Thought I would add some strange game play feedback I've seen now I've spent some time with this great big new build.
>>> Carrier heavy fleets <<<<
I have only been engaging mining fleets in the main so far so can't confirm if this is all carriers or only from the specific races I've encountered thus far (Indepents/Hegomany/Eixge)
- The engagements start as expected - lights engage at fast speed followed by a smattering of fighters. Once this initial '1st wave' has been seen off, then there is rarely any followup/additional fighters etc.
- Once cleared I will be left with perhaps a 75% full green gauge on the screen, so still some enemy remaining.
- The Carriers are always present (when I engage a fleet etc) along the very top edge of the tactical map and/or far right corner. I've witnessed this in the last 5 engagements.
- When you eventually reach the carriers, they are not in a defensive/reationary stance, but appear to be locked into full retreat mode. I.e. they graphically are all positioned forward facing off the screen, with their engines on full burn.(I.e. showing larger jet graphic)
- When you attack the carriers, they make no real effort to reply/turn/adjust shields or fire main weapons - further supporting the 'full retreat theory'.
- In all the engagements I've entered I can't remember a signal one where the enemy have retreated due to casualties/individual ships pull out due to severe damage etc. I.e. everything seems to have a do or die attitude!
>>>Nav Points<<<
- In an engagement vs a 'merchant fleet' (i.e. one that didn't appear to have any carriers) I saw the AI perform some unusual behavior in that any ship assigned a 'combat order; - specifically [capture nav point x] etc. - would perform this task above all else and irrelevant of the state of the game.
When again I had fended off this '1st wave' i realized I still had over 50% of the enemy to deal with. However, it turned out to be a very similar situation to the Carriers listed above, except that instead of clinging for desperation to the edge of the board, they were in fact glued to the nav points instead. I've a couple of screen shots showing what I mean:
Appreciate that they need to capture points and should it be appropriate sometimes you see the AI group up around a single Nav Point to defend, but in these instances, it was either a solo-ship or a fighter wing that were flying full burst at the nav point continuously orbiting it and ignoring everything else.
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With the Carrier fleets it feels as though they are engaging a 'full retreat' order immediately upon spawning into combat as in one engagement I had 5 wings of mining fighters and 5 carriers - they should have been churning these out like rabbits? except I cleaned them all up in about 30secs and they never seemed to respawn/returned to carrier etc.
Being forced to pilot my big whale of a ship around the entire edges and every Nav Point of each map is tiresome and adds a good 10mins or so onto a match which kind of goes against the great 'Arcade style' fast run'n'gun theme you have going with this mod.
Please note that this is intended as constructive feedback only to improve on an already fantastic piece of work...something which is keeping me up to the very (very) small hours of the morning playing!
Hope this helps,
Richy.