Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 269 270 [271] 272 273 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 1849473 times)

mendonca

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1127
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4050 on: June 04, 2014, 01:36:20 AM »

I think the yellow lights are a huge step in making the sprite come to life, it really helps to give it a sense of scale.

I do wonder if the lights could be 'sharper', but that's probably only really an issue when looking at the sprite in this context, 1:1, straight up, outside the game.

Komondor:


Happier with the form and interest, overall, more so at the front. Need to think about how to develop the rear end, either nudge and nurdle what's already there, or think about some more sweeping changes.
« Last Edit: June 04, 2014, 02:06:22 AM by mendonca »
Logged


"I'm doing it, I'm making them purple! No one can stop me!"

xenoargh

  • Admiral
  • *****
  • Posts: 4863
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4051 on: June 04, 2014, 02:07:26 AM »

Tried a couple of things with Thule's Orka, to try and resolve its shape and size a little more clearly.  Old / New:
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Tecrys

  • Captain
  • ****
  • Posts: 478
  • Creator of Biomancy Genetic Engineering
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4052 on: June 04, 2014, 05:15:44 AM »

I posted a pic of this ship some time ago, time to take a look with all animated parts attached:

https://www.dropbox.com/s/blmqfz37x76hssa/Desktop%2006.04.2014%20-%2013.51.44.07.mp4
Logged
Bringing biological warfare to Stasector since 2014.
Let's say I'm the cave man type of a modder, I put the square through the triangle in kindergarten and even succeed.
Such a stupid thing to quote myself, oh well

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4053 on: June 04, 2014, 07:02:46 AM »

@Tecrys
I am speechless...
though the sound effects made me chuckle  :D

It is amazing what you did, but of course I need to stop drooling and get some constructive criticism!
I am curious to see how it looks while attacking a ship.
My knowledge of coding is little but I can see some possible trouble, would really like to see it.

My personal opinion is that the tentacles and claws should move slower( if possible).
I found it strange seeing such big parts accelerating at such speed.
Logged
Fractalsoftworks limited edition ban hammer.

Xalendi

  • Commander
  • ***
  • Posts: 198
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4054 on: June 04, 2014, 07:11:19 AM »

The Ullr-class Assault frigate:

Spoiler

[close]


single & dual medium beams, medium flux beam, and small missile launcher:

Spoiler

[close]
Logged

DestinyPlayer

  • Ensign
  • *
  • Posts: 20
  • A passing by person
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4055 on: June 04, 2014, 08:29:55 AM »


After a long pause, I've made another ship. Don't know if for better or for worse, but it's different from my other goldy ships. Any critique? And tomatoes? Or a random floating brick?
Logged

JDCollie

  • Captain
  • ****
  • Posts: 256
    • View Profile
    • My Youtube Channel
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4056 on: June 04, 2014, 08:43:47 AM »

OK, 5 different versions of the Gaian capship.  Any favorites?

Spoiler

[close]

Personally, I like the first, fourth and fifth ones best, but the third one has the size of typical SS battlewagons, whereas the other ones feel like big, bulky Cruisers, so I'm a little torn :)
Oooh, I like these. I could be wrong, but I get a subtle hint of Warhammer 40k's ship flavor from these ships.
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 4863
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4057 on: June 04, 2014, 02:00:11 PM »

@DestinyPlayer:  Keep at it and read some tutorials on drawing; you're getting better :)  I think you might want to adjust your screen's gamma, though; most of the details were hard to see.  I cleaned up the sprite a bit and corrected the gamma to give you some ideas / hints about how to do various things:

Logged
Please check out my SS projects :)
Xeno's Mod Pack

The Sage

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4058 on: June 04, 2014, 04:45:14 PM »

Awesome art, everybody! Keep up the great work!
Logged

MShadowy

  • Admiral
  • *****
  • Posts: 879
    • View Profile
    • Email
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4059 on: June 04, 2014, 09:22:48 PM »

Working on setting up the glowy bits for the Mimirs main gun.  Not entirely sure about em though.

Spoiler


I'll also have some mechanical motions, trying to work in a rotating kind of wheel section with the partially closed silvery bits in the middle.  That at least should look pretty good.
[close]
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 2995
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4060 on: June 04, 2014, 11:44:40 PM »

The green light part looks okay imo, a little more light could add some emphasis, but not too much. The red parts however are, well undewhelming. Maybe try to light them the other way around: make the whole silver parts glow, but not these spots (the glowing you use is good, but it's doesn't feel like it's spreading through the hull)
Overall, I'd say the effect is good, but a bit shy.
Logged
 

DestinyPlayer

  • Ensign
  • *
  • Posts: 20
  • A passing by person
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4061 on: June 05, 2014, 05:05:29 AM »


Not yet finished, but i'd like to hear your opinion out, as I've tried to do a few new things with this thing.
NOTE: the wires in the middle were looking better before I mirrored the whole thing because of a few glitches.
« Last Edit: June 05, 2014, 07:55:56 AM by DestinyPlayer »
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 4863
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4062 on: June 06, 2014, 02:01:17 PM »

Messed with the Hyperion today:
Logged
Please check out my SS projects :)
Xeno's Mod Pack

DestinyPlayer

  • Ensign
  • *
  • Posts: 20
  • A passing by person
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4063 on: June 07, 2014, 01:25:48 AM »

From my point of view, things on the wings look slightly detached from the rest of the ship. But otherwise it's nice.
Logged

Makina

  • Ensign
  • *
  • Posts: 26
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #4064 on: June 07, 2014, 08:38:45 AM »

Eight good months without moving forward, it's time that i put back ;) I continue with cruisers and more particularly Magellanic Clouds... Yes I certainly put still too much greeble on it, i going to need that reduce clearly for the next one.

Spoiler
[close]

Edit:
And in bonus to finish to burn your eyes, here is Milkyway as well as recolor fighters for the occasion.
Spoiler
[close]


PS: I did not find how to correct the problem of flatness of Magellanic Clouds, but I shall work again it maybe to remedy if i find.
« Last Edit: June 09, 2014, 04:42:38 AM by Makina »
Logged
Pages: 1 ... 269 270 [271] 272 273 ... 482