On the left is a light civilian crew/cargo transport, while the right ship is a more military-style combat frigate.
Being extremely nitpicky here (this nitpicking is done with the best of intentions!):
- If you're going to create some kind of space, make it larger than 1px. 1px feels just *slightly* too close. 2px might actually be okay here.
- Deepen the contrast and shading. I know this is not necessarily starsector-kosher, but will result in a more realistic looking sprite. Also the lighting feels like it's coming from the wrong direction in places (but a lot of this is probably due to the nature of kitbashing).
- Make a slightly deeper outline around the edge of the sprite (very slightly), the edges currently look slightly indistinct, especially on the orange bits.
- I'm not sure I like the bridge on either sprite. They just don't feel right somehow (sorry I can't articulate this more).
Nitpicky is fine - I'm still an amateur spriter after all.
In response of course:
1) Can do easily enough. I was trying to get a feeling of a flush near-joint in the left ship with the habitation ring because it rotates separately to the rest of the ship, and that comes across better in-game when you can see the animation, but I could probably afford a bigger gap. The right-side ship was more trying to follow the theme, and I actually hadn't noticed it looking quite as tight as it does until you mentioned it. (Incidentally, there's going to be a radar dish/some kind of greebly thing in the middle between those armour turret panels.)
2) A lot of the contrast/shading/lighting issues emanate from the kitbashing process, yeah. As I said, they still need some work, but it's mostly just clean-up.
3) Interesting. I've been told on other sprites of mine (hand-drawn ones rather than kitbashed) that my outlines are often too prominent and unrealistic, hence a slight attempt to counter that here. Looks like I need to find a Goldilocks Zone between the two... (Having said that, it probably looks quite different on a black/dark background)
4) Don't worry, I don't really like the bridges either. XD I'm sticking with them because a) the right-side one actually looks good with weapons around it, and b) I toyed around with a bunch of concepts for bridges, and nothing worked better than these.
Still, I might find an alternative.