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Author Topic: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 34) (TC Mod)  (Read 369763 times)

xenoargh

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #195 on: September 14, 2013, 08:07:18 AM »

Yeah, I may rebuild the dynamic Stuff I did in Vacuum, but I'm hoping that we're all going to be able to get a common framework happening for this sort of stuff.  I'm guessing Zaphide has dynamic System generation already working; that problem isn't probably too terrible.  Getting beyond that is going to take some other major things; now that Auto-Battle and battle results in general can result in new game state stuff happening, along with Dialogs, we're in a position to do a bunch of things in a non-clunky way.
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xenoargh

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #196 on: September 17, 2013, 11:20:15 AM »

Got the basic Campaign working again.  I'm working on some "universal" code for dealing with spawns and such, then it should be ready for an initial test release.
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muttiman

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #197 on: October 15, 2013, 09:52:02 AM »

Hey there, bought the game yesterday after my pirat copy kept talking to me, so i got a bad conscience...

Q: Isn't this mod up to date anymore, because i can't run it on the new version, keep getting this error message:
Spoiler
Quote
26944 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Error compiling [data.scripts.plugins.BattleCreationPluginImpl]
java.lang.RuntimeException: Error compiling [data.scripts.plugins.BattleCreationPluginImpl]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/scripts/plugins/BattleCreationPluginImpl.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:212)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:164)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/plugins/BattleCreationPluginImpl.java, Line 18, Column 13: Non-abstract class "data.scripts.plugins.BattleCreationPluginImpl" must implement method "public abstract void com.fs.starfarer.api.campaign.BattleCreationPlugin.initBattle(com.fs.starfarer.api.combat.BattleCreationContext, com.fs.starfarer.api.mission.MissionDefinitionAPI)"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9403)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:447)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:421)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:376)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:765)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:383)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:352)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:210)
   ... 5 more

[close]


Have just put the unpackt folder in the mods folder and addet lazyLibrary (other mods are working fine)

PS: i am one of those poor bastards with an old ATI card :-*
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Trylobot

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #198 on: October 15, 2013, 11:29:56 AM »

Hey there, bought the game yesterday after my pirat copy kept talking to me, so i got a bad conscience...

muttiman: Firstly, thank you genuinely for your support of Starsector. I am obligated, however, as a moderator to inform you that talk of Piracy for any reason is not tolerated on this forum anywhere. Please make this your first and only post on the topic. Thanks for your cooperation.
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muttiman

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #199 on: October 16, 2013, 09:23:30 AM »

I have to thank for the awsome game you made. it is as if it originated from my dreams :) and shure this one was the last ;)
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Wunder

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #200 on: October 19, 2013, 03:11:49 AM »

I have to thank for the awsome game you made. it is as if it originated from my dreams :) and shure this one was the last ;)
You know that is not the point he was getting at sir.
He could of reported you for an illegal copy of starsector
You could lose any access to buy the game again
You could have no forum acount again
You could have a second chance dear sir.

So, Pirates, I used to have a friend.
He lost 8 grand on illegal copies.

Stay shiny eh Prohibito Pirate.
« Last Edit: October 19, 2013, 03:13:29 AM by GGMC »
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xenoargh

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #201 on: October 20, 2013, 01:34:21 PM »

Anyhow... no, there isn't a working version of this for 0.6a+ yet.  Sorry guys, been busy with RL lately.  I guess I should come up with a temporary build for now that's at least playable again :)
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Trylobot

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #202 on: October 22, 2013, 10:30:27 AM »

GGMC, Everyone: Talk of Piracy for any reason is not tolerated on this forum anywhere.

Last. Warning.
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Azmond

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #203 on: October 22, 2013, 01:36:12 PM »

Can't wait for Vaccum to come back, I love ig just as much as the mod it's stemed from- at least idea wise. x3

anyway, hope you get some good work done on it. ^ ^

Weh

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #204 on: October 22, 2013, 07:12:57 PM »

Gotta say, I'm really liking the fact that you used the font from Uplink.
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EurypteriD

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #205 on: October 22, 2013, 11:49:35 PM »

Will try out this mod.
Just a bit sad it cannot work with Neutrino.

pretty please? I love that mod as it adds some very interesting missiles
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Wunder

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #206 on: October 23, 2013, 11:37:10 AM »

GGMC, Everyone: Talk of Piracy for any reason is not tolerated on this forum anywhere.

Last. Warning.
Sorry, I was just explaining what he did wrong as he was counteracting the subject and not getting through to what you said, Im not the bad guy, I dont want anyone else to be either.
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Trylobot

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #207 on: October 23, 2013, 12:26:22 PM »

It's fine, GGMC, and I understand there's a bit of a language barrier here for you, so I give you a little more leeway than some. And I believe muttiman is also well-meaning but with a bit of misunderstanding.

Back on topic: xenoargh, I'm excited about a possible interim release! Get on it, brother 8)
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Giangiotto

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #208 on: October 23, 2013, 12:57:48 PM »

Spoiler
Well there's an example of how not to handle an issue.
[close]

I'm rather sad that I never got to play this mod when it worked.
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xenoargh

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Re: Vacuum / Exerelin Alpha 2 (Total Conversion)
« Reply #209 on: October 25, 2013, 08:47:22 AM »

I may be able to get a working release out again this weekend, I may have a few hours to spare from  RL then :)

IDK whether I'll keep the Exerelin components or not; it turned out that a straight port was somewhat difficult, as Exerelin's gameplay has changed a bit, and I have had a few new ideas I want to try out :)
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