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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2223168 times)

xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2655 on: November 11, 2013, 11:52:39 PM »

Can't see that image.
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Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2656 on: November 12, 2013, 12:25:12 AM »

Me too.

dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2657 on: November 12, 2013, 02:23:41 AM »

Me too.
its cause you ate it you silly dinosaur
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Okim

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2658 on: November 12, 2013, 03:39:54 AM »

Hey, that`s a mighty Wargar warrior from Lords of The Stars out there! Not a sily dino...  >:(

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Hyph_K31

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2659 on: November 12, 2013, 05:12:20 AM »

Was messing around with noise and blur, and this happened:

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I think it looks like it could be a ship, if extensive modifications were made; I however have no idea on where to start with said modifications.

Well, for now make of it what you will. It's a ball of stuff.
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Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2660 on: November 12, 2013, 05:31:13 AM »

Yesterday I came up with one idea, which coincidentally includes your ball of stuff. Or rather any similiar shape with complex texture. So the main idea is "...from the galaxy far-far away through wormhole escaped battlestation, which was half-destroyed in battle...". In other words parts of the sphere have to be cut off to simulate destruction of the hull, and there should be destroyed, burning, sparkling with plasma and electricity debris. Something like this.
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With some animations for debris it may become a very interesting ship. Also gameplay wise it can be interesting to give this station high combat stats/strong weapons, but reduced by default CR. So also you can have cool overpowered battlestation, you will always have to consider malfunctions (and damages which come with next update I believe).
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2661 on: November 12, 2013, 05:31:26 AM »

:D that would mare an awsome explosion animation for a weird weapon im working on atm
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2662 on: November 12, 2013, 10:02:55 AM »

Fixed imgur derp: warring, these are extremely large pictures! Added 'width=800' to IMG bbcode ~m :)

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« Last Edit: November 12, 2013, 05:52:53 PM by Foxer360 »
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Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2663 on: November 12, 2013, 10:17:46 AM »

Foxer360, if you actually implement such geometry it can be very interesting ship.

Meet destroyer "Destoryer". This one has custom turret, I placed one on the right side only to illustrate turret, though only left side has large mount for this turret and on the right side there should be only PD mount.
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With turrets    Without      
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Those two boxes are missile launchers as I imagine. This ship's main role is missile support/assault. But it has one hard punching ballistic dual cannon.
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FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2664 on: November 12, 2013, 10:54:55 AM »

Lemme tell you that my entire mod is based on magnetic ship designs. They habe just been heavily modified.Also, my spriting skill could be improved to show greater depth.
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2665 on: November 12, 2013, 03:36:11 PM »

it may have taken 4 hours of work but the B1 model is complete XD i now know more about blender then i need strictly speaking

also 2 gun models cause i can and i needed something to put into the gun slots
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high cal single
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light twin autcanon
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big picture


and a sprite form (same size as the curent B1) (destroyer)
« Last Edit: November 12, 2013, 03:44:26 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

FasterThanSleepyfish

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2666 on: November 12, 2013, 04:20:12 PM »

Those look so bad*ss dmai! Keep up dat good work!
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Amazigh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2667 on: November 12, 2013, 05:47:29 PM »

*snip*
Ho yus, very nice, the opening missile pods on the Toybox are kinda weird looking, but  there's not much that can be done about that.
Just making a suggestion, but a Mighty Byne and might be cool to do.
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dmaiski

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2668 on: November 12, 2013, 06:30:01 PM »

*snip*
Ho yus, very nice, the opening missile pods on the Toybox are kinda weird looking, but  there's not much that can be done about that.
Just making a suggestion, but a Mighty Byne and might be cool to do.


:D seconded!

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big image
« Last Edit: November 12, 2013, 06:32:55 PM by dmaiski »
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BISO
(WIP) lots of shiny new weapons ( :-[ i have more weapons then sprites :-[ )

i got a cat pad
its like a mouse pad but better!

Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2669 on: November 13, 2013, 07:21:31 AM »

Was having fun with some filters and textures and kitbashed SSD. Though its rather simple work. Also attached some mounts because otherwise surface feels rather lonely.
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P.S. I wish I could draw Mighty Byne or other bots freely in starsector style. And also it would be fun if I could code Mighty Bynes system with modular shields for every part of the ship. It is probably doable with drones representing hull armo. Hmm. Thats actually good idea how to implement Mighty Byne's style of fighting - you have shields which can absorb fixed amount of damage (drones don't have flux dissipation) and each shield covers onle small part of the ship, and after that armor can be destroyed and hull will be exposed (when drone dies it exposes real ships hull under it). But still drawing good stylish armor and shape is rather difficult task.
« Last Edit: November 13, 2013, 07:34:33 AM by Magician »
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