@King Alfonzo
Ahhhh, I can't unsee the "crease". And I thought I was done with that one too
.
Duck: Yeah, I like the center one the best too. I see what you mean about the 'bill's' corners being too sharp - I think I'm going to extend them and make the area darker so that it looks like that bit tucks under the diagonal plating. I don't see that clash in color, but I'll play around with unifying the plating scheme.
Brick: I think I like cjusa's Tsunami idea... can't stick with birds forever, and it does fit the ship's aggressive frontal style. I can't imagine Pelican being anything other than a big old carrier, so I think that will be slated for a cruiser carrier (which might be my next kitbash, though I've always been bad at carriers.)
@King Alfonzo: Wow, thanks for the compliments! I spent waaay too long on merging the interior piping, so I'm glad it looks good. I see what you mean about the blades not fitting near the frontal large hardpoint plates, will clean
.
I'm thinking about actually not putting any more guns on it - if the player wants frontal PD they can put it in the medium energy slots. The forward large hardpoints should be enough firepower for direct action.
(In combat I see the Tsunami(?) barely losing to a Dominator in a 1 v 1, mainly due to the Dominator's missile complement, but it will be a little faster, a bunch more maneuverable, and have strong shields. Without a mobility system and with weak turret power it will be in trouble of being swarmed.)
I was going to make a midline ship pack (no weapons though - between vanilla and SWP I think everything that needs to be covered is covered for vanilla flavor). I actually have a pair of ancient frigate kitbashes I did years ago I was going to clean up and include, so so far I have 4 frigates, a destroyer, and a cruiser. Sprites only, haven't plugged them into the ship editor yet. I want another destroyer, but I don't know what role to try and fill.