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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] SkilledUp 1.1 - Sane character progression after level 50!  (Read 54527 times)

Buddah

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Re: [0.9.1a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #30 on: July 20, 2019, 11:05:42 AM »

So I downloaded this and stuck it in my mod folder but it doesn't seem to be working. Just hit level 50 and I'm capped out. Anyone seen that happen?
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canned Tomatoes

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Re: [0.9.1a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #31 on: July 20, 2019, 04:57:18 PM »

So I downloaded this and stuck it in my mod folder but it doesn't seem to be working. Just hit level 50 and I'm capped out. Anyone seen that happen?
It works as you would expect for me.
As for troubleshooting
Version 1.1 of the mod? On the right Game version?
And you checked the box in the launcher?
Have you unzipped the downloaded file?
After all that, you could check with version checker if it is activated in your game.

And you could start a new character, use console commands and give yourself a lot of xp to see if SkilledUp works.
That is everything I can think of that might be wrong.
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Buddah

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Re: [0.9.1a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #32 on: July 20, 2019, 07:01:15 PM »

User error on this one.....I forgot to turn it on ::)
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Ranakastrasz

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Re: [0.9.1a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #33 on: October 15, 2019, 01:04:06 PM »

This mod is great!

For a while, I've run a rule in my game, limiting what skills I can pick.
Specifically, I can only have 2+2x skillpoints in each tree, with x being the least number of skillpoints in any tree.

Aside from meaning I can't quite rush to get a t3 skill as trivially as before, the general idea is to let me use all four trees, especially combat, without feeling like I was making a bad decision. Combat boosts are fun, but poor investments compared to things that buff your whole fleet.

The downside was that although I could remove the upper player level, the exponential(Quadradic?) experience cost was still a problem. So this mod fixes that.

Only thing I could request is some constants to modify and comments in the file to easily explain how it works, or maybe just a scalar. I am not exactly good with looking at code and getting an equation, or modifying said equation.
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Salano

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Re: [0.9.1a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #34 on: October 17, 2019, 07:18:32 PM »

FYI, the title still indicates that the mod is version 1.0.
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bonomel

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Re: [0.9.1a] SkilledUp 1.0 - Sane character progression after level 50!
« Reply #35 on: October 18, 2019, 10:42:20 AM »

FYI, the title still indicates that the mod is version 1.0.

Thank you! Didn't notice that before!
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Noviastar

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Re: [0.9.1a] SkilledUp 1.1 - Sane character progression after level 50!
« Reply #36 on: November 02, 2019, 02:55:32 AM »

This sounds really neat.  as the skill system requires 12 levels just to be able to unlock ass aspects at lev 3 you can quite quickly run into this game becoming a XP grinding fest.  Just park your massive fleet in a high warning sector and fight for months.  just to get 1 combat level... 

The space lord just gets bored of winning. 

The game as it is makes you kinda choose to run a empire, command a ship, manage a fleet, or do random stuff.  You might be able to manage 2 of these things well.
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