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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2211054 times)

Draignean

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2625 on: November 05, 2013, 09:34:37 PM »

Whats with all of the holes in the top sprite? Also I'm one of those nutcases who insists everything needs to be symmetrical.

It looked more... different. Less like the style of the red sprites I posted earlier.

They aren't technically holes either, just really darkly shaded areas away from those orange lights.

Asymmetrics are harder to do, since you have to work on the entire ship instead of half, but I agree that they can be a lot more fun. Junk Pirates being a prime example of a mostly assym faction that's fun to fight in part because of their lack of symmetry.
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kazi

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2626 on: November 05, 2013, 09:50:45 PM »

Meh, I'm just going to declare a difference of opinion with you guys there and leave it at that. Personal preference, sorry.

It's somehow just more satisfying to fire symmetrical sets of weapons and such. Even though the Tempest is relatively good looking, I just can't ever bring myself to fly it. The Apogee is about as adventurous as I get "asymmetry-wise" haha...
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Doogie

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2627 on: November 07, 2013, 09:21:50 AM »

Play Shadowyards or Nomads.
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Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2628 on: November 07, 2013, 02:14:24 PM »

Was a bit discouraged and tired, but managed to start drawing again.

Say hello to little Crimrose. Intended to make a well-rounded, with slight focus on speed, frigate. Something what can be used as a main frigate power of every fleet, from lone wolfs to fleets with capitals. Also I noticed some time ago, that I tend to go symmetrical way, because its less work for me. Don't know if should fix it immediately.
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Amazigh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2629 on: November 07, 2013, 02:23:16 PM »

Crimrose.
I see what you did there, really nice ship too.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2630 on: November 07, 2013, 03:00:47 PM »

Thule, you should totally make the Eldars sprites for the BFG mod :D

Draignean, i like the two bottoms ones. I'm pretty skeptical about the big one and all the "holes" though. It look very cobbled together like legos.

kazi, it's good, if a bit monotone. That's just my taste however, i just hope you're gonna add some fancy weapons on top of it afterward.

Magician, i like this one. It doesn't feel as "garish" as the Fire Witch. BTW what are those whites holes? Will they house some smaller "sun drones" like its big sister? It could be very interesting to make a whole faction around this system, that would be an original step outside of the other more classic factions.
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Magician

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2631 on: November 07, 2013, 03:13:14 PM »

Well, originally its nothing more than white plating which covers part of the engine section of the ship. But looking at the final image I too started to think how to use this space. Simple solution may be to place some mounts.
Or maybe some system which enables effect like this?
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I have one visually cool idea for shipsystem, but can't say if I will be able to draw it good enough and do code part properly.

But sun drones idea may be a good idea too. Maybe even will try both things.

Update: was experimenting with other things and slightly changed template of this sprite just for fun of testing. Also added glow to mess around with idea of how part of shipsystem may look like.
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update2: gosh, I like to mess with stuff I already finished. Now animated
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« Last Edit: November 07, 2013, 10:55:45 PM by Magician »
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2632 on: November 08, 2013, 03:26:31 AM »

Zorg assimilated Aurora and Medusa. The green 'node' on some of the weapon slots is animated ingame.

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Sabaton

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2633 on: November 08, 2013, 06:57:35 AM »

 Are you planning to assimilate the entire roster of high tech ships?
 Or just a few of them?
« Last Edit: November 08, 2013, 06:59:56 AM by Sabaton »
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Erick Doe

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2634 on: November 08, 2013, 08:03:15 AM »

Are you planning to assimilate the entire roster of high tech ships?
 Or just a few of them?

A few of them. At first, at least. One of each class size.
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theSONY

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2635 on: November 08, 2013, 08:13:44 AM »

Zorg assimilated Aurora and Medusa...
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looking nice but i'm looking forward for the script :P
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-the ABOMINATION - in progress

Psiyon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2636 on: November 08, 2013, 06:14:45 PM »



Free ship.
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HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2637 on: November 08, 2013, 06:23:37 PM »

Psiyon, even your vanilla kitbash are very reminiscent of Obsidian Void sprites. Very angular looking. However i'm intrigued by the lower part of the ship, what's this from? Tri-Tachyons ships?

Anyway i like it.
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Psiyon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2638 on: November 08, 2013, 06:32:50 PM »

Psiyon, even your vanilla kitbash are very reminiscent of Obsidian Void sprites. Very angular looking. However i'm intrigued by the lower part of the ship, what's this from? Tri-Tachyons ships?

Anyway i like it.
~75% of the ship is drawn, not kitbashed, especially the lower part.

I guess that means I do a fair job at replicating David's artstyle if the entire thing was assumed to be a kitbash :P
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #2639 on: November 08, 2013, 07:14:40 PM »

Holy that.
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