Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 434 435 [436] 437 438 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210769 times)

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 504
  • No longer drinking (Alcohol that is)
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6525 on: January 07, 2017, 10:23:59 AM »

So, I redone the ship that I posted here, here are the four iterations.

1 -
Spoiler
[close]

2 -
Spoiler
[close]

3 -
Spoiler
[close]

4 -
Spoiler
[close]

---------------

Which one of these four are preferrable? (The 4th is a modification of the 3rd, and may replace it.)
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

King Alfonzo

  • Admiral
  • *****
  • Posts: 679
  • -- D O C T O R --
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6526 on: January 07, 2017, 07:18:19 PM »

I think there is a fundamental flaw with you ship:



In the red circle is a flat bit of colour. This makes one think it's a flat surface. The yellow lines indicate contours; when combined with the flat surface, it gives the impression that the rear section of the ship sticks up weirdly, as I've crudely drawn. Visually, you're fighting between 'flat' (which I think you're going for) and 3D (which looks weird). Number 3 and 4 'breaks' this illusion, making the ship overall look better, but the overall flaw still exists.

I also suggest moving away from little shapes, and making them larger sections; right now it looks like a conrfusing jumble of geometry.

In other news: Kane.

Psiyon

  • Admiral
  • *****
  • Posts: 772
  • Trippy
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6527 on: January 07, 2017, 07:29:15 PM »

No context:

Spoiler






Nothing is final and repaints should be considered WIP.

Edit: Forgot one



Old versions are always rightmost.

[close]
« Last Edit: January 07, 2017, 07:39:25 PM by Psiyon »
Logged

Abyz

  • Lieutenant
  • **
  • Posts: 90
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6528 on: January 07, 2017, 11:42:15 PM »

Psiyon, dude pretty good WIPs! I likee
Logged

King Alfonzo

  • Admiral
  • *****
  • Posts: 679
  • -- D O C T O R --
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6529 on: January 08, 2017, 07:36:01 PM »

No context:

Spoiler






Nothing is final and repaints should be considered WIP.

Edit: Forgot one



Old versions are always rightmost.

[close]

That's a huge improvement from the originals - they have a solid mass to them compared to the rather flimsey greeble ships.

And in other news: That feel you get when you're a single frigate, and a CABAL carrier fleet chases you relentlessly:



Or, if your a more traditional luddic woman:


Or, a defiant Luddic Bishop:


Or, if you're a hardworking space freighterman:


Or, if you're a magical nanny:


Or, if you're a babyboomer who'd rather NOT be still spacefrieghting:

Psiyon

  • Admiral
  • *****
  • Posts: 772
  • Trippy
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6530 on: January 18, 2017, 08:28:38 PM »

Yay sketches, continuing the redesigns.
Spoiler






[close]
Logged

Techhead

  • Commander
  • ***
  • Posts: 184
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6531 on: January 18, 2017, 09:30:47 PM »

Those really look great, Psiyon.
I'm looking forward to seeing the finished versions.
Logged

Lucian Greymark

  • Captain
  • ****
  • Posts: 274
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6532 on: January 19, 2017, 03:39:31 AM »

Spoiler
[close]

Just leaving this here. Line art sketch for a new frigate I'm working on. I'd say the line art work is about 80% done. Most of that will get obliterated in the colouring phase though.

EDIT: Sorry for tiny picture, it comes straight from my photoshop sketch pad
« Last Edit: January 19, 2017, 03:41:05 AM by Lucian Greymark »
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7173
  • Harpoon Affectionado
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6533 on: February 05, 2017, 07:48:34 PM »

A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.


I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.

Thoughts?
Logged

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 504
  • No longer drinking (Alcohol that is)
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6534 on: February 06, 2017, 02:32:10 AM »

A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.


I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.

Thoughts?

Not sure if it would be too powerful for the ship itself, but more of a synergy with accelerated ammo feeder that also speeds up energy weapons?

it'd kind of have to be slightly slower in firing speed than something based for ballistic fire rate though.

Overall, this is a neat looking kitbash, i'm liking the shape of the fore and the aft's armor plates fit the design pretty well.
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

whatdoesthisbuttondo

  • Lieutenant
  • **
  • Posts: 90
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6535 on: February 06, 2017, 01:04:02 PM »

Thoughts?

Like it, think it could use some kind of filler in-between the front hardpoints.

I've used the front part of one of the Paragons large fore hardpoints for that kind of thing before,
could work well here too.

Maybe some brushing up or rework of the horizontal greebling in-between the turret slots.

Just a quick experiment:



[attachment deleted by admin]
« Last Edit: February 06, 2017, 01:09:48 PM by whatdoesthisbuttondo »
Logged

King Alfonzo

  • Admiral
  • *****
  • Posts: 679
  • -- D O C T O R --
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6536 on: February 06, 2017, 02:29:14 PM »

Thoughts?
Maybe some brushing up or rework of the horizontal greebling in-between the turret slots.

Overall its a pretty cool looking ship, like a low-tech version of the Beholder from the S&WP. If you are diabolically evil you can make this thing slow and give it a damper field, or if you're balanced give it accelerated ammo feeder. But I think if you put a vertical greeble line down the middle of the front armour plate it'd stop looking weird to me, like some awkward abomination between high-tech and mid-tech:


(Ten million hours in MSPaint)

Also sticking a large on this kind of ship would be ridiculous, unless you made it slow as sin, gave it a rubbish turn speed and turned it into something of an artillery ship.

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7173
  • Harpoon Affectionado
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6537 on: February 06, 2017, 04:31:41 PM »

Wow, lots of feedback! I think I agree that the area between the turrets needs some work.

@Whatdoesthisbuttondo
It does look good with something there... maybe a medium hardpoint? I like there being some room. Putting a medium missile would put the ship firmly into the Destroyer category in weapon power, but the sprite is small for a destroyer. Maybe change the turrets to small energy? Though that would require me making them smaller, and sprite changes take time.

I like the idea of an accelerated ammo feeder type system, but what if we go for the opposite?

System: Supercharged Rounds
Lowers the rate of fire of ballistic weapons by 33%, but increases damage and projectile speed by 100%. Net flux cost remains unchanged.

I think its a reasonable system: The ship only has 2 forward facing medium ballistics that really benefit - its a 33% increase in damage compared to high energy focus's 50%, but it also helps hit ranged targets.
Logged

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7173
  • Harpoon Affectionado
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6538 on: February 06, 2017, 07:58:38 PM »

Well,  inspired to do another kitbash - the Heavy Destroyer Wren.



3 medium ballistics in the turrets, 2 medium missiles in the hardpoints, 4 small energy.

System...? Maneuvering jets fits its tactical profile, but it would be rather boring. Any ideas?
Logged

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6539 on: February 06, 2017, 08:27:05 PM »

A quick kitbash I threw together to relax: the heavy frigate/light destroyer Goshawk.


I'm thinking 2x Medium ballistics in the hardpoints, 2x Energy in the turrets, 1x ballistic in the rear, but I haven't thought up a system yet.

Thoughts?

nice looking bash. My personal gripe with this is that there's no apparent command bridge/observation deck. Now, ofc, ships don't need that stuff given sensors and whatnot, but imo ships just look kinda.... blind.... without them.

That and all vanilla ships have them, and you're obviously going for the vanilla midline look here
Logged
mmm.... tartiflette
Pages: 1 ... 434 435 [436] 437 438 ... 482