here please.

Ne pishite na russkom zdes. Ni ya, ni drugie ludi ne vidyat nichego krome etogo:

Okim, ? ?? ??? ????????? ?????? ? ??????????? ??????????? ??? ???????,, ??? ???? ????? ??????????  ????, ??????? ????? ???????? ? ??????????, ?? ???? ? ?? ??????? ?????????? ???, ? ?????????? ????????, ???, ??????? ???????? ?????? ? ???? ? ??????? ????? ??????? ?? ? ????? ?????????? ??? ??????? ???????????????? ???????? ???? ? ?????? ??????, ? ??? ?????? ?????, ??? ?? ??? ??? ??????? ??????, ???? ???????? ????????? ???? ?? ?? ? ??????????, ?? ????? ?????? ????? :)

Okim

  • Admiral
  • *****
  • Posts: 2146
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3722 on: February 25, 2015, 02:10:40 AM »

Fixed Baliff and Justice. Thanks for reporting them.

Pushover

  • Captain
  • ****
  • Posts: 269
    • View Profile
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3723 on: February 25, 2015, 07:16:08 PM »

Minor bug: I completed a bounty mission for the ship, and the ship was named uin-frg-bulgaria-mk2_special rather than a usual randomly generated name, possibly because the Bulgaria mk2 is now the Bulgaria HVY. The ship came with the correct setup.
Logged

Shoat

  • Captain
  • ****
  • Posts: 253
    • View Profile
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3724 on: February 25, 2015, 09:37:22 PM »

Minor bug: I completed a bounty mission for the ship, and the ship was named uin-frg-bulgaria-mk2_special rather than a usual randomly generated name, possibly because the Bulgaria mk2 is now the Bulgaria HVY. The ship came with the correct setup.


It's not just the bulgaria, all of the bounty-reward ships have their hull's ID as the ship name instead of the normal generated name.

And I'm also pretty sure it is already on the to-do list somewhere (since Okim made the ship-rewards-for-bounties system himself the names were probably a limitation he knew about from the beginning).
Logged

Okim

  • Admiral
  • *****
  • Posts: 2146
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3725 on: February 25, 2015, 09:46:10 PM »

Minor bug: I completed a bounty mission for the ship, and the ship was named uin-frg-bulgaria-mk2_special rather than a usual randomly generated name, possibly because the Bulgaria mk2 is now the Bulgaria HVY. The ship came with the correct setup.


It's not just the bulgaria, all of the bounty-reward ships have their hull's ID as the ship name instead of the normal generated name.

And I'm also pretty sure it is already on the to-do list somewhere (since Okim made the ship-rewards-for-bounties system himself the names were probably a limitation he knew about from the beginning).

Actually no, i had no idea that names are borged.

To be honest, i never actually completed any of the ship bounties so far :)

Pushover

  • Captain
  • ****
  • Posts: 269
    • View Profile
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3726 on: February 26, 2015, 07:45:42 AM »

Is there a difference between the Burstmaster I and Burstmaster II guns? They seem to have the exact same stats.
Logged

Okim

  • Admiral
  • *****
  • Posts: 2146
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3727 on: February 26, 2015, 07:51:53 AM »

Is there a difference between the Burstmaster I and Burstmaster II guns? They seem to have the exact same stats.

One of them fires in accurate bursts while the other has constinous fire. It is up to player`s taste which one to use.

I use the one that fires in bursts in hardpoints while the other one for turrets.

Okim

  • Admiral
  • *****
  • Posts: 2146
    • View Profile
    • Okim`s Modelling stuff
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3728 on: February 27, 2015, 06:38:53 AM »

Little progress update.

A new ship requisition system is almost finished. For now it provides 4 fighter, 3 frigate, 2 destroyer and 1 cruiser options to player at RSF ship yard with only one choice every several days (~ a week). Later I`ll expand it to include more choices and to cover ISA, XLE and UIN factions.

Ship costs are 1.5 higher, but ships are supplied instantly and with all standard weaponry for a default variant. Once you used it you`ll have to wait from 1 to 7 days (random pick). Some fighters and frigates are shipped in packs of 2-3 to optimize the cost (shipyard want to get profit after all!).

To get access to this form you need to be at least favorable by the owning faction. This will instantly unlock you fighter and frigate choices. To get destroyers you need to boost your relationship to 'welcoming'. Cruisers are unlocked at 'friendly'. There is a 1-level shift here to make ships available at a bit lover lever, but at a greater cost (which I`m currently trying to balance).

Spoiler
[close]

P.S.: system is modder friendly and is very easy to set up for any extension faction you wish to have. All you need is to copy paste some strings in rules.csv and edit a few others. However, if that faction can`t provide 4/3/2/1 ship options you`ll need to adjust the rules.csv to meet your faction.
« Last Edit: February 27, 2015, 06:42:13 AM by Okim »
Logged

MindsEye

  • Lieutenant
  • **
  • Posts: 91
    • View Profile
    • Email
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3729 on: February 27, 2015, 07:26:57 AM »

Really a great mod. I have been enjoying it alot! I would like to make a fighter request. An f111 and b1 type for isa. It would be awesome if you could make their wings move.Maybe have them with burn drive or something and then their wings sweep back during.

Really like the idea of invasions from monsters and aliens.Wish they would be more prevalent and powerful.I have the moscow right now and I pretty much feel invincible.

I think it would be cool if you ally with a faction and it is at war with another that you cant ally with both.Also if we could wage war and destroy factions completely.

Next I got the kentucky.It comes with fast missile racks and expanded missile racks but only has 2 missile points and 16 ballistics.Compare that to the novgorod which comes with ex mags,armor, and acc feed with 20 ball points.Kentucky seems like it should have more missile points or universal to benefit from all the mods it has.

ISa has a carrier gap in the cruiser line.Rsf has 2 c carriers but the ISA is supposed to be carrier based.ISA seems to only have 2 choices for carriers.Would be cool to have a battleship based carrier for ISA along with a cruiser carrier and maybe a few variants of the Idaho.

Logged

SkyIcewind

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3730 on: February 27, 2015, 10:14:30 AM »

Cool mod, but why does every planet's "Description" for me just say something about an indexoutofboundsexception?

Is it just a missing description or is it actually something important?
Logged

Pushover

  • Captain
  • ****
  • Posts: 269
    • View Profile
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3731 on: February 27, 2015, 10:41:34 AM »

Cool mod, but why does every planet's "Description" for me just say something about an indexoutofboundsexception?

Is it just a missing description or is it actually something important?
I kinda assumed that had to do with the system he just described above, since he said it was a WIP.

The pirate base in the Nexus system doesn't seem to spawn any pirate fleets. It spawns a trade fleet every few years, but doesn't spawn any hostile fleets. Is this intended?
Logged

SkyIcewind

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3732 on: February 27, 2015, 11:41:48 AM »

Cool mod, but why does every planet's "Description" for me just say something about an indexoutofboundsexception?

Is it just a missing description or is it actually something important?
I kinda assumed that had to do with the system he just described above, since he said it was a WIP.

The pirate base in the Nexus system doesn't seem to spawn any pirate fleets. It spawns a trade fleet every few years, but doesn't spawn any hostile fleets. Is this intended?

Ah, perhaps, I do have the 8.7 version due to a problem with the 65.2 hotfix.

I was just worried I had missing features like trade screens or joining the military and stuff (Tokshen's LP of the mod got me into it, and it's clearly an older version so I unno what's still in or not, hah)
Logged

Pushover

  • Captain
  • ****
  • Posts: 269
    • View Profile
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3733 on: February 27, 2015, 03:29:35 PM »

I'm getting a CTD whenever I try to load a game (not using the Continue button, using the Load Game button on the menu). I click it and the game crashes.

Below is the last bit of the log file, (I think this is everything for loading the load game menu)

Spoiler
Quote
17893 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
19673 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_ISA_2860150983201958622\descriptor.xml]
19693 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_ISA_4280613728685656513\descriptor.xml]
19697 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Marauder_3796784851702082626\descriptor.xml]
19701 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Marauder_9052977166574747763\descriptor.xml]
19705 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pirate_5941511467710026007\descriptor.xml]
19708 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_2068349950204205850\descriptor.xml]
19710 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_3255637077103969081\descriptor.xml]
19715 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_3297244045037606027\descriptor.xml]
19719 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_6577186991409177843\descriptor.xml]
19721 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_1174907327118915071\descriptor.xml]
19724 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_3581518363292742120\descriptor.xml]
19728 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_3774010816566530225\descriptor.xml]
19732 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_5080432996449776673\descriptor.xml]
19736 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_6210720955057940361\descriptor.xml]
19739 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_7435524200204287658\descriptor.xml]
19743 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_XLE_6294411504117355374\descriptor.xml]
19747 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_XLE_6389780564723588735\descriptor.xml]
19750 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_XLE_6843993122467714097\descriptor.xml]
20264 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [music-miscallenous_main_menu.ogg]
20264 [Thread-11] INFO  sound.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Playing music with id [music-miscallenous_main_menu.ogg]
20316 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.LoadGameDialog.super(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.??00(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.?o000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Logged

Lprsti99

  • Ensign
  • *
  • Posts: 9
    • View Profile
    • Email
Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] 0.65.2 compatible
« Reply #3734 on: February 28, 2015, 03:56:39 PM »

I'm getting a CTD whenever I try to load a game (not using the Continue button, using the Load Game button on the menu). I click it and the game crashes.

Below is the last bit of the log file, (I think this is everything for loading the load game menu)

Spoiler
Quote
17893 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
19673 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_ISA_2860150983201958622\descriptor.xml]
19693 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_ISA_4280613728685656513\descriptor.xml]
19697 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Marauder_3796784851702082626\descriptor.xml]
19701 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Marauder_9052977166574747763\descriptor.xml]
19705 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pirate_5941511467710026007\descriptor.xml]
19708 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_2068349950204205850\descriptor.xml]
19710 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_3255637077103969081\descriptor.xml]
19715 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_3297244045037606027\descriptor.xml]
19719 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Pushover_6577186991409177843\descriptor.xml]
19721 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_1174907327118915071\descriptor.xml]
19724 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_3581518363292742120\descriptor.xml]
19728 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_3774010816566530225\descriptor.xml]
19732 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_5080432996449776673\descriptor.xml]
19736 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_6210720955057940361\descriptor.xml]
19739 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_UIN_7435524200204287658\descriptor.xml]
19743 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_XLE_6294411504117355374\descriptor.xml]
19747 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_XLE_6389780564723588735\descriptor.xml]
19750 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_XLE_6843993122467714097\descriptor.xml]
20264 [Thread-11] INFO  sound.O  - Creating streaming player for music with id [music-miscallenous_main_menu.ogg]
20264 [Thread-11] INFO  sound.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Playing music with id [music-miscallenous_main_menu.ogg]
20316 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.LoadGameDialog.super(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog$1.compare(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.mergeSort(Unknown Source)
   at java.util.Arrays.legacyMergeSort(Unknown Source)
   at java.util.Arrays.sort(Unknown Source)
   at java.util.Collections.sort(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.<init>(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.??00(Unknown Source)
   at com.fs.starfarer.title.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.thisnew.super(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.new.?o000(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?0000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I had this problem, but not from the mod.  I think it was due to me having a ton of saves, some from older versions of the game.  I just deleted all of the save folders other than the ones I wanted from my computer, and it fixed it.
Logged
Pages: 1 ... 247 248 [249] 250 251 ... 281