Glad to hear some excitement for this, I've been pretty reluctant to talk about it until it's playable but it's getting there, slowly
I think (think!) I understand the Dialog system well enough to do the last hard bits: writing up Player-built Stations, new Station behaviors (basically, addressing some things I think could be improved, like the lack of any diplomacy, being able to trade with factions that are at war with you, a capture-this-station mega-battle scenario, etc.) and lastly, dealing with the core of Fleet battles, which I'd like to take a very different direction than how it works in Vanilla, largely to try out some ideas I've had about how to address the game. Pretty excited, I think I finally have enough know-how to get this done
Oh, and for players of the previous Exerelin port, bear in mind that yes, Crew pay will be back, but I'll be making changes to how Supplies are used and how CR works in general. Long story short, the bigger the ship, the larger the CR hit per use and the longer / more expensive it is to repair, but I intend to get rid of the Harry mechanics entirely so that you can't just whittle down an opposing fleet with nothing but Frigates and Capture mechanics will get overhauled entirely so that they aren't so clunky and RNG-driven.