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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2211075 times)

gruberscomplete

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6315 on: July 22, 2016, 02:21:32 PM »

New ship in the RWS fleet:

Trump class

Cruiser / Heavy Cruiser?

4 Large energy mounts + high energy focus





There is still work to do:
- paint it with orange stripes
- fix hull plates and change the white thing in front to more gray / blue (or orange?)
- change blue shield generators in back to fit in better

P.S. kitbashed from Paragon
Thoughts? Opinions?
« Last Edit: July 22, 2016, 04:19:29 PM by gruberscomplete »
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Lucian Greymark

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6316 on: July 23, 2016, 04:38:33 AM »

Trump Class?

Orange Stripes?

Politically relevant, approves
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6317 on: July 23, 2016, 04:58:19 AM »

It needs a drone system that just surrounds it with nothing but concrete blocks.

Also, I suggest taking some inspiration from the Tiangdong IBB for styling tips - maybe a bit more red, white and blue alongside the orange stripes?

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6318 on: July 25, 2016, 05:51:18 PM »

I remember saying somewhere that I was going to not overdo the red on this one.
Spoiler

I lied.




(also, still not done yet, but close...)
[close]


Also, "Trump class"? Really?
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6319 on: July 25, 2016, 07:44:01 PM »

I remember saying somewhere that I was going to not overdo the red on this one.
Spoiler
I lied.
[close]

That's some meta-level lying you're doing there. I think you've got the right amount of red (or rather, dark red). It's just enough to contrast well with the yellow / grey of the rest of it, making it pop rather nicely. Also - not sure if there's lighting or a reflection on the fuel tanks, but it's a nice, very nice, very sensual, very sinful, depraved effect. AS are the strange and beguiling armour mounts around the bridge and the long, slender, tantalizing spine-wings.

You're...I'm afraid you're risking a ban posting that on a work-safe forum topic.

Just so you avoid a ban, I've taken the time to properly fix the image for you (see below, spoilered, for fear of corrupting youths and giving the elderly heart attacks), so that all the inappropriately saucy bits are hidden from view. just quickly swap yours out for this one, and I think if you do get banned, it'll only be for three years instead of until the end of time.

Spoiler

[close]

I suggest you take time in the future and think on the consequences of your actions before posting that smut again!

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6320 on: July 27, 2016, 03:15:56 PM »

Hah, I'll admit I usually get a chuckle out of those posts. Thanks.  :D
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Orikson

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6321 on: July 28, 2016, 02:01:05 AM »



This is a brilliant idea. In fact, I'm am stealing that idea.

.

I'll probably not take anything off the front, except removing the medium hardpoints. I will however take off some of the armour at the back, to make it more stripped looking, and fix the 'backbone' of the ship so it looks better.

EDIT: The Hammer-C. Replaces shifting bullets into targets for shifting cargo into different systems.



EDIT II: Currently trying to make a TriTachyon version (U? S?) of the Hammerhead, based somewhat on the original sketch, but it doesn't feel ... Tritachyon enough. It looks like I've made a PACK version of the hammerhead, actually now I think about it. Any ideas how to Tritachie it up?



Forgot to reply to this. You have my permission to use whatever I wrote for your ship! I love it when people like it.

Because of the change in slots however, here's a new description with some flavouring of my own.

Thank you for purchasing Hyper Drive & Materials Industries (HDMI) products! We hope you enjoy the work of one of the sector's finest architect and designer, @King_Alfonzo.

X-tra series - Repurposed series of hulls for a wider variety of utility.

Here are your purchase details:



X-Hammerhead(C)-class Combat Freighter.

Description: A retrofit of the popular midline destroyer, this version of the Hammerhead sacrifices its two forward Medium Ballistic Slots, overall speed, some durability and its Accelerated Ammo Feeder system for civilian and cargo transportation.

Aside from the large increase in crew and cargo capacity, this hull features a medium increase in Flux Capacity and a Burst Maneuvering Jets system to get it out of sticky situations. A great asset to traders on a low budget/couldn't afford an escort and consistent support for mercenaries.

.

For the High Tech Hammerhead version;



Hammerhead(U)-class Destroyer. Description based off Dark.Revenant's Sunder (U)-class destroyer.

Description: This coveted variant of the Hammerhead appeared during the later era of the Domain. Due to its significantly stronger shield and flux systems, it is usually identified with a "U" tag meaning "upgraded" or "ultra".

A midline destroyer from the golden age of the Domain, the Hammerhead is respected for its staying power in battle as its balistic capabilities.

This "U" version however, replaces the 2 medium ballistic hardpoints for energy slot of the same kind. It also features a High Energy Focus system instead to complement this change.

Despite the upgrades, the ship is known to have less armour and hull that were removed to facilitate its new, high tech systems.

.

My suggestion how to make the Hammerhead(U) more Tri-Tachyon like is to change its loadout slightly and maybe makeit less edgy? The white structure that high tech ships have I guess should be shifted slightly more to the middle?

.

If you decide to make it have a different slot lay out, I could create an X-tra series description again.
« Last Edit: July 28, 2016, 09:09:55 AM by Mr. K »
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Nitofex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6322 on: July 28, 2016, 09:27:09 AM »

So, im new here and this is my first ever sprite, i just want to ask you guys how exactly do you do the shading? And also, could you please suggest how to color it to blend it in with the rest of the ships? Not finished yet...   
« Last Edit: July 28, 2016, 10:09:19 AM by Nitofex »
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gruberscomplete

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6323 on: July 28, 2016, 12:10:59 PM »



Updated Trump-class:

old:

I didn't realize he had gold hair, not orange.

Furthermore, I couldn't figure out where to put those stripes!


Large energy weapon:



@Nitofex
So, im new here and this is my first ever sprite, i just want to ask you guys how exactly do you do the shading? And also, could you please suggest how to color it to blend it in with the rest of the ships? Not finished yet...

Before you start shading, I just wanted to say that the red of your ship doesn't contrast well with the blue. It seems like you want to make an iron-clads ship: http://fractalsoftworks.com/forum/index.php?topic=431.0
« Last Edit: July 28, 2016, 12:28:35 PM by gruberscomplete »
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Nitofex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6324 on: July 28, 2016, 12:54:32 PM »

That is exactly what i am aiming AWAY from, the colors chosen here were meant to be as placeholders, that is why i am asking professionals to give advice on how to make it more starsector ship-like.
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gruberscomplete

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6325 on: July 28, 2016, 01:20:36 PM »

tbh, if you are still learning how to do shading, it is better to start with relatively small (low pixel count) frigate or fighters, not a battlecruiser.

I find kitbashing a lot easier than actually drawing a ship from scratch.
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Nitofex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6326 on: July 28, 2016, 01:43:23 PM »

I'm gonna look into kitbashing, but i find drawing it from nothing is more entertaining. And yes i know that starting small would be alot better for learning, i want to go big anyways 'cause that's how i am.
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King Alfonzo

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6327 on: July 28, 2016, 05:16:16 PM »

Why not go the John Gleeson route? For his paintings he'll find the odd bit of interesting detail from wherever (anatomy books, magazines, sketchbooks from the 1800's), stick it on the canvas, and integrate it into the painting. So just find an odd interesting bit of greeble / kitbash from a vanilla ship that you think would look good integrated into the style, jam that thing there, then work from or around that greeble. Once you have an 'anchor' so to speak you'll be able to derive how to shade, construct and detail the ship so it fits in.

Nitofex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6328 on: July 29, 2016, 02:37:07 AM »

Thank you for the advice.
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Sollis Gratis

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6329 on: July 29, 2016, 08:43:34 PM »

Hi, I am new here. I don't typically post in forums of any kind, but I produced a sprite on a whim for starsector, and wanted feedback on it. This is my first ever sprite, and I have no clue how to link an image...

So I just attached it...

The ship needs more detail to shift it into scale with other ships, but I am stylistically undecided. The theme is that whoever made the ship was technologically savvy, and the weapons will be energy based, beams and whatnot, so think along those lines, but as you can see (unless I am just projecting) I was looking to make it kind-of hotrod-ish. I haven't even looked at putting it in the game yet.

It is about light-cruiser size, it is hard-point deficient at this point, but I may adjust it. What do you/y'all think?

[attachment deleted by admin]
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