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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223069 times)

MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1590 on: May 09, 2013, 10:16:34 PM »

That's.... not quite what we were getting at.  I'm not sure how I could explain it more simply, so... well, a picture is worth a thousand words they say:



Also, the recent blog post left me feeling rather inspired, so I did a lil' something (wip):

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Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1591 on: May 09, 2013, 10:30:32 PM »

That's looking nice!

Might just be me, but I think it looks like Tatooine - the ruins of some star port. Also, I like that ship. Can't wait to see it finished.

I also notice there's another ship... Is this a tech raid?!
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NITROtbomb

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1592 on: May 10, 2013, 02:03:26 AM »

ohh yea right sos not an artist (though i love drawing) i kinda see what you mean
thanks Shadow.

was that just a really opaque brush tool that you used?
« Last Edit: May 10, 2013, 02:04:59 AM by NITROtbomb »
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1593 on: May 10, 2013, 06:50:40 AM »

I also notice there's another ship... Is this a tech raid?!

Could be a raid... could be a makeshift landing facility, or a hidden base, or something like that.

ohh yea right sos not an artist (though i love drawing) i kinda see what you mean
thanks Shadow.

was that just a really opaque brush tool that you used?

Just a regular fuzzy brush putting down black; while I've got a tablet, you might not in which case you'd want the opacity fairly low.  Regardless, I was going less for proper and more for fast.
« Last Edit: May 10, 2013, 06:57:41 AM by MShadowy »
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NITROtbomb

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1594 on: May 10, 2013, 07:09:52 AM »

right ok  ;D
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1595 on: May 10, 2013, 12:02:11 PM »

Made these two a while ago, but I can't get them working right.

The Fink, a small hangar frigate
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And the Rook, a midline cruiser carrier that lacks hangar space.
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The Rook isn't armed for straight out combat with 2 dual light AC, 2 dual LMG, 2 Harpoon launchers and 2 Tac lasers. The fink is used for support and has a Flak and 2 hidden swarmer launchers.
Here is the .zip with both: Rook-Carrier.zip


HERE: :D

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Uthilian

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1596 on: May 10, 2013, 03:21:18 PM »

Orthin Heavy Dread
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« Last Edit: May 11, 2013, 12:38:24 AM by Uthilian »
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1597 on: May 10, 2013, 04:14:40 PM »

Cool :D
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WKOB

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1598 on: May 10, 2013, 08:52:27 PM »

Well, you have all improved across the boards while I've been on Starfarersector hiatus!
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Sproginator

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1599 on: May 11, 2013, 07:17:50 PM »

Well, you have all improved across the boards while I've been on Starfarersector hiatus!
Whom?
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A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Arumac

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1600 on: May 11, 2013, 07:37:42 PM »

Well, you have all improved across the boards while I've been on Starfarersector hiatus!
Whom?

All
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1601 on: May 12, 2013, 07:13:05 PM »

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Been working on my own redo of the Wolf.

Probably going to fix up the glow at the front.

A lot.

Not sure what to do for the weapons though, probably some kind of funky particle weapon coming from the glow. Definitely some missile fun with the pod thingy rear of the cockpit.


>:D Time to make vanilla moar awesome.
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

phyrex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1602 on: May 12, 2013, 07:48:07 PM »

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Been working on my own redo of the Wolf.

Probably going to fix up the glow at the front.

A lot.

Not sure what to do for the weapons though, probably some kind of funky particle weapon coming from the glow. Definitely some missile fun with the pod thingy rear of the cockpit.


>:D Time to make vanilla moar awesome.

could be a sort of pulse cannon, burst fire, throws gracious globs of energy
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Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1603 on: May 12, 2013, 10:13:19 PM »

Lol after uploading that I realized I gibbled the lighting so bad.

Here's a comparison.


My Wolf with lighting:
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Aaaaand without:
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I seem to have a problem with small ships and the Starsector engine's weapon rendering. Some things just dont look right. Like, when you've got a vanilla Wolf loaded up, you can barely see the ship anymore. This is a pity, because the Wolf is frakkin' gorgeous.


As far as the lighting goes, before this I had some transparent pixels coming off the ship- Don't do that if you can help it. You get weird pixel-floating when look at your damage heatmap in-game, and also it isn't very realistic. Any light being radiated by the ship would be visible on the ship's surface, but not the vacuum around it, since there's nothing for the light to bounce off of.

Look at the details around the bridge. :DDDDD
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

phyrex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1604 on: May 13, 2013, 11:23:17 AM »

idk, i dont like the look with the lighting stuff you added.
it dosent really look like the bridge is emitting light, more like the sprite is just washed out
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