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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1450131 times)

Okim

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1095 on: January 18, 2013, 01:44:40 AM »

Thanks! I have a feeling that i actually managed to impress you, guys :)

To become a fully functioning space monster this Fly needs custom effects (explosion, damage decals, probably bloody spots) and to be un-salvagable in campaign.

Shoat

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1096 on: January 18, 2013, 02:59:59 AM »

To become a fully functioning space monster this Fly needs custom effects (explosion, damage decals, probably bloody spots) and to be un-salvagable in campaign.

Is it even possible to modify that (and also sound effects like hit sounds or engine sounds) at the moment?


Un-salvageable-ness is probably going to be a normal flag you can set for a ship at some point (and may even be achievable through some trick right now), seeing how you can already make any weapons un-salvageable by making them built-in.
« Last Edit: January 18, 2013, 03:04:13 AM by Shoat »
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TheHappyFace

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1097 on: January 18, 2013, 05:03:33 AM »

i thought it was allready possible to make them unsalvageble... just dont know the ai hint...
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silentstormpt

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1098 on: January 18, 2013, 06:30:48 AM »

How about set the engine to check this ship by id and if(ship.isHusk()) and set the hp to 0 - im not home right now but ill check on this once i do
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Okim

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1099 on: January 18, 2013, 08:48:01 AM »

I prefer to wait when Alex will make these flags ;) I hope that some day this will happen.

Do you guys want to watch a 9 minute combat where brave XLE captains die with honour trying to take down the Fly? I ask because its 300+ mbs and in a half-sized quality (looking quite bad on 1280x1024).

LazyWizard

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1100 on: January 18, 2013, 05:45:36 PM »

I prefer to wait when Alex will make these flags ;) I hope that some day this will happen.

Do you guys want to watch a 9 minute combat where brave XLE captains die with honour trying to take down the Fly? I ask because its 300+ mbs and in a half-sized quality (looking quite bad on 1280x1024).

If you want, I can compress these videos for you. There shouldn't be much of a quality drop with the program I use.
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Wyvern

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1101 on: January 18, 2013, 10:47:30 PM »

Well... if it's just a single ship... you might be able to get by with setting its fleet point cost to, I don't know, 50,000 or something; I think I recall something about the flagship in a fleet always being able to be deployed, regardless of starting fleet points.  Might be worth testing.
Won't prevent capture, but means anyone who does will suffer instant accident-fueled devastation.  Other notions along those lines include setting crew, cargo, or fuel capacity to -10,000, or in some other way rendering the ship cripplingly unusable by the player.  Fleet points are probably the best, though, since others might make it implode on its own...

That said, I'd love it if the weapons on that thing were salvageable.  I mean, can you imagine how awesome it'd be to mount a bug head trophy on your cruiser as a functioning weapon?
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Wyvern is 100% correct about the math.

Okim

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1102 on: January 18, 2013, 11:30:23 PM »

Let`s wait until the next release. I hope it will have what this beast needs ;)

silentstormpt

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1103 on: January 19, 2013, 06:07:33 AM »

Now all we need is a snake like monster like on Star Wars or the worm on Dune
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Okim

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1104 on: January 21, 2013, 11:57:43 AM »

New sprite for Germany cruiser. It also was switched from 'Heavy' to basic cruiser. I wasn`t sattisfied with the old sprite - it was too huge and somewhat ugly.


(ISA cruiser is shown for size comparison)


Video showing various decorations for this ship (experimental!) and mass drivers: http://www.okim.nickersonm.com/SF/new-germany.avi ~60mb

Germany carries 3 large ballistic guns and tons of small universals as well as 4 medium universals. It also has a large hangar, but with only one wing docking clearance. Large guns on the front can`t fire forward - the ship is intended to be used as a line cruiser. Lore-wise the hangar docking route is from above the ship not from the front, so firing into that arc by large guns is a bad idea.
« Last Edit: January 21, 2013, 10:50:57 PM by Okim »
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Okim

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1105 on: January 22, 2013, 03:24:23 AM »

UIN Austria drone carrier and Devastator drone. Former Austria is renamed to Cyprus.







Each drone has a 6-pdr assault gun, dual 2-pdr gun, a simple shield and can engage host ship`s target at up to 3000 SUs. Frigate on its own is very weak and is better left at range of 2000-2500 SUs from its target.

P.S.: antennas are decorative and animated.
« Last Edit: January 22, 2013, 03:27:34 AM by Okim »
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conorano

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1106 on: January 22, 2013, 03:26:07 AM »

are those sticks new guns?

edit: cant believe i didnt see that ps... nice ships btw. looking forward to killing those bugs.
« Last Edit: January 22, 2013, 03:28:22 AM by conorano »
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Okim

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1107 on: January 22, 2013, 03:27:03 AM »

No. These are decorated antennas :)

conorano

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1108 on: January 22, 2013, 03:29:09 AM »

and the bugs are obviously not capturable or are they? (i mean boarding, capturing could be really interesting)
« Last Edit: January 22, 2013, 03:31:11 AM by conorano »
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Okim

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Re: Project Ironclads, version 4.3 (0.54.1 with campaign)
« Reply #1109 on: January 22, 2013, 03:30:41 AM »

They are not in campaign. If Alex will add some flags to the game to make ships un-salvageable - then Rock Flies will get their place in it.

Quote
edit: cant believe i didnt see that ps... nice ships btw. looking forward to killing those bugs.

That`s because i added it after you posted :)
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