"id":"ioncannon", # this id must match what's in the spreadsheet
"specClass":"projectile",
"type":"ENERGY",
"size":"SMALL",
"displayArcRadius":400,
"turretSprite":"graphics/weapons/ion_cannon_turret_base.png",
"turretGlowSprite":"graphics/weapons/ion_cannon_turret_glow.png",
"hardpointSprite":"graphics/weapons/ion_cannon_hardpoint_base.png",
"hardpointGlowSprite":"graphics/weapons/ion_cannon_hardpoint_glow.png",
"glowColor":[100,200,255,255],
"turretOffsets":[10, 0],
"turretAngleOffsets":[0],
"hardpointOffsets":[15, 0],
"hardpointAngleOffsets":[0],
"barrelMode":"ALTERNATING", # or LINKED. whether barrels fire at the same time or alternate.
"animationType":"GLOW_AND_FLASH",
"muzzleFlashSpec":{"length":33.0, # only used if animationType = MUZZLE_FLASH
"spread":15.0,
"particleSizeMin":10.0,
"particleSizeRange":12.0,
"particleDuration":0.12,
"particleCount":17,
"particleColor":[100,200,255,255]},
"autocharge":true, # whether the weapon will continue charging and fire if the LMB is tapped instead of held
"projectileSpecId":"ioncannon_shot", # projectile that will be fired
"fireSoundTwo":"energy_pulse",
}
I know some of these, but I don't think It would hurt to go over everything, right? (I'm only using ion cannons right now, but any other things like beams would be oh so much more helpful)
I know it's not in here, but on beam weapons, what does the fringe color, core color, and glow color do/mean? (this was just one specific question)