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Author Topic: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 34) (TC Mod)  (Read 420595 times)

Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 14) (TC Mod)
« Reply #525 on: February 22, 2014, 08:59:47 PM »

I'll re-download when you're ready
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 14) (TC Mod)
« Reply #526 on: February 22, 2014, 09:00:45 PM »

Done.  Looks fine here.
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 14) (TC Mod)
« Reply #527 on: February 22, 2014, 09:03:56 PM »

Can confirm. I have it running, I'll start broad casting again.
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 14) (TC Mod)
« Reply #528 on: February 22, 2014, 09:09:59 PM »

Build 15 is out.  Gives a minimum of 500 XP for a victorious battle (rather than zero).  Covers a few weird cases, like capturing all the enemies, etc., where you'd get zero for all the hard work.

Also put up a link to Debido's stream.  Wish I had time to stream this, I would love to show how I think it should be played sometime, I think it'd help with a lot of newbie questions :)
« Last Edit: February 22, 2014, 09:12:57 PM by xenoargh »
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #529 on: February 22, 2014, 09:15:40 PM »

Build 15?? That was super fast. I think I should be ok for the moment.
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #530 on: February 22, 2014, 09:17:16 PM »

Yeah, well, all I had to do was do 500 + xpGained and recompile and switch a version number and zip it and upload it, all of which took just a little longer than typing this, lol :)
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #531 on: February 22, 2014, 09:33:16 PM »

Frame rate in this particular battle is really slow, now sure why. Nothing extraordinary about the Hedgmon tech mining fleet.
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #532 on: February 22, 2014, 09:37:04 PM »

Probably was one of the first fights where your fleet size + enemy + screencap wasn't quite up to it.  I can play with the Random Battles missions, but I can't imagine trying to play and screencap it, heh.
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #533 on: February 22, 2014, 09:47:10 PM »

Well apparently I'm using all of two cores, the other 2 aren't really doing much. So i've got more power and the screen cap program isn't even using all of one core...hmm,.
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #534 on: February 22, 2014, 09:48:04 PM »

Did you limit the screen cap affinity to the core that SS isn't using, though?
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #535 on: February 22, 2014, 09:48:26 PM »

Ah found something, the Dram class tanker. Value is 0 credits.
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #536 on: February 22, 2014, 09:49:14 PM »

Did you limit the screen cap affinity to the core that SS isn't using, though?

I didn't do any core affinity, windows should (in theory) automatically assign the thread to the core that isn't utilised.
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xenoargh

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #537 on: February 22, 2014, 09:51:20 PM »

Dram costs zero???

No, the base value is still 4000, like always.  Are you selling one you haven't repaired yet?

Oh, and on affinity... I usually force it for things that I know are single-thread but I want to give them a whole core.
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #538 on: February 22, 2014, 09:52:16 PM »

Ok, I've slapped on some core affinity. See how it works.

As for the dram, i'll have to see if I can recreate it.
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Debido

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Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 15) (TC Mod)
« Reply #539 on: February 22, 2014, 09:53:55 PM »

Ah ok, found it I do have it. You're right the hull is at zero. Strange that if the hull is zero it literally has no value. Shouldn't hull = 0 be invalid?
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