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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223086 times)

RedManta

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7035 on: August 15, 2017, 02:44:40 PM »

RedManta:  Those are fun little designs!

Here's some critique, in the form of a rework:



Specific critique:
Spoiler
1.  The first thing I noticed about the sprite was that it was lit from the left; Starsector sprites are generally lit from the top, with just a teeny emphasis forward.
2.  The second thing I noticed about the sprite was that it felt pretty flat.  Adding some height with lighter shades really helped a lot.
3.  The outlines were a little too 8-bit; using shades of color, instead of black, really helped soften edges and make the shading feel better.
4.  Adding specific highlights to a few pixels to bring out the shapes brought out the neat design- I like how it's a Space Turtle.
5.  For a few areas where the edges could feel less pixelated, I used an erasor set to 25% to clean them up, zooming out a lot after each pass.
[close]

So like this?
« Last Edit: August 15, 2017, 03:14:52 PM by RedManta »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7036 on: August 15, 2017, 06:10:09 PM »

That's a little better, but you want stronger indications of height :)
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RedManta

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7037 on: August 15, 2017, 06:53:53 PM »

That's a little better, but you want stronger indications of height :)

Last attempt for tonight and I'll be heading off.

« Last Edit: August 15, 2017, 06:57:31 PM by RedManta »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7038 on: August 15, 2017, 06:59:13 PM »

The teal parts of the body are a lot better there!  See if you can also define the orange areas :)
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RedManta

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7039 on: August 16, 2017, 05:44:04 AM »

The teal parts of the body are a lot better there!  See if you can also define the orange areas :)

Here we go. I tried making the orange bits look better by adding shades and new details to it.

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medikohl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7040 on: August 16, 2017, 11:41:05 PM »

more progress
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7041 on: August 27, 2017, 08:39:22 AM »

The Highlander-class light destroyer.



Because fast destroyers are the best things to fly.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7042 on: August 27, 2017, 05:51:19 PM »

Those are all really awesome, guys :)
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7043 on: September 04, 2017, 04:34:06 AM »



It's Simple.

It's Elegant.

It...has a low chance of survival.

Protonus

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7044 on: September 06, 2017, 08:29:40 AM »

I thought of bringing the Starliner to its former glory would be a good pastime.



The sprite:
Spoiler
[close]

Any advice?
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7045 on: September 06, 2017, 10:09:29 AM »

@Medikohl:  Those are pretty neat.  I think the big one could use a few touches here and there; I might mess with that.  I really like the red one and the asymmetric one :)

@King Alfonzo:  That's very cute!  I look forward to smashing it.

@Protonus:  I think the main things I'd like to see are:

1.  Some lit windows, like it actually has people on-board.
2.  In a place as dangerous as the Sector, we'd expect more guns or obvious defenses.  Perhaps the best way without losing much of its character as a purely civilian craft is with a defensive drone system that has a rigid perimeter radius, to give it a passive defense.  A little indication of that might be to make the landing-bay a little more obvious than it is.
3.  A few more touches, like some perimeter lighting, might establish scale better; this is a pretty big ship!
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7046 on: September 07, 2017, 12:34:24 AM »

@Protonus:  I think the main things I'd like to see are:

...
2.  In a place as dangerous as the Sector, we'd expect more guns or obvious defenses.  Perhaps the best way without losing much of its character as a purely civilian craft is with a defensive drone system that has a rigid perimeter radius, to give it a passive defense.  A little indication of that might be to make the landing-bay a little more obvious than it is.
...

@xenoargh Do you by any chance think it should look something a bit more like this?

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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7047 on: September 07, 2017, 08:50:46 AM »

That's quite cool.  I like how it feels a little desperately assembled.  I can see a pirate version coming with a built-in Gauss facing forward or something like that, lol; call it the Trireme ;)
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7048 on: September 07, 2017, 09:04:10 AM »

Well played Axle, well played.
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AxleMC131

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #7049 on: September 07, 2017, 11:03:13 PM »

Well played Axle, well played.

I'll be here all week.  8)
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