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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210855 times)

Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6030 on: December 28, 2015, 04:11:44 PM »



Thank i have decide take second and use filtre for one, i have this result.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6031 on: December 29, 2015, 09:16:19 AM »

Honestly, Snrasha, I think your reworked Aurora needs more detail. However, I did this in around 5 minutes too. My work is messy, not really even that good, but you really need to shade things!



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Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6032 on: December 29, 2015, 10:28:01 AM »

Yes, i need more detail, but i search again what.  ^^ .
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

SpacePoliticianAndaZealot

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6033 on: December 30, 2015, 05:39:13 AM »

Another space plane.


In-game
Spoiler
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Lore
Spoiler
A traditional aerospace design with sizeable survey equipment coupled with a powerful engine assembly, the Nymphi has been subject to thorough conversion from its outdated explorer mould.

Once used to soar the skies in search of biological life, mineral deposits or other planetary features with its universal deep scan suite, this ship now soars the void and skies in search of prey. To suit its new role the Nymphi's suites have been stripped to favour modular weapon mounts, wing mounted Harpoon missiles and an accelerated ballistic ammo feeder. The Nymphi retains some of its former life featuring enhanced scanning capabilites.
[close]
A Kite on steroids. Do want!
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Lucian Greymark

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6034 on: December 30, 2015, 07:39:49 AM »

Okay, new ship, just a heavy frigate/light destroyer for my mod. It wears it's design influences on it's sleeves but I think it's sufficiently different from the inspiration to be an entirely new ship.

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CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6035 on: December 30, 2015, 07:56:58 AM »

It's late and I'm tired, but i swear that just burned holes in both my eyes. UUuughh so bright!!
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Naysmyth Armouries, for all your blasting needs.

SpacePoliticianAndaZealot

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6036 on: December 30, 2015, 12:35:35 PM »

Okay, new ship, just a heavy frigate/light destroyer for my mod. It wears it's design influences on it's sleeves but I think it's sufficiently different from the inspiration to be an entirely new ship.

Spoiler
[close]

You might want to shade that thing. This way it looks like a flying piece 'a candy.
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FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6037 on: December 30, 2015, 06:20:43 PM »

Why u no shade :P

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Lucian Greymark

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6038 on: December 30, 2015, 06:23:35 PM »

okay, okay I did some shading, before/after shots

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« Last Edit: December 30, 2015, 06:32:10 PM by Lucian Greymark »
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Ryu116

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6039 on: December 30, 2015, 06:45:33 PM »

Your ship with shade look much better and it look great!

I would like to try your ship in starsector when you release it.

:)
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Lucian Greymark

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6040 on: December 31, 2015, 08:19:06 AM »

Hi guys

I did another thing...

Meet the Vanith Class Destroyer :D

Spoiler
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also, here's a teaser of it in game

Spoiler
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« Last Edit: December 31, 2015, 11:13:18 AM by Lucian Greymark »
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Nanao-kun

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6041 on: December 31, 2015, 03:52:09 PM »

That ship looks like it could pretty easily fit into the Project Ironclads style.
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Lucian Greymark

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6042 on: December 31, 2015, 07:29:41 PM »

tbh it's more heavily influenced by diable corporations, but w/e
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Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6043 on: January 01, 2016, 11:41:10 AM »

Question: this ball of energy is correct? '.'

(Because, this is maybe bad, ><)

Question 2: I search a idea for make it more attractive this weapon:




(Ok, it is very bad idea for a design ballistic weapon, butttttt it i have beautiful effect in game, but ugly.)
In game: i have this effect(video):
Spoiler
edit: Ok no, i have delete video, we cannot see this weapon very good.
[close]


Thank you!
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Talkie Toaster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6044 on: January 01, 2016, 05:35:22 PM »

Just here to pop in for some  opinions,

Poll Poll Poll!

http://i.imgur.com/9YMcN3T.gifv

http://i.imgur.com/8CmctHC.gifv

http://i.imgur.com/xDGgi7A.gifv
Quite late reply, but honestly I think yellow would work better than the current options. It'd go with the yellow accents on the rest of the ship and make the vanes look brighter when active- currently, red and purple appear to darken them which detracts from the 'something fancy is happening!' feel. It'd also give less of a barbershop pole vibe.
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