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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210886 times)

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6255 on: April 27, 2016, 10:38:37 PM »

Just plugging away.

Spoiler
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Definitely want to pilot one of those some day.
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Kirsala

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6256 on: April 28, 2016, 09:15:38 AM »

Hi All,

So I've been working on a mod for quite a while now, and after many failed attempts to make a decent-looking ship, I finally managed to cobble together this one. I figured I'd show it off and get some feedback, and maybe get some pointers for a few more like it.



I was originally planning on using a dark blue/gray color scheme, but it looked terrible with the updated sprites.

(And yes, it is a definitely a kitbash)
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6257 on: April 28, 2016, 03:57:22 PM »

I'd advise against using Falcon/Eagle parts in the future. They don't look bad or anything, but are really overused by kitbash mods in general.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6258 on: April 28, 2016, 04:54:02 PM »

I don't think it's the Falcon / Eagle... it's that basically, it's just a squished Eagle, and therefore pretty uninteresting.  We all had to start somewhere, though :)
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Schwartz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6259 on: April 30, 2016, 01:17:24 PM »

It's a pretty good kitbash! I'd look at adding some colour variation. Right now, every single pixel seems to be somewhere in the green spectrum, and the different hues of the middle part and the top/bottom part are (ever so slightly) too close together. Try maybe separating the ship into more different hues, like a grey-green and an olive. Or a pale yellow for the cockpit.
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star_sektor

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6260 on: May 01, 2016, 09:23:00 PM »

An attempt to revive my VMP project.
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Spriting a capital ship? Ain't no one got time fo dat

Abyz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6261 on: May 02, 2016, 02:41:51 PM »

An attempt to revive my VMP project.

As an avid Ultima Online player I approve of the name & the sprite!
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shuul

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6262 on: May 03, 2016, 08:12:35 AM »


I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.



Ok, following your advice I spent quite a lot of time on this one.
Please suggest how can I improve it.
Is it actually OK to put into game as is?
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Volken

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6263 on: May 04, 2016, 05:19:44 PM »



I made that a while ago but it applies to your sprites too: These are things present on vanilla ships that are currently lacking in yours.




Re-designed the sprite, but this time with the interior and armour pieces included into the base design rather than slapped on afterwards, though I did have to rely on kitbashing. Thoughts?
« Last Edit: May 05, 2016, 06:59:34 AM by Volken »
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6264 on: May 08, 2016, 07:24:06 AM »

Volken, Shuul, both your sprites are better. Now you just have to practice, then practice and finally practice more...  ;)

After the XIVth Gryphon from the Paintjob tutorial, the last ship that was really lacking a skin was the Hammerhead I suppose...
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SpacePoliticianAndaZealot

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6265 on: May 08, 2016, 08:27:09 AM »

You really can't go wrong with the XIV variants. Uparmour kits and fancy racing stripes.

Too bad it doesn't fit on the front half of the ship. Also, the additional armour on the central part looks weird. Maybe stretch it upwards a little?

All in all, keep 'em coming!
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Harmful Mechanic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6266 on: May 10, 2016, 03:02:07 PM »

I'm really loving the XIV variants, yeah. I've noticed that the midtech hulls are some of the more satisfying XIVs to pilot; the armor bonus is more noticeable and the base hulls are pretty fast, so they wallow less in player hands.

One more ship down, two to go, and then it's grime time;
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Gorgonson

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6267 on: May 11, 2016, 05:20:52 PM »

Those look great, Soren!
They're so clean - like a Japanese hospital.

The anti-aliasing seems to be a bit unhappy on the edge of the hull above the leftmost thruster - but maybe that's just an artifact of the image itself.
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Harmful Mechanic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6268 on: May 12, 2016, 03:21:43 PM »

Those look great, Soren!
They're so clean - like a Japanese hospital.

The anti-aliasing seems to be a bit unhappy on the edge of the hull above the leftmost thruster - but maybe that's just an artifact of the image itself.

Yeah, I ended up with some inconvenient crunchies on this one - I should go in and smooth those out.
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gruberscomplete

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6269 on: June 03, 2016, 11:43:07 AM »


Missionary of Ludd


Ludd


Engager


Endangerer


Escorter
« Last Edit: June 03, 2016, 01:05:03 PM by gruberscomplete »
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