I've been largely AWOL from developing this mod for a few months due to RL and modding another game for a little while.
I also felt that I should wait until the second patch for 0.65 came out, as that addresses a few things (although it doesn't include a fix for ships using missile-trail engines or being able to swap projectile Sprites, which I was hoping would get addressed, as that means I can enhance battle performance again).
I'm also kind of wary of updating the core of the gameplay (the conquering-stuff bits and the idea of developing stations and building an empire) until the core framework of the main game, in regards to planets and all that, is a little more stable.
Given the scope of the mod, it's a fairly big deal when the core gets broken, and it's going to take a couple of weeks of work to get it rebuilt, so I kind of want to know it's not going to get re-broken in major ways as Alex figures out the next bits. I suspect that the second update will largely clear those issues from the table, or at least leave the changes needed in the minor-maintenance category rather than major rebuild category.
Anyhow, sorry about the delays; I'm really very busy with RL right now and have had hardly any time to even review what people have said around here lately. I'm not sure when this mod will get updated, but it's on my list of things to re-evaluate during the next couple of months