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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210843 times)

Wyvern

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1965 on: August 02, 2013, 09:41:29 AM »

Personally, I think the issue is that the tank assembly looks like it's an entirely separate ship, rather than anything to do with color per se.  Here's a bit of a hack job showing what I'd think about changing - notice how this version feels more like a single item than a gold ship pasted on top of a shadowyards vessel.

This is meant as a demonstration only; you could certainly do a lot more to integrate the components than I did; like I said, quick hack job on my part - I just re-colored a few bits, rather than trying to add, say, support struts or something.

Edit: Removed attached image (as I recall, Alex purges attachments eventually anyway; this just saves him the trouble.)  If you want to know more or less what it looked like, just see MShadowy's next revised version.  (Though his version is much nicer than the hack job I'd put together, of course.)
« Last Edit: August 05, 2013, 12:53:45 PM by Wyvern »
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DestinyPlayer

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1966 on: August 02, 2013, 11:29:53 AM »

Well, as for my first post here I'd like to share with you a little thing I've done. It's pretty much my first completely custom Pixel Art, and well, anything to tell about it?
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1967 on: August 02, 2013, 12:30:33 PM »

@Wyvern

true, your points are valid. Maybe it would help having overlaping hull parts from the main hull over the tanker part.

@ Destiny
Nice little sprite, how long did it took you to make?

On first sight the light source seem to be a bit off. or furthermore more then one lightsource?

the vanilla lightsource in Starsector is more or less a light from straight above the ship, from the center.
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1968 on: August 02, 2013, 12:34:03 PM »

@Player o' Destiny: The model is very nice. I don't like that particular type of yellow though. Or maybe there's too much of it. Try adding other colours as well? :)
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DestinyPlayer

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1969 on: August 02, 2013, 12:53:44 PM »

@Thule
Thanks! Sadly, I have no idea how long have I been drawing, but maybe, an hour or something? Maybe more. And still, I'm surprised how it doesn't look crappy. Yeah, I know that the lightsource is a bit off, I just wanted first to make sure if I could just draw, and then - have fun with the light. After all, it all was made in Paint.net, so I had no advanced tools.
P.S. And also, in some places it's not shadow, it's the colour. I've just tried to make camouflage, and it didn't look so well, but I kept it.
@Gotcha!
Thanks! I think I could add some more colours, I just like that goldy kind of yellow.
Edit:
Removed the camouflage, so it now looks a bit better.
« Last Edit: August 02, 2013, 01:11:26 PM by DestinyPlayer »
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1970 on: August 02, 2013, 01:13:07 PM »

Did a quick rework, just to show a few things:

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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1971 on: August 02, 2013, 01:58:50 PM »

Xeno the master of greeble ;)

impressive.

@Destiny
Your rework is good.
The rowork xeno did gives you some really good example of how to imrove your work even further. Try opening up both sprites in one image and compare them thoroughly.

Spoiler

[close]
« Last Edit: August 03, 2013, 06:11:29 AM by Thule »
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DestinyPlayer

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1972 on: August 02, 2013, 02:38:25 PM »

@Thule
Yeah, I've done it already. His rework is a bit better detailed, the darker colour is used better, the lights are more noticable, and for somewhat reason two engines got split it four. Well, it is my first pixel art work after all. Thanks for all the help, I'm already working on a different project, again I have no idea what class it is, but a bit bigger.
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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1973 on: August 02, 2013, 02:39:03 PM »

Hey, glad you like it.  I think it's a great little design; just needed a few little things to help with contrast, color and such.  If it was mine, I'd probably add a contrasting color or two, to break up the shapes further:



Oh, and on the engines- the first version of the sprite had a hole on the right-hand engine; wasn't quite clear whether it was supposed to have two or four, so I went with four. 

Converting it back to two is straightforward, though:
« Last Edit: August 02, 2013, 02:46:11 PM by xenoargh »
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Uomoz

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1974 on: August 02, 2013, 04:19:59 PM »

I liked the camo version more tbh.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1975 on: August 02, 2013, 09:49:47 PM »

Hmmm... actually I think I'll go for a combo of Wyvern and Thules solutions then, that seems like it would work best.
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1976 on: August 03, 2013, 01:24:36 AM »

I'll be gone for three weeks so I expect you all to behave at your very best in my absence.
Remember the rules and help others remember them as well.

ps. Pictures in spoilers!!!
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Gotcha!

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1977 on: August 03, 2013, 03:12:22 AM »

@TheHappyFace: So, what's your story? Freelance moderator in training? ???
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TheHappyFace

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1978 on: August 03, 2013, 04:03:34 AM »

@TheHappyFace: So, what's your story? Freelance moderator in training? ???
I started this thread ages ago and I hope it will remain as useful to people as it is now or even being improved.
people tend to forget certain rules. In my absence I cannot remind them of these rules. ;D
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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1979 on: August 03, 2013, 04:12:48 AM »

I see. Well, let's hope people will behave while you're gone then! ;D

*secretly drags in 5 kegs of beer through the back door*
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