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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2222935 times)

Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5910 on: December 05, 2015, 09:35:56 AM »



Pretty much done I think.
« Last Edit: December 05, 2015, 09:39:31 AM by Tartiflette »
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speeder

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5911 on: December 05, 2015, 10:32:55 AM »

I like those.

Can't you lend me your brain? =D I would love to have mad unrealistic sprite skillz! (I did some of my own space game sprites in the past, but they are based completely on how real stuff would look, and thus ended looking utterly boring, and weird...)
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Cergos

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5912 on: December 05, 2015, 11:05:59 AM »

I did some of my own space game sprites in the past, but they are based completely on how real stuff would look, and thus ended looking utterly boring, and weird...


Some people, myself not excluded  ;), appreciate  realistic or practical designs, especially if you put a lot of thought into the layout. Maybe you just need to practice your technique a little bit more, I know there are a few guides floating around on the topic.
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5913 on: December 05, 2015, 12:21:58 PM »

You....bothered to create a (D) sprite even thou the current sprite could well fill the role(just put a layer of rust and slap compromised armor to reflect its naked status)?

Thats dedication.
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Piemanlives

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5914 on: December 05, 2015, 12:29:13 PM »

It's Tartiflette, I think he does it for fun.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5915 on: December 05, 2015, 01:16:42 PM »

You....bothered to create a (D) sprite even thou the current sprite could well fill the role(just put a layer of rust and slap compromised armor to reflect its naked status)?

Thats dedication.
I created those sprites because I really don't like the current one and wanted to get rid of it. Using it as a D skin would be counterproductive in that regard... :-\

Besides, putting a layer of rust on my new sprite is actually easier due to its cleanliness and the fact that I have all the layers in my working file. (same reason as of why David redid the Eagle/Falcon)
« Last Edit: December 05, 2015, 01:19:52 PM by Tartiflette »
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Toxcity

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5916 on: December 05, 2015, 03:22:06 PM »

I wish those were in the base game. I'm assuming they're going to be in SS+.
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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5917 on: December 06, 2015, 01:48:37 AM »


I created those sprites because I really don't like the current one and wanted to get rid of it. Using it as a D skin would be counterproductive in that regard... :-\

Besides, putting a layer of rust on my new sprite is actually easier due to its cleanliness and the fact that I have all the layers in my working file. (same reason as of why David redid the Eagle/Falcon)

Well then I hope the devs take note because you working that magic made the vanilla sprite look that much uglier.
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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5918 on: December 07, 2015, 12:11:26 AM »

Random ship sprite I made

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shuul

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5919 on: December 07, 2015, 12:35:49 PM »

Patrol Carrier


Patrol Cruiser
« Last Edit: December 07, 2015, 12:39:54 PM by shuul »
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5920 on: December 07, 2015, 01:16:20 PM »

Oh, forgot to post this.  Due to the sensor mechanics added in the latest version, the SRA has had its roster further expanded with an unexpected ship, the Belet-Seri, which is a small Sensor Frigate or Corvette.


While not entirely decided, it's very likely that the ships system will be some kind of "target painter" which debuffs whichever craft is getting hit by the beam (most likely by reducing it's damage reduction.)
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Lucian Greymark

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5921 on: December 08, 2015, 10:08:37 PM »

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Okay so with the dissolution of my old mod I've had to more or less start from scratch, and here's the first mockup of a frigate. Thoughts?

EDIT: This isn't to scale btw, it's about 2-3 times bigger than the actual in game size.

EDIT2: Added a picture to scale, just for those who care
« Last Edit: December 08, 2015, 10:18:09 PM by Lucian Greymark »
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5922 on: December 09, 2015, 02:37:26 AM »

@MShadowy - I feel like you should have the bottom-most sensor pods or whatever angling slightly downwards instead of upwards. The current configuration is pretty weird.

@Shellster - That's insanely good. Make more of those.  :D
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Clockwork Owl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5923 on: December 09, 2015, 06:36:54 AM »

Decided to do a series work of these:
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        Gryphon(TM)       Original for comparation

Tri-Tachyon Department of Military has a wide variety of vessels at its disposal. While most of the warships are stock Autofactory product from Expansion Epoch, engineers of the department constantly make partial or total conversion of other epoch vessel, in accordance with the revised corporate regulation 666.14 - which states that the tactics and doctrines of Tri-Tachyon Military should be constantly adapted and evolved.

Can't remember exactly, but some text mentioned TT Dept. of Military I guess.
Photoshop for color change, SAI for the rest of the jobs, including hand-removal of anomalies(byproduct of color conversion).

Seems I killed some depth along with some details when repainting. Gonna fix those.
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« Last Edit: December 09, 2015, 07:21:15 AM by Aron0621 »
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Harmful Mechanic

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5924 on: December 09, 2015, 01:28:40 PM »

Slowly, slowly, catches the monkey. Shading, etc. is still not there, but progress has been made. Still all in Illustrator, at this point out of bloody-mindedness as much as anything.

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