OK, got most of the missile code done.
1. Harpoons just got a straight buff, mainly to hitpoints, so that they get through PD a little more often. This may / may not make them OP vs. Frigates, but we'll just have to see.
2. Pilum gets AOE via script; has a bonus to damage vs. drones and fighters and kills nearby missiles in a moderate radius. Not terribly useful against anything shielded larger than a fighter, but a cluster of Pilums can kill an entire Wing if they all go off, so they're moderately useful again.
3. Still working on the Salamander; basically, I'm going to make it a stand-off system that checks whether it has a nearby target whose heading is roughly the same as the missile. If so, it releases a bunch of EMP strikes. This and some hitpoint / speed buffs makes the Salamander able to do its job as the engine-killer again but with a higher chance of success, since shield rolling will only help so much.
4. Buffed the Sabot's hitpoints, but not the damage. I don't want the Sabot to become ridiculously OP again like it was early on
5. No change to the Hurricane yet, haven't decided what would be interesting to do with it.
Also did various work on ships, filing them out with Hull Mods and suchlike. The Paragon has been buffed further, probably beyond what a player can ever put on it- the ship that's supposed to be the ultimate tank deserves some love and boss-like goodness, imo, instead of feeling like such a fragile glass cannon
Oh, and! Does anybody have any opinions about what, exactly, the Odyssey needs? I think it has the same "meh" issues the Conquest did. I'm thinking that maybe I'll further buff its Flux Dissipation rate and throw it a few OPs so that it can be decked out in the full Beam Boat panoply without being so fragile. I'd rather that it was mildly OP than how it is now; my experience has been that it's a ship with HEF but I can always safely ignore it if I own a serious tank. If anybody has a good build for it (in this mod, mind ye, since balance is totally not Vanilla) that might serve as a good template or has ideas, please feel free.
Will also be finally getting around to drawing a new sprite for the Tachyon Lance, too. It's my least-favorite weapon sprite and I want something that goes better with Tri-Tach themes.