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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210863 times)

Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5715 on: September 13, 2015, 01:58:40 PM »

I agree, the shading does look very excessive now that I look at it outside of photoshop, dark enough to probably look bad in the game itself. The central pits are also too dark and/or too small, my idea was to emhasize a depression in the hull for the phasepad, but with that unintentionally large midsection highligt it does look more like two sad eyes with really bad makeup. I'll try to join the two depression into a single depression and lighten up the inner most part around the phase pad, along with a general de-contrasting effort for the flanks. In general I'm really annoyed of the whole center area, me mirroring the sprite just made it wider than what was my intention.

Thanks for the comments, I had to look what a mattock was though, I dont know anything about tools either. :)
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5716 on: September 17, 2015, 06:25:51 AM »

Some fightas.

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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5717 on: September 18, 2015, 03:42:40 AM »



The five last ones look cool and very fitting for starsector, the rest looks a bit too "airplane" like imho, the red one look especially interesting and though it have airplane wings etc the asymmetry makes it looks much more spaceship-like, would fit as a recon fighter.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5718 on: September 20, 2015, 04:53:40 PM »



These are all great, but I find myself particularly liking this one.

Anyway, work progressing on what was formerly known as the Norn and is now the Eitri-class modular industrial ship:


The Eitri's design allows it to be easily configured for a variety of commercial and industrial roles, including shipping, ore and volatiles refining, and personnel transport; the lattice between the ships bow and stern is designed to fit a number of Modular Trays designed for these varying industrial/commercial purposes.
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Zudgemud

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5719 on: September 21, 2015, 02:03:06 PM »

Quote
Anyway, work progressing on what was formerly known as the Norn and is now the Eitri-class modular industrial ship:


The Eitri's design allows it to be easily configured for a variety of commercial and industrial roles, including shipping, ore and volatiles refining, and personnel transport; the lattice between the ships bow and stern is designed to fit a number of Modular Trays designed for these varying industrial/commercial purposes.

Looks very promising, it's modular design also gives it great potential for when industry and mining/resource extraction gets into the game, I really dig that which I imagine is a folded crane arm.


I polished my own mushroom ship, much less shading, a tad more details. No main cannon fitted on the new one though as it is my preliminary shipsprite, I will probably still poke around with the sprite though, still not competely satesfied with some details and shading.
New                                                                     Old
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Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5720 on: September 21, 2015, 03:25:00 PM »

Mushroom?  No, no, that's clearly a backwards triceratops skull.
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Wyvern is 100% correct about the math.

SafariJohn

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5721 on: September 21, 2015, 04:17:12 PM »

Mushroom?  No, no, that's clearly a backwards triceratops skull.

Can't unsee! :o
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SafariJohn

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5722 on: September 25, 2015, 12:38:23 PM »

For those of you who keeping up with my meager modding efforts, I've mentioned the Cyclops Frigate a couple times. And now here it is!



It still needs some improvements to lighting, texture, or something, but I can't quite figure out what I need to do. Could someone give me some pointers or ideas?

Edit: Removed yellow around side turrets and finally moved them to the edge because they were annoying me.
« Last Edit: September 25, 2015, 06:58:57 PM by HartLord »
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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5723 on: September 25, 2015, 01:56:09 PM »

It definitely needs more greebles.
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SafariJohn

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5724 on: September 26, 2015, 06:01:50 PM »

Greeble greeble.


A lot closer, but it still doesn't feel quite right :-\


Some extra color seems to help.



Or maybe flipped.

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Az the Squishy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5725 on: September 30, 2015, 10:34:45 PM »

Spoiled to help with size is all. :P

Spoiler
Greeble greeble.


A lot closer, but it still doesn't feel quite right :-\


Some extra color seems to help.



Or maybe flipped.

[close]

I feel the Color definately seems to help Hart as well as an over-all increase in greebles, keep up the work.

As for you Zudgemud, the skull not too far above your last post it's indeed one of the strangest ships I've seen and it's not bad- in of itself -but it really does look a bit off as Shadowy had pointed out. I love it over all though, looks poisonous... or like it's come back fromt he grave to chomp your brains instead of the grass it once liked.

kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5726 on: October 01, 2015, 12:32:44 AM »

Spoiler
[close]

Some issues here and there, but whatever.
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Tartiflette

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5727 on: October 01, 2015, 12:43:20 AM »

The ship's quite nice if with some minor perspective issues. The asteroids however could use to be drawn with a larger brush.
« Last Edit: October 01, 2015, 12:54:38 AM by Tartiflette »
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Cycerin

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5728 on: October 04, 2015, 06:45:51 AM »

Spoiler
[close]

Some issues here and there, but whatever.

Awesome. Cimeterre?
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #5729 on: October 04, 2015, 10:50:40 AM »

Some ships variants.

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