On in-combat boarding, after battle report doesn't state that you captured any ships in the engagement.
I'll see if I can add that. Should be possible
Boarding seems a bit too instant in combat.
That's fixable, but a bit difficult, for a variety of reasons.
Here, the difference between Boarding Shuttles and the Boarding Teleporter is the speed at which it happens. Boarding Shuttles rarely board stuff the first try.
A good interim fix might be to simply make the Boarding Teleporters have a long warm-up time... but then the AI isn't likely to use them well.
Perhaps a better fix would be to put the "boarding in progress" ships into some sort of managed list giving them a countdown to finally being taken over (if they didn't explode first).
That would be relatively un-messy and I'll look at that issue after I'm done with the Boss stuff.
Payday. I suggest you get income from stations before paying the crew, not after.
Why? I mean, unless you're doing it wrong, you shouldn't have any trouble making enough money to pay early-game crews, and your money never goes negative, so if you're broke, it's bad playing that's at fault, not that I'm being an overly-cruel game developer
Played again. Managed to take down a massive fleet. Looted a high level ship. One of the asymetrical Tritachion ones, with two large turrets on one side, one on the other, and tons of lesser turrets around. Had two megabeams, tons of point defence beams, and high energy focus. Then a few battles later I issued a retreat (hadn't deployed everything since a few ships were critically damage) and the bug occured. Realized I hadn't saved, again. So I no longer have that awesome ship.
Sorry about that bug; a new build fixing it probably will be out this week. Until then, if you're going to Retreat, deploy everything you've got beforehand. Anyhow, it's fixed now, but I'm in the middle of some larger stuff that's going to take a few days to complete, unfortunately, so I can't just offer a patch