Alpha 9 has been released. Finally
Changelog:
1. New AIs for auto-aimed turrets, missiles, and ships, with many fairly-well-documented bits of code of interest to modders. Many improvements over various areas of Vanilla in regards to Vacuum's special rules and balance.
2. Substantial improvements to the performance of fighters and drones; various small speedups to combat performance.
3. Major memory improvements for all scales of play.
4. Rewrite of Fleet Encounters, incorporating diplomatic results, standardized capture mechanics and a shorter playthrough.
5. Many new Systems or special effects for ships, including the Glaug's new Armor Regeneration power, Neutron weapons, Spore Cannons, the Millenium AA gun, the Acanthus's new type of shield... and more.
6. Big improvements in the strategic level of play. Diplomatic repercussions to attacking a Faction's ships may change who likes or hates you; building Stations changes relationships with local groups, new strategic-level AI play constantly influences the gameworld. It's considerably more difficult to win the game now.
7. Incorporation of LazyWizard's latest version of Combat Radar as standard.
8. Many other small changes, improvements and rebalance of various things too numerous to explain in detail
Balance is probably still pretty rough, feel free to tell me what's OP/UP this time around... but rest assured, the Glaug
can be beaten and yes, Exigency
can win that one Mission