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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638529 times)

SCC

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2865 on: June 25, 2014, 03:17:00 AM »

Trading station sells, financial center buys. Trading station also buys low-tech components and sell high-tech ones, though it's not listed in financial data.

Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2866 on: June 25, 2014, 03:20:22 AM »

Trading stations buy/sell according to their faction`s prefferences. That`s why these costs are not listed. It also applies a small fee on each such transaction making it`s prices less proffitable then buying/selling via other stations.

alexng30

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2867 on: June 25, 2014, 07:35:41 AM »

Ahhh, ok thanks, and just wondering is the FFS faction gonna be expanded, as of now they seem to just be their own rebel faction with not even enough ships to fight off small pirate fleets.
« Last Edit: June 25, 2014, 07:40:03 AM by alexng30 »
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joe130794

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2868 on: June 25, 2014, 10:01:22 AM »

the ffs ships look good but i haven't seen any ingame. im on level 41 and it runs slow with all my ships.
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OOZ662

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2869 on: June 25, 2014, 10:06:33 AM »

the ffs ships look good but i haven't seen any ingame. im on level 41 and it runs slow with all my ships.

FFS tend to spawn on the central-west side of the map and run in and out of populated systems like the AI and aliens. They only run rather small raiding fleets so the chances of seeing one without specifically looking for them is pretty low.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

alexng30

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2870 on: June 25, 2014, 10:39:18 AM »

I've only seem them a handful of times and I don't think I've ever seen any fleet greater than 3 ships. It's a shame though since the FFS ships are really good looking.

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Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2871 on: June 25, 2014, 10:51:42 AM »

Current FFS fleets (at least in dev version) consist of 1 de, 1 cargo barge, up to 5 frigates and handful of fighters.

00lewnor

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2872 on: June 27, 2014, 08:30:26 AM »

Unziped target leading pip into the mods folder and tried to activate it, doing so deactivated ironclads so I didn't activate it, tried to load my save (checked, yes ironclads is active) and got an error:

Spoiler
140487 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Reading save data from [..\saves\save_Lewis_4048788686237203476\descriptor.xml]
149495 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\saves\save_Lewis_4048788686237203476...
205149 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
205154 [Thread-5] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  -  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file. :  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
---- Debugging information ----
message             :  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
class               : com.fs.starfarer.campaign.fleet.CampaignFleet
required-type       : com.fs.starfarer.campaign.fleet.CampaignFleet
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
path                : /CampaignEngine/modAndPluginData/persistentData/entry[3]/map/entry[33]/CampaignFleet/interactionTarget
line number         : 720036
class[1]            : java.util.HashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[2]            : com.fs.starfarer.campaign.ModAndPluginData
class[3]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------
com.thoughtworks.xstream.converters.ConversionException:  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file. :  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
---- Debugging information ----
message             :  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
cause-exception     : com.thoughtworks.xstream.io.StreamException
cause-message       :  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
class               : com.fs.starfarer.campaign.fleet.CampaignFleet
required-type       : com.fs.starfarer.campaign.fleet.CampaignFleet
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
path                : /CampaignEngine/modAndPluginData/persistentData/entry[3]/map/entry[33]/CampaignFleet/interactionTarget
line number         : 720036
class[1]            : java.util.HashMap
converter-type[1]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[2]            : com.fs.starfarer.campaign.ModAndPluginData
class[3]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:79)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:89)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1052)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1036)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:921)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: com.thoughtworks.xstream.io.StreamException:  : ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
   at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:73)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readRealEvent(AbstractPullReader.java:148)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.readEvent(AbstractPullReader.java:135)
   at com.thoughtworks.xstream.io.xml.AbstractPullReader.hasMoreChildren(AbstractPullReader.java:87)
   at com.thoughtworks.xstream.io.ReaderWrapper.hasMoreChildren(ReaderWrapper.java:32)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:281)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   ... 57 more
Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[720036,1344]
Message: Premature end of file.
   at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source)
   at com.thoughtworks.xstream.io.xml.StaxReader.pullNextEvent(StaxReader.java:58)
   ... 64 more
[close]


Deleted the aiming pip from the mods folder and nothing changed, can't remember of the top of my head if anything unusual happened last time i closed the save.
« Last Edit: June 27, 2014, 08:32:26 AM by 00lewnor »
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Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2873 on: June 27, 2014, 08:54:05 AM »

Sorry, what is this pip thing you are talking about?

Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2874 on: June 27, 2014, 09:16:52 AM »

Ah, i see.

As stated in this mod`s thread it requires LazyLib to run. Ironclads does not use it and thus does not include it in its folder, so you`ll have to download and install it manually.

00lewnor

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2875 on: June 28, 2014, 08:17:54 AM »

I have LazyLib and combat radar (that also requires LazyLib) installed and active, the problems were:
Activating target leading pip deactivated ironclads and vice verca (I think this may have to with how mods are tagged and be a problem on there side, i.e. Ironclads is a total conversion and target leading pip is not tagged in a way that would let it run alongside TC mods)
My save file was corrupted wich May or may not have been due to me messing around with more mods.
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CrashToDesktop

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2876 on: June 28, 2014, 08:33:11 AM »

I've gotten both the Leading Pip and Ironclads enabled at the same time.  You have to do a sneaky little trick (that I hope Alex won't patch) by first enabling Ironclads, then using the arrow keys, move over the Leading Pip mod and press Enter.  Voila, both mods are enabled at the same time. :)
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SCC

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2877 on: June 28, 2014, 08:38:08 AM »

I've done managed them to run together by modifying mod_info of Leading Pip by adding a line:
Code
"utility": "true",
This will make Leading Pip work with other total conversions too. :)

HELMUT

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2878 on: July 16, 2014, 11:21:39 AM »

I finally played an ISA campaign. I wanted to wait for the version with the new Dreadnought and the FFS but as it have been a while now... I'll do without.

Just like last time i went with a carrier fleet, it wasn't mindless Dart spam this time though. 4 Idaho carriers and the rest filled with random ISA fighters.

I had quite a bunch of drones but i think it was a mistake as they were armed with srms. I was wondering why my carriers always had a buzzing cloud of drones around them, probably all waiting to reload their missiles. If i knew earlier, i would rather use F-135 as my backbone fighters, at least they don't clog my carriers launch bays like the drones and seems to have very similar performances.

Same thing with the F-61. The stinger missile is cool and all but they need constant reloading and i'd rather prefer my carriers to take care of my bombers first. The F-61P seems better as a cannon fodder crafts, the 4 blasters seems decent and at least they fight 'till death.

For the bombing, the B-202 appears as the only real choice. They hit hard but their wide profile make them vulnerable. And without cannon fodder to keep PDs busy, their hellfire torpedo ends up usually intercepted. I rather prefer swarms of A-110, they don't hit as hard but their rocket pods still pack a decent punch and are harder to avoid/intercept. AC-300 aren't bad either for that job, huge flying tanks and actually pretty fast for their size.

I managed to make the RSF occasionally spawn a Russia class in their fleets. I fielded a bunch of F-171, expecting their EMP srms to disable its monster PD system. Doesn't looked very effective unfortunately. That thing is so freaky to fight, i love it. I Hope the new RSF Dreadnought will be as brutal as the old one.

For my Idahos carriers, all of them were missile boats. Tigersharks LRMs plus a bunch of Barracudas can take down Cruisers at the start of the battle, the first wave of fighter ensure the enemy PDs are too busy to notice the big missiles coming their way. My flagship Idaho was armed with torpedoes rather than LRMs, perfect to snipe Moscow and Russia classes.

By the way, despite having my AI carriers missiles not on autofire, they always go trigger happy and unload everything at the start of the fight, is it normal?

This fleet worked very well. Fighters to tank, missiles to hurt, pretty good. Unfortunately it went horribly wrong when i attacked an UIN fleet. Their fortress shields ruined my entire strategy as i couldn't burst them through the raw power of my missiles. I'll try a carrier fleet with them, it'll probably do wonders.
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Sabaton

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2879 on: July 28, 2014, 05:23:40 AM »

A little insignificant fact but several ships and a few weapons lack any sort of description, these are: Decomisioner, Deconstructor, Worldbearer, Widowmaker, Regulator fighter, the kinetic rockets battery and energy lance.

Perhaps I can help? "Decomisioner: Hunter-killers used by the AI to disable ships for their unknown agenda. Their heavy weapons make them a credible threat to larger ships but the lack of point defenses render them nearly helpless against missiles and fighters."


''Widowmaker: The pride and joy of the notorious pirate band known as Black Widows. It shares the traditional broadside setup that UIN ships are famous for yet the loss of the fortress shields forbid it from any serious engagements.''

On a side note: I think the AI could come in a little bigger fleets for later game challenge.
Side note #2: Are you really planning to revive the RSF dreads and include them in the campaign? Because drawing the sprite all over again just for a mission seems pointless.
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