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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210662 times)

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7095 on: November 04, 2017, 02:47:13 AM »

So i made a little thing a while ago.

Spoiler


Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]

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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7096 on: November 04, 2017, 04:29:27 AM »

Holy mother of Ludd...  :o
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MajorTheRed

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7097 on: November 04, 2017, 09:32:02 AM »

This battlestation (?) is awesome (in every sense...). At first I didn't figure it sheer size until I saw that the big mount are not "large" but even bigger!!!

A kitbashed I made. It was intended to be a destroyer but I think it's more a cruiser now...


It's made up of Valkyrie and Vigilance (I like the color and plates on this ships).
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Midnight Kitsune

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7098 on: November 04, 2017, 11:19:31 AM »

So i made a little thing a while ago.

Spoiler


Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]
Judging by how much Chrome stuttered when showing that image, I would say yes, that would most certainly crash my comp if I used that mod
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7099 on: November 04, 2017, 02:10:07 PM »

A kitbashed I made. It was intended to be a destroyer but I think it's more a cruiser now...

...

It's made up of Valkyrie and Vigilance (I like the color and plates on this ships).


Heh, looks neat. Definitely heavily armed. Reminds me (in shape at least) of the Barrus, the big combat freighter from Interstellar Imperium.
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DestinyPlayer

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7100 on: November 24, 2017, 12:42:02 AM »


A thingy. I think that it looks kind of cool. Needs a lot of work still, but it's a bit difficult to do so on mobile.

[LATER]

Did some work. How's it now?
« Last Edit: November 25, 2017, 07:19:35 AM by DestinyPlayer »
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7101 on: November 25, 2017, 03:16:40 PM »

So i made a little thing a while ago.

Spoiler


Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]



One look at that thing and it got me thinking about Hellraiser 2's labyrinth in hell.  :o
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7102 on: November 25, 2017, 04:56:06 PM »

[LATER]

Did some work. How's it now?

It's pretty good, with nice shading, however I suggest you try and cut down on the hard, blocky black lining you've used. As Tart and Meso have drilled into me before, you're making essentially a painting rather than a sprite. Try to move towards using a paintbrush tool instead of a pencil tool for outlining and detailing. For instance, here's the GM Hammerhead when I considered it to be a sprite, vs the GM hammerhead when I began using the paintbrush tool. You get better shading, more control over colour and tonal differences, and you move away from that hard, blocky, sprite sort of look that clashes with the vanilla art style.



cjuicy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7103 on: November 26, 2017, 07:58:29 PM »

So i made a little thing a while ago.

Spoiler


Me and DR tried to make it works, turns out something of this size is outrageously expensive to run, and would pretty much require to be part of one separate mod entirely to avoid screwing players with lower-end computers. So for now it's sleeping on Spiral Arms, i'll put all the modules and what DR coded so far.

But yeah, if hubris could be a sprite, it'll probably would looks like this.
[close]


Do I even have to say it???

...

ENEMY MOTHERSHIP AHEAD!
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7104 on: December 17, 2017, 05:22:30 PM »

Working on a new fighter for the line up; Shikome-class.


It's kind of a super fighter I guess.

Spoiler
[close]

Y'know, just a little on the super side, yeah.
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Arkar1234

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7105 on: December 18, 2017, 01:49:49 AM »

Working on a new fighter for the line up; Shikome-class.


It's kind of a super fighter I guess.

Spoiler
[close]

Y'know, just a little on the super side, yeah.

we need more superfighters in the game....
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7106 on: December 18, 2017, 03:32:21 AM »

Now I want to see a duel with a Valiant
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Tufted Titmouse

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7107 on: December 18, 2017, 08:41:18 AM »

I would watch that fight
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Midnight Kitsune

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7108 on: December 18, 2017, 11:30:37 PM »

Now I want to see a duel with a Valiant
Ace Combat versus Macross
Hmmmm
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Bastion.Systems

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7109 on: December 19, 2017, 12:13:05 PM »

They brought in the supers! Watch out for those wing lasers!
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