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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 1674270 times)

Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6000 on: December 25, 2015, 06:20:23 PM »

Reminds me of JAMs in Sentou Yosei Yukikaze. (Did I get the spelling right?)
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FlashFrozen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6001 on: December 25, 2015, 07:15:46 PM »

Reminds me of JAMs in Sentou Yosei Yukikaze. (Did I get the spelling right?)

 ;D

Purple is pretty menacing, but red might not stand out against the red hulls
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6002 on: December 25, 2015, 08:22:44 PM »

Whoo, so that screws up missile guidance systems targeting the ship.

Have you tried other colors? Magenta or orange, maybe?
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CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6003 on: December 26, 2015, 01:17:07 AM »

Hey all, me again, I'm sorta not dead.

I need a 2nd opinion on this Heavy Missile Frigate.

or ?

Which is better?

Also, feel free to destroy my only feeling by critiquing the style/design. i can take it! :3
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SpacePoliticianAndaZealot

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6004 on: December 26, 2015, 03:15:35 AM »

First design screams "close-up-maneuvering-jets-unload-in-your-face"

Second one fits as a standoff missile lobber, but seems kinda weak, since I highly doubt those mounts on the sides are medium-sized missile hardponts.

Anyways, this little fellow seems like the ship you know it just needs maneuvering jets system ;D
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CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6005 on: December 26, 2015, 04:03:58 AM »

First design screams "close-up-maneuvering-jets-unload-in-your-face"

Second one fits as a standoff missile lobber, but seems kinda weak, since I highly doubt those mounts on the sides are medium-sized missile hardponts.

Anyways, this little fellow seems like the ship you know it just needs maneuvering jets system ;D

Well that's a good thing coz this little ship is designed to be nimble enough get in behind a front-heavy ship and blow them to hell. I believe i have a note for this ship somewhere that says "onslaughts beware".

Anyway, this ship is only a frigate so all of the missile mounts are going to be small either way. I'd rather not have the Balance Police knocking on my door in the middle of the night and 'talking' some sense into me, eh? Some thought is still required...

Also, I've touched up an old portrait to make it look extra snazzy. Whatiyathink?
>>

Actually, i think it switched genders somewhere along the way... xD
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SpacePoliticianAndaZealot

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6006 on: December 26, 2015, 04:28:22 AM »

Heh, portraits aren't my niche really. All I can say this one reminds me of that moment from Fallout (1) where the player could encounter Harry, the dumb Super Mutant, and he would say:

"Oooh, you not look like ghoul. How come?"

And the player can respond:

"Because I'm dressed up real snazzy today!"

xD
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Piemanlives

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6007 on: December 26, 2015, 05:14:04 AM »

I feel that the difference in lighting on the different sections of the face is a bit too solid. Unless that's the feel you're going for... You know, art.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6008 on: December 26, 2015, 10:42:42 AM »

For your ship, second one. However i'm not sure about those flat, veiny armor plates.

For the portrait, it's a step in the right direction. David's portraits always had very high contrast. However as Piemanlives said, it feel a bit too much like a vector image. Using the blur tool would help. Also, i felt like doing my own tweek on your work.



Second one have blurred shadows, third one is a more contrasted version, an attempt at imitating David's style (the fourth portrait). I'm not sure if it's actually good but... Well, i'm experimenting new stuffs.

And while i'm a it, i tried to rework some old, unused THI portraits i made a while ago.

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Ryu116

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6009 on: December 26, 2015, 11:58:40 AM »

Just here to pop in for some  opinions,

Poll Poll Poll!

http://i.imgur.com/9YMcN3T.gifv

http://i.imgur.com/8CmctHC.gifv

http://i.imgur.com/xDGgi7A.gifv

Third link with purple color looks the best IMO.
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Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6010 on: December 26, 2015, 01:11:20 PM »

An opinion? Please '.'. Thank you!
Spoiler


[close]
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

Ryu116

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6011 on: December 26, 2015, 03:05:14 PM »

An opinion? Please '.'. Thank you!
Spoiler


[close]

Your ship is looking interesting, it look like gunship destroyer.  I think it could look better if you replace two larger gun spot on far down / left of ship with smaller gun, so it have more 'realistic' looking to ship.
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Snrasha

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6012 on: December 26, 2015, 03:08:11 PM »

It not large mount, it is medium mount, ah ah. Yes thank, i search just a small style for my faction which is ugly.
I found in fight, it is better :


It is a gunship cruiser who attacking side, ah ah. Like a pirate, Yeah '.'  .
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Artefact
Two weird faction.

Sanguinary Anarchistic Defectors A fan-mod of Shadowyard.

CrazyDave

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6013 on: December 26, 2015, 05:56:01 PM »

For your ship, second one. However i'm not sure about those flat, veiny armor plates.

mmm they do seem a little too flat. Let's see what i can do about that...

For the portrait, it's a step in the right direction. David's portraits always had very high contrast. However as Piemanlives said, it feel a bit too much like a vector image. Using the blur tool would help. Also, i felt like doing my own tweek on your work.



Second one have blurred shadows, third one is a more contrasted version, an attempt at imitating David's style (the fourth portrait). I'm not sure if it's actually good but... Well, i'm experimenting new stuffs.

Ah yes, i see what you mean. I like how the cybernetic eye stands out a lot more in the third one. I'll have to work some more on it :D
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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #6014 on: December 27, 2015, 04:49:40 AM »

It not large mount, it is medium mount, ah ah. Yes thank, i search just a small style for my faction which is ugly.
I found in fight, it is better :


It is a gunship cruiser who attacking side, ah ah. Like a pirate, Yeah '.'  .

So, while it looks promising, like it could be a nice and fun armored high-tech gun platform there are currently some issues with the sprite imo.
The frontal medium gun arch does not fit the sprite, currently there is a command bridge structure between the gun and its target, and considering that the shading of the sprite pretty obviously tells that the command bridge is on a higher position than the gun, it looks like the gun is shooting through the command bridge.
This is related to a general problem with the sprite itself, beside the command bridge and the other kitbashed parts of the sprite it is extremely flat due to lack of shading, thus it is hard to imagine the 3d structure of the ship, this makes the gun placements and potential gun arches seem very random and a bit "unrealistic" as the guns would shoot into each other, the colored lines could help with emphasizing any 3d structure but would have to be redrawn on several places as their current layout emphasize that the sprite is indeed totally flat.  Also, the slight texture with horizontal canvas stripes is not really working very well, it looks like it's soft and plushy instead of hard armor, which is not the look I assume you were after. I suggest you try to skip using any of the standard textures as using them instead of more custom solutions such as hand drawing texture features might save time but almost always looks worse. And a final detail is that you currently have all turret mounts faced in the same direction which is usually not how sprites are drawn in this game, usually a rear facing gun has it's turret mount facing backwards and not forward, currently all your small gun mounts face backwards and all your medium gun mounts face forward.

Your ship do look like it could be a really cool ship though, but more work with overall structure, shading and details would be needed to really make it great.
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