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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Spriters judgement thread [non-sprite art allowed]  (Read 2210960 times)

maximilianyuen

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1935 on: July 28, 2013, 09:48:55 PM »

It's audio.  Do you not have Quicktime installed?

yes, on a mac so it ought to have. i can hear the audio from the text link below however

and i am refering to the gif :P
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Fleet construction in progress.

Vinya

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1936 on: July 28, 2013, 10:31:43 PM »

barrel of different length? a bit strange  ;)

Well, barrels would be the same length. That's just reference.

Also: Teaser of something that may or may not be Starsector related, but it's something I've been working on regardless.

Spoiler
[close]
« Last Edit: July 29, 2013, 12:40:20 AM by Vinya »
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If by "good guys" you mean "elitist regime that suppresses colonial independence and thrives off of an overwhelmingly deep gap in wealth between social classes," then yes.

Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1937 on: July 29, 2013, 04:55:19 AM »



Can you see it now? And is it animated?
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1938 on: July 29, 2013, 04:56:48 AM »

I can see it, and it is animated (for me).

Looks awesome, by the way.
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"I'm doing it, I'm making them purple! No one can stop me!"

Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1939 on: July 29, 2013, 05:03:41 AM »

And you couldnĀ“t see the first one? (or one in quote?.. I mean, same ship (so second one), just first upload). Checking if it is hosting problem or just individual (browser) problem.

Edit: sry, I should probably write it to PM to not spam this thread
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1940 on: July 29, 2013, 05:06:36 AM »

And you couldnĀ“t see the first one? (or one in quote?.. I mean, same ship (so second one), just first upload). Checking if it is hosting problem or just individual (browser) problem.

Edit: sry, I should probably write it to PM to not spam this thread
Ah ... sorry ... I can see it at the moment, I THINK I could see it previously ...
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"I'm doing it, I'm making them purple! No one can stop me!"

Psiyon

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1941 on: July 29, 2013, 03:17:51 PM »

Decided to redo some of my Terran ships. The old ones didn't really give off a decent ancient Egyptian feel, nor did they seem like the indestructible iron and gold monoliths I wanted them to be.

Abydos Subjugator:
Spoiler
New:


Old:
[close]

Naqada Sentinel:
Spoiler
New:


Old:
[close]

Abu Simbel Sentinel:
Spoiler
[close]

Some sketches for the general design of Terran Drone Controllers: http://imageshack.us/a/img837/4466/ipaf.jpg
Drone controllers are critical units for the Terrans, since without them, they can't retain control of of their cybernetically-enslaved population. Not sure how I'm going to reflect this in-game though.


Also reworked the old sprite for the Lemurian Cordelphia-class Assaultship.
3D view
Spoiler
New:


Old:
[close]



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xenoargh

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1942 on: July 29, 2013, 04:30:37 PM »

Those are all considerably improved, I love the Pharaonic-headgear touch, and the deeper shades of yellows help a lot :)
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Ravendarke

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1943 on: July 29, 2013, 04:35:02 PM »

Agreed, new ones are much better, good job :)
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phyrex

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1944 on: July 29, 2013, 04:51:40 PM »

holy carp ! tey look insanely better !
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Arumac

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1945 on: July 29, 2013, 06:42:41 PM »

I've got two small sprites I'm looking to get feedback on.

Spoiler

The Velites superheavy fighter is a light frigate modified to be able to refit at carriers.

It's supposed to be hodge-podged together, and very non-aerodynamic.
[close]

Spoiler

The Vespa hunter-killer frigate. Medium ballistic hardpoint in the front, two small universals behind that. I'm looking for a way to get smoke to bellow out of the two horizontal cylinders in the sides. I have the engine style done, but it still leaves me with an engine flare I don't want. I can't seem to find a way to get just the contrail without the glow.
[close]
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mendonca

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1946 on: July 31, 2013, 06:34:46 AM »

Arumac,

You are obviously very good at pixel-work, and the sprites look really smooth. They remind me of Commodore Amiga sprites, like something out of Xenon - with the hues and the apparently limited pallette.

If I had a personal gripe about them, it would just be that I don't know where the bridge is?

Have you got them in the game yet? Would love to see some action shots.

Continuing with the gunship theme - here is a small destroyer (or a large frigate ... haven't decided which hull size to give it yet ...)

Spoiler
[close]
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"I'm doing it, I'm making them purple! No one can stop me!"

HELMUT

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1947 on: July 31, 2013, 07:55:55 AM »

Egyptian feel? Eh, i though about some kind of wasps at first. But yeah, very good job on those remake. They look very menacing now, i really like the yellow and black color scheme. The battleship is much better too.

For Arumac, while i'm not sure about the fighter. But the frigate is really cool! The unusual color scheme and the smooth lines make it very unique. Make me think about some kind of autonomous drone. I'm eager to see some bigger ships with the same style.

mendonca, that's funny, i can easily recognize the Junk pirate feel into this one. I would rework a bit the prow, it looks flat which is strange considering the reactors-tubes thingies on the front.
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MShadowy

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1948 on: July 31, 2013, 04:18:17 PM »

Man, I really like both of those sprites Arumac.  Like mendonca noted, they look very much as though they're pulled from the early 90's with their well selected, limited palette and general design scheme.

As for your (kickin') ship mend, I think it might be a bit more suited for small destroyer design.  I really like her silhouette and the overall flow of her shape.  She'll look good, whatever class she is.

Psiyon, keep it up.  Your ships rock.  That is all.
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Thule

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Re: Spriters judgement thread [non-sprite art allowed]
« Reply #1949 on: July 31, 2013, 05:04:56 PM »

Continuing with the gunship theme - here is a small destroyer (or a large frigate ... haven't decided which hull size to give it yet ...)

Spoiler
[close]

I think you can do better mendonca.
I like the style of the ship, it's shape and feel.
The overall quality of the sprite is a rough draft right?

Spoiler
[close]

You should blend in the weapon mounts more, as of right now they look a little bit odd and out of place.
The overall color is fine but i think it should vary a bit more. What are those white, greyish blurry pixel lines?
Overall i like the concept and i hope it is a concept and you'll continue working on it.



I've got two small sprites I'm looking to get feedback on.

Spoiler

The Velites superheavy fighter is a light frigate modified to be able to refit at carriers.

It's supposed to be hodge-podged together, and very non-aerodynamic.
[close]

Spoiler

The Vespa hunter-killer frigate. Medium ballistic hardpoint in the front, two small universals behind that. I'm looking for a way to get smoke to bellow out of the two horizontal cylinders in the sides. I have the engine style done, but it still leaves me with an engine flare I don't want. I can't seem to find a way to get just the contrail without the glow.
[close]


I also like the color scheme, the style and overall look.
I think you can do better, as mendonca.
The weapon mounts need a much more better blending in job imo. they look odd atm.
I think you should develop it further as it although looks very rough and like a concept.

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