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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1644012 times)

spam1712

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Re: Project Ironclads, version 4.4 (0.54.1 with the Rock Fly)
« Reply #1140 on: January 26, 2013, 08:11:06 AM »

I'm finally going to say. This is by far the best mod in my collection that I have kept over the years, it's got great ships, the weapons are suburb and it's frequently upgraded. Congrats on such a fine job
i agree 100%
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1141 on: January 26, 2013, 08:32:00 AM »

Thanks, guys! I really appreciate this ;)

Sproginator

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1142 on: January 26, 2013, 08:36:58 AM »

No problem, Just keep up the great work my good man :)
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1143 on: January 26, 2013, 09:03:50 AM »

Ahh. Had to re-upload the archive. Rock Fly got double built-in lists after its col radius change  :-\

Typo91

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1144 on: January 26, 2013, 09:06:16 AM »

I deleted the old version, and put in the ACM44.1.zip's ironclad in my mods folder just like it was from the last version.

WHen i try to launch i get an error

Fatal: Duplicate key "builtInWeapons"
Check starfarer.log for more info
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Typo91

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1145 on: January 26, 2013, 09:09:36 AM »

just redownloaded it after your last post, now it works.
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1146 on: January 26, 2013, 10:21:32 AM »

Sorry for that. :(

Seems that i really should take a break. Getting things messed more and more often. And not only in mods :)

Wyvern

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1147 on: January 27, 2013, 08:33:36 AM »

Actually, you can allow the rock fly to be "outfitted" - just give it zero ordnance points, set the ordnance point cost of its special armor to zero, and add the following method to RockFlyCarapace.java:
Code
	public boolean isApplicableToShip(ShipAPI ship) {
return( "rockfly".equals( ship.getHullSpec().getHullId() ) );
}

The above is a lightweight one-ship version of what I'd mentioned before about making faction specific hull mods; what it means is that you can install that mod on a ship only if the ship's hull ID is "rockfly".

(Oh, and yes, you'll also need to import com.fs.starfarer.api.combat.ShipAPI)

Edit: as an added bonus, getting to the outfit screen means you can get to the simulator, which allows you to try rockfly vs. alien mothership.  An amusingly curbstomp battle.
« Last Edit: January 28, 2013, 08:22:27 AM by Wyvern »
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Wyvern is 100% correct about the math.

Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1148 on: February 05, 2013, 11:09:20 AM »

Hi there.

Here is a linky to my other post on these forums regarding my new (actually vey old) project http://fractalsoftworks.com/forum/index.php?topic=5560.0

P.S.: sorry for such a shameless bumb and advertisement of my projects :)

Arghy

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1149 on: February 06, 2013, 03:35:22 PM »

Okim you gotta mod the crap out of stardrive when it comes out http://www.stardrivegame.com/ .

Can you add a monster faction like the scourge with a ton of ships to test your ships against in the end? As it is now the game pretty much ends when i get a capital class vessel unless i attack the RSF defense fleets/alien mothership. I'd love to attack a huge fleet of nigh endless enemies that would result in me losing my massive fleet.
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1150 on: February 12, 2013, 11:25:48 PM »

« Last Edit: February 13, 2013, 03:19:55 AM by Okim »
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conorano

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1151 on: February 13, 2013, 01:59:30 AM »

more aliens?
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1152 on: February 13, 2013, 03:20:05 AM »

ValkyriaL

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1153 on: February 13, 2013, 06:14:50 AM »

It's getting there! looking better every time.
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Sunfire

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1154 on: February 13, 2013, 09:10:01 AM »

Did I miss something? Im looking at an awesome ship, but I don't know what it is for or for whom it is for?
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