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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210885 times)

Az the Squishy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6045 on: January 01, 2016, 10:59:07 PM »



Varingur shall live...  I've been busy little duckies, I've been busy.

Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6046 on: January 01, 2016, 11:56:54 PM »



Varingur shall live...  I've been busy little duckies, I've been busy.
Woah, that's a massive difference compared to your previous ships.
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star_sektor

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6047 on: January 02, 2016, 02:26:33 AM »

i dont know what to do with this anymore so ill just put it here
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Spriting a capital ship? Ain't no one got time fo dat

Spoorthuzad

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6048 on: January 02, 2016, 02:49:06 AM »

i dont know what to do with this anymore so ill just put it here
That's a pe..... nevermind.

Make it shoot something out of the deadend there
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star_sektor

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6049 on: January 02, 2016, 08:46:45 AM »

i like anti-ship sledgehammers.




and i'm horrible at shading.
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Spriting a capital ship? Ain't no one got time fo dat

star_sektor

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6050 on: January 02, 2016, 08:59:02 AM »

i like anti-ship sledgehammers.




and i'm horrible at shading.

And the story is something like: Division 1 was the secret deep-science laboratory of the Hegemony(like DARPA). Some of the faction's greatest breakthroughs had been made there, and the Versatile Modular Platform was about to be one of them. The idea was to integrate modular functions such as weapons, shields, logistics, or industrial modules into a basic frame, making it extremely versatile and effectively replacing many frigates, cargo haulers and destroyers such as the Hammerhead and Lasher. It would have been an invention that would have changed the fate of the Sector were it not for decreasing budgets from battle expenses and destabilization of the Hegemony from constant electronic attacks from the Tri-Tachyon, which ultimately forced Division 1 to be decommissioned. Needless to say, the VMP project was cancelled, and its incomplete prototypes were left to gather dust in an isolated hangar. The ship seen above is one of the first results of the VMP project, and has a railgun used in orbital defense platforms as its main module.
« Last Edit: January 02, 2016, 09:16:11 AM by star_sektor »
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Spriting a capital ship? Ain't no one got time fo dat

Ryu116

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6051 on: January 02, 2016, 09:23:39 AM »

i like anti-ship sledgehammers.




and i'm horrible at shading.

And the story is something like: Division 1 was the secret deep-science laboratory of the Hegemony(like DARPA). Some of the faction's greatest breakthroughs had been made there, and the Versatile Modular Platform was about to be one of them. The idea was to integrate modular functions such as weapons, shields, logistics, or industrial modules into a basic frame, making it extremely versatile and effectively replacing many frigates, cargo haulers and destroyers such as the Hammerhead and Lasher. It would have been an invention that would have changed the fate of the Sector were it not for decreasing budgets from battle expenses and destabilization of the Hegemony from constant electronic attacks from the Tri-Tachyon, which ultimately forced Division 1 to be decommissioned. Needless to say, the VMP project was cancelled, and its incomplete prototypes were left to gather dust in an isolated hangar. The ship seen above is one of the first results of the VMP project, and has a railgun used in orbital defense platforms as its main module.

That story makes perfect sense and I sincerely recommend this story to be implemented as background story about exotic, unique experimental anti-ship sledgehammers.

« Last Edit: January 02, 2016, 09:25:39 AM by Ryu116 »
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Az the Squishy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6052 on: January 02, 2016, 10:21:02 AM »



Varingur shall live...  I've been busy little duckies, I've been busy.
Woah, that's a massive difference compared to your previous ships.

For the better I hope....  ^ ^
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An can you belive it's basically a touched up version of this?
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Which is a redesign of THIS
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Which is a Re-REDESIGN OF THIS~!!
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Which is the reimagining of this blast from the Ass.
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Piemanlives

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6053 on: January 02, 2016, 11:56:53 AM »

They're all so similar but oh so different at the same time.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

FlashFrozen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6054 on: January 02, 2016, 12:21:53 PM »

Just here to pop in for some  opinions,

Poll Poll Poll!

http://i.imgur.com/9YMcN3T.gifv

http://i.imgur.com/8CmctHC.gifv

http://i.imgur.com/xDGgi7A.gifv
Quite late reply, but honestly I think yellow would work better than the current options. It'd go with the yellow accents on the rest of the ship and make the vanes look brighter when active- currently, red and purple appear to darken them which detracts from the 'something fancy is happening!' feel. It'd also give less of a barbershop pole vibe.

I've given gold/yellow a try, but it didn't look right to me, it gave a really awkward construction ship feel but this is at a high brightness+saturation


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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6055 on: January 02, 2016, 04:25:45 PM »

@Azmond; that's really great, a very nice sprite. I'm going to be picky though and say maybe the crack things across the bridge aren't quite right.

Also:
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"I'm doing it, I'm making them purple! No one can stop me!"

Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6056 on: January 02, 2016, 07:58:35 PM »


I've given gold/yellow a try, but it didn't look right to me, it gave a really awkward construction ship feel but this is at a high brightness+saturation




Magenta was fine IMO. Or purple.
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Lucian Greymark

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6057 on: January 02, 2016, 09:14:58 PM »

Hello again, really getting stuck into this spriting style here's a cruiser.

Spoiler
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Az the Squishy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6058 on: January 02, 2016, 10:58:45 PM »

@Azmond; that's really great, a very nice sprite. I'm going to be picky though and say maybe the crack things across the bridge aren't quite right.

Also:


That really made my day upon coming home, hehaha~! As for the  'cracks' I was more trying to make plates, but I'll try smoothing it out and using colors instead to try an give it soem good texture or greeb... I'll give it a look. Nice ship by the by. Like the whole, "Time to eat your face" vibe it gives. A pair of flying laser mandibles~!

Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6059 on: January 03, 2016, 04:06:37 AM »

I have very bad imagination and i have a very good weapon:
This is a mine who if ennemi is near, he attack (very random) this ship. And when this mine is dead, you regen 1 ammo. (Three ammo, no ammo regen) , mine have long duration. He is a missile. If ennemi touch this mine, just explode, ah ah. (I have not reason create a ship for replace mine, i think)
For the moment i have this mount:

And this mine:

Effect:(gif)
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I search better design, but i have not idea what >< .  Thank you for your help.
« Last Edit: January 03, 2016, 04:18:13 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.
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