Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 392 393 [394] 395 396 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223225 times)

FlashFrozen

  • Admiral
  • *****
  • Posts: 988
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5895 on: December 04, 2015, 06:19:24 PM »



May change some things but a mockup of a destroyer,
Logged

Cergos

  • Ensign
  • *
  • Posts: 11
  • Fidem Serva
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5896 on: December 04, 2015, 07:50:09 PM »



May change some things but a mockup of a destroyer,

I like the swept wing-esq design that you have there, especially with the way you incorporated the two wing sections; it is quite unique looking and suitably intimidating. However, I don't entirely follow what is going on at the back. Mind you, it doesn't look bad, It just looks "set apart" from the rest of the destroyer(perhaps that is the intended reaction).
The shading on all the different angles and blades of the wings might be a bit of a challenge to pull off, but overall I quite like it!

but the best part, by far, is that you included forward canards ;D! I don't care if "actual" pilots say they aren't that practical, D*mnit! they look soo cool!
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5897 on: December 05, 2015, 12:15:55 AM »

It looks cool. Unfortunately it looks a little to beefy for the Sunder (being a Glass cannon and all).
It need space for it's flux plant compared to the Hammerhead, not for plating. After all since it has twice the direct firepower, it must be bigger! Or suffer the Hyperion death twig syndrome (that I might take a look at now btw)
Logged
 

kazi

  • Admiral
  • *****
  • Posts: 714
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5898 on: December 05, 2015, 12:47:43 AM »

I actually liked the vanilla Sunder. That said, Tartiflette definitely improved it! Nice work!

You should do the Odyssey next. That is by far and away my least favorite of the vanilla sprites (now that David's made the Condor beautiful).
Logged

Sabaton

  • Admiral
  • *****
  • Posts: 523
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5899 on: December 05, 2015, 01:15:43 AM »

Sweet beautiful Sunhead that sprite is gorgeous!
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5900 on: December 05, 2015, 01:38:17 AM »

I actually liked the vanilla Sunder. That said, Tartiflette definitely improved it! Nice work!

You should do the Odyssey next. That is by far and away my least favorite of the vanilla sprites (now that David's made the Condor beautiful).
The Odyssey has a peculiar design, but is quite well executed. I'd rather redo the old ship sprites that are now arguably outdated compared to the newer ones. Venture, Apogee, Hyperion seem like better candidates in that regard.
Logged
 

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4403
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5901 on: December 05, 2015, 01:55:56 AM »

Oh yeah, the Venture. One ship I never use purely because its so ugly.


I really like the forward section on the Sunder sprite, but the aft it too bulky for my taste. Doesn't fit the "glass cannon" theme.
Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Clockwork Owl

  • Admiral
  • *****
  • Posts: 790
    • View Profile
    • Starsector South Korean Community
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5902 on: December 05, 2015, 02:02:00 AM »

It looks cool. Unfortunately it looks a little to beefy for the Sunder (being a Glass cannon and all).
It need space for it's flux plant compared to the Hammerhead, not for plating. After all since it has twice the direct firepower, it must be bigger! Or suffer the Hyperion death twig syndrome (that I might take a look at now btw)
Then how about strapping some vents on ?
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5903 on: December 05, 2015, 03:47:37 AM »

I really like the Sunder rework, but honestly feel like it changes the perceptual character of the ship; that new bulk comes across as armor, not as power / distribution / / etc. 

I'd love an up-armored Sunder in the game as a Military variation, though, so...
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5904 on: December 05, 2015, 04:01:13 AM »

I'd love an up-armored Sunder in the game as a Military variation, though, so...
You mean this one? :P
Logged
 

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4403
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5905 on: December 05, 2015, 04:07:18 AM »

Awesome. Now that I can believe in. I'd expect it to be much less maneuverable than normal, designed as a (substitute) ship of the line.

Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Jonlissla

  • Captain
  • ****
  • Posts: 258
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5906 on: December 05, 2015, 04:34:53 AM »

Looks like something David did, which makes it fit the vanilla ship lineup.

Keep up the great work.
Logged

Cergos

  • Ensign
  • *
  • Posts: 11
  • Fidem Serva
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5907 on: December 05, 2015, 04:53:05 AM »

I'd love an up-armored Sunder in the game as a Military variation, though, so...
You mean this one? :P


That one I like!
In the context, it makes perfect sense that the sunder's rather flimsy back-end would be reinforced if the military crews got a hold of it.
Logged

vaio

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5908 on: December 05, 2015, 05:13:00 AM »

I painted several ships for Thule Legacy.

Tungsten frigate


Frigga cruiser




Warthog battleship




Berghast destroyer


Berserker destroyer


Viking MK I frigate


Viking MK II frigate




Forsser cruiser




Herzog battleship (without tattoo)

« Last Edit: December 05, 2015, 10:18:19 PM by vaio »
Logged

Clockwork Owl

  • Admiral
  • *****
  • Posts: 790
    • View Profile
    • Starsector South Korean Community
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5909 on: December 05, 2015, 06:22:39 AM »

Berghast destroyer

I see an Enforcer head there...

Not really a fan of ballships, but not that I hate it.
Maybe add more visible thrusters? We have exhaust flame in-game, yes, but I prefer thrusters more stand out.
Logged
Pages: 1 ... 392 393 [394] 395 396 ... 482