Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 205 206 [207] 208 209 ... 482

Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223183 times)

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3090 on: January 19, 2014, 05:08:25 AM »

Spoiler
[close]

All the ships currently in the upcoming version TuP.

Thinking about adding a few "civilian" or industrial ships, like a variant on the Ox, construction rig and the shuttle.
Logged

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3091 on: January 19, 2014, 06:09:27 AM »



Wolfpack-class frigate. Combined the new superhound and the Foxhound into a low tech powerhouse of a frigate.

1x medium ballistic
4x small ballistic
1x medium missile
1x small missile
« Last Edit: January 19, 2014, 06:13:48 AM by Erick Doe »
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3092 on: January 19, 2014, 06:21:47 AM »

That is a destroyer imho xD.
Logged

Bjørn_in_the_Sector

  • Commander
  • ***
  • Posts: 186
  • Have a towel, just need a ship...
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3093 on: January 19, 2014, 06:28:20 AM »

agreed. The number of mounts and the size of the damn thing makes it - at the very least - a light destroyer.
Logged
Executive Creative Director of Naysmyth Armouries Mod (Very WIP)

c plus one

  • Commander
  • ***
  • Posts: 174
  • 'Make Jumpgates Great Again!'
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3094 on: January 19, 2014, 06:39:36 AM »

At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # and size of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".
« Last Edit: January 19, 2014, 06:41:26 AM by c plus one »
Logged
Quote from: Lopunny Zen
you are playing them wrong then..

Don't tell me I'm playing anything wrong in a singleplayer sandbox game. Just don't.

Erick Doe

  • Global Moderator
  • Admiral
  • *****
  • Posts: 2489
  • "Pretty cunning, don't you think?"
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3095 on: January 19, 2014, 06:40:25 AM »

At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".

Bingo!
Logged

c plus one

  • Commander
  • ***
  • Posts: 174
  • 'Make Jumpgates Great Again!'
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3096 on: January 19, 2014, 06:42:40 AM »

Thx for the endorsement, Erick  ;D  I value perceiving your intent with the ship more than i value my ego in any nomenclature contradiction
Logged
Quote from: Lopunny Zen
you are playing them wrong then..

Don't tell me I'm playing anything wrong in a singleplayer sandbox game. Just don't.

Gotcha!

  • Admiral
  • *****
  • Posts: 1124
    • View Profile
    • Welcome to New Hiigara
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3097 on: January 19, 2014, 06:49:38 AM »

@Xenoargh: Looking good so far, except that it's very red. ;D'

@Erick Doe: Seeing your mixed fleet of rustbuckets and shiny first class vessels parked like that makes me think you'd be a great used car ship salesman. :D
Logged
  

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3098 on: January 19, 2014, 06:51:16 AM »

At times, nomenclature can be an overlapping and imprecise business. ;)

While i can clearly see your POV, i do disagree in part. Regardless of the current # of guns, I maintain that the presumably (we'd have to ask Erick Doe) still sub-DD quantity of hitpoints on the new ship merits designation of nothing higher than "Heavy FF". I say so because it may have enough weaps to "talk the talk", but not enough survivability to "walk the walk".

Bingo!

And now I want a fleet of Wolfpacks, Cerberuses, Foxhounds and Hounds in UsS... Make it happen bro!
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3099 on: January 19, 2014, 09:11:39 AM »

Quote
Looking good so far, except that it's very red
Red unz go fasta and have mo' dakka.
Logged
Please check out my SS projects :)
Xeno's Mod Pack

HELMUT

  • Admiral
  • *****
  • Posts: 1363
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3100 on: January 19, 2014, 10:10:37 AM »

MShadowy, cool drawing, i wish i could draw my ships as well, not being limited to kitbash only.

Xeno, yeah the red is very bright, dunno how it blend on a dark background though. Also the lack of weapon mounts make it kinda weird, unless it's supposed to be a ram-ship? It's called Blade after all.

Erick, a huge frigate could work but balance wise it might need some tweaks. Five small mounts and two medium ones are serious business, some destroyers aren't even that much armed!
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3101 on: January 19, 2014, 11:15:01 AM »

It's pretty much like Scimitar, hue-wise; it's a flashy candy-apple red, more or less. It'll get a bit darker as the last bits get added.  It has four mounts and some other stuff going on.

Logged
Please check out my SS projects :)
Xeno's Mod Pack

Ember

  • Commander
  • ***
  • Posts: 172
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3102 on: January 19, 2014, 03:53:34 PM »

its been forever since Ive been to these forums

Ive lost a few assets relating to some of my ships so ive redone a few
should I continue remaking a few of my ships? or stay with the old

Edit: new one is larger, is it big enough?

Spoiler
old

new

also which is better the one above or this one

[close]
« Last Edit: January 19, 2014, 04:16:14 PM by Ember »
Logged

Doogie

  • Commander
  • ***
  • Posts: 235
    • View Profile
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3103 on: January 19, 2014, 04:03:04 PM »

They're too different. Keep both!
Logged

Gotcha!

  • Admiral
  • *****
  • Posts: 1124
    • View Profile
    • Welcome to New Hiigara
Re: Spriters judgement thread [non-sprite art allowed]
« Reply #3104 on: January 19, 2014, 04:03:12 PM »

The one with the least turrets in my opinion. Also, keep the first one in too! Don't delete any of them now, y'hear. ;)
Logged
  
Pages: 1 ... 205 206 [207] 208 209 ... 482