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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223083 times)

FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3360 on: February 15, 2014, 10:59:25 AM »

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A wild recon carrier appears!

(What do you think?)
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SpaceRiceBowl

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3361 on: February 15, 2014, 12:41:14 PM »

The lines feel a bit too straight for a Citadel ship. I feel that maybe more curves would help, but then again, I've never sprited before
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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3362 on: February 15, 2014, 04:01:43 PM »

I like how consistent in style your ships are, Shellster. Normally not a fan of 100% symmetry, but for these ships it works. Of course, the one on the top left isn't symmetrical and the ship on the far right has a nice bit of detail that breaks the symmetry.

Are you going to colour the ships? Or are you going with the full on grey scheme? Nothing wrong with a fully on grey scheme but I think that a little colour wouldn't hurt. Perhaps on some specific pieces of hullplating. On the fighters the red lights and yellowish cockpit give it just enough colour, I think.

Thanks Erik. Yeah I would like to add some colour to these ships as they look a bit bland atm, I do like the grey scheme too but colour in details like rust or stripes like Punch Clock Horrors and Gotcha mentioned would make them look better I think, just not sure what colour would suit them so will do a bit of experimenting.

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Nice work Foxer, looks really good, I have to agree with SpaceRiceBowl though as the new direction your factions sprites are going this one seems like it needs a few more curves.
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Amazigh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3363 on: February 15, 2014, 08:37:46 PM »

Shellster, your ships look amazing, really love the visual style, but one minor issue, they have rather inconsistent(?) outlining.
See: The top right frigate, entirely grey outlines, but the engine pods have a black line running their length.
The fighters: Solid black outlines, makes them really stand out to me compared to the other ships.

IMO: Transitioning straight to pure black from a significantly lighter area should be avoided as it really stands out as a transition.

Suggestion: take all of the black outlines/etc. and replace with a dark grey, it will make the outlines a lot less pronounced, I did this with some sprites I was working on and it made a huge difference.
Other areas of note that I feel could do with this tweak: several of the medium/small mounts on the capships+right destroyer, as the black outlines makes them "pop" more than I feel they should.
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Shellster

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3364 on: February 15, 2014, 11:02:28 PM »

Thanks Amazigh, glad you like them. Thanks for the feedback too, I agree there are some inconsistent outlining especially on the fighters as you said so i'll try and improve this using your suggestion. The two capitals and right destroyer still need a bit of blending so they should hopefully look more like the others when done.
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3365 on: February 16, 2014, 12:41:26 AM »

My attempt at making a cruiser sized ship :
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It was originally a destroyer, but i messed up the design.
I had a feeling that i am overdoing the lines.
Suggestions please, especially on the custom hardpoints.

Special thanks to Okim, many parts of this ship are from/ inspired by Okim's modification of my ship.
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3366 on: February 16, 2014, 02:02:10 AM »

LCU, I like that ship of yours, colour choice is good especialy the contrast to those bridge lights.
I think the details are good but it needs some shading. The brightest point should be in the middle section of the ship gradually getting darker to the outsides.
The design in generell is good and the mounts are well integrated, hardpoimts too.
So, yeah,  just some shading.
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3367 on: February 16, 2014, 02:06:40 AM »

It`s size is okay for a destroyer actually. A heavy destroyer class would fit nice for it.

Here - i`ve made some simple shades for it to prevent it from looking flat:

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The higher the part on the ship - the brighter it should be to stand out from the other parts. Black blurred outlines immitating shadows will make these elevated parts look even better. Shaded sides gives this ship a slightly roundish look.
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Again - that`s my vision of your vessel made by using my spriting technics :)

PCCL

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3368 on: February 16, 2014, 02:46:37 AM »

I like it, reminds me of the tribe from GSB
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Lcu

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3369 on: February 16, 2014, 02:55:30 AM »

What is the best tool for shading in GIMP?
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Tecrys

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3370 on: February 16, 2014, 02:58:20 AM »

Burn highlights, best way is to use multiple layers. You can mske the layer burn
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3371 on: February 16, 2014, 03:13:19 AM »

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"I'm doing it, I'm making them purple! No one can stop me!"

theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3372 on: February 16, 2014, 05:43:10 AM »

the Devil octopus :D looks great
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Toxcity

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3373 on: February 16, 2014, 11:20:21 AM »

Cool Ship

A new PACK ship! I hope this means there will be an update soon.
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Vinch

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3374 on: February 16, 2014, 11:55:44 AM »

So i was bored and tried my first fighter sprite using GIMP: The UEF Uhlan (from http://www.hard-light.net/wiki/index.php/Uhlan)

The first atempt: (failed due to resizing problem)
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And the 2nd take much more to scale with starsector 52x 56 pixels
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Obviously a bit of work left but at least i recognize the fighter ;)

Btw at wich scale do you create your ships? 1:1 , 2:1... ?
« Last Edit: February 16, 2014, 12:22:44 PM by Vinch »
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