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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1451434 times)

Giangiotto

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2070 on: October 23, 2013, 01:03:51 PM »

You usually can decompile .jar s.

Farla if you're still interested point me to the file (or even better upload it and it alone somewhere) and I can probably open it for you.
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Farlarzia

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2071 on: October 23, 2013, 02:06:38 PM »

You usually can decompile .jar s.

Farla if you're still interested point me to the file (or even better upload it and it alone somewhere) and I can probably open it for you.

I would very much like for this to happen.
The file I believe he is referring to can be found at : C:\Program Files\Fractal Softworks\Starsector\0.54.1a\mods\ironclads\jar
( IDK if the directory will be exactly the same, but following it to some degree should get you there at least)
If you want me to upload it as a separate file, ill do that as well for you, just ask!
 
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Giangiotto

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2072 on: October 23, 2013, 02:31:23 PM »

Oh you have a different version than me.

Fine, I guess I shall just teach you the great secret behind .Jar s

Spoiler
They are actually just archives. Winrar opens them. 7zip should be able to do it aswell
[close]
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Okim

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2073 on: October 23, 2013, 02:38:18 PM »

You`ll find it being pretty messed up and totally unfriendly to anyone who is willing to tweak smth there ;)

Farlarzia

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2074 on: October 23, 2013, 02:44:45 PM »

Oh you have a different version than me.[/spoiler]
I have only the latest version of ironclads.
Also I had a little poke around, and I couldn't find anything useful, however you seem to know more so if you can help it would be really great. Almost as great as this mod  :)
Here is the file btw : https://www.dropbox.com/s/7ivxsvtbogmgl1d/IroncladsDialogs.jar
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Giangiotto

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2075 on: October 23, 2013, 02:51:13 PM »

Well the 'issue' is that the files inside are .class files.
Now THOSE are what you actually have to decompile, nothing as simple as unzipping the folder.

And then you need to look through them. There's a lot of them.

I simply don't have the time to find it for you but you should be able to decompile the .class files with this:
http://jd.benow.ca/
You want JD-GUI.
I've never actually used it, the program I used to do this back in my Java programming days has been discontinued, but it looks legitimate.
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Farlarzia

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2076 on: October 23, 2013, 02:56:30 PM »

Ive been there and already done that!
Okim could you shine any light on the proverbial situation?
Just a general hint of where to look would go a long way!
and thanks Giangiotto, for your help!
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Okim

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2077 on: October 23, 2013, 03:04:31 PM »

Nope sorry.

Farlarzia

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2078 on: October 23, 2013, 03:18:12 PM »

Ok then, would anybody be able to help me in my endeavours?
I would really appreciate it if anyone could

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Okim

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2079 on: October 23, 2013, 03:45:01 PM »

I would suggest you to go ask for help on modding forum. There are guys who know how to work with java. LazyWisard, for example.

Farlarzia

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2080 on: October 23, 2013, 03:49:06 PM »

Ok then
thanks Okim!
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Blade Skydancer

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2081 on: October 23, 2013, 06:39:44 PM »

By the way, Okim, is there a chance for the non-carrier RSF Civilian frigate to make a return to the mod? I feel the Sword is far too slow for any real pirate hunting, and there used to be a civilianized Omsk that wasn't the Scimitar.
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Okim

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2082 on: October 23, 2013, 10:07:56 PM »

Nope. Scimitar and Sword are more freighter escorts than pirate hunters.

Use overburner/unstable injector to get extra speed. The next update will finally see tugs with 5 burn for RSF, so that your swords could act a bit better in pirate hunting.

drakhades

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switch to equipment salvage
« Reply #2083 on: October 23, 2013, 11:04:54 PM »

fyi the new v6.4's switch to reward equipment instead of credits is a pretty big problem for me.    if you start off a new game and try to attack ships, you end up with nothing that can really be used immediatly, and have to find some place to sell off equipment.     i think it makes starting off harder.
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drakhades

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Re: Project Ironclads, version 6.4 (0.6.1a)
« Reply #2084 on: October 23, 2013, 11:09:38 PM »

also that's a FYI some feedback...  i can always do a merchant start instead, that's fine for me but i could see it being a problem for those who really want to do a combat start
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